Fallout 3: best and worst dlc's?

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Reincarnatedwolfgod

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what do you think is the best and worst dlc for fallout 3?

I beat all but one of the dlc in fallout 3. mothership zeta kept on crashing every 5 second in a certain area. I bet it's being caused by some mod related problem but to can't be bothered to fix it. My curiosity about the zeta has been satiated enough to say I am done with it fallout 3 now. My lone wanderer's tale ends with her sleeping in her house in megaton and having a nightmare about aliens while having 70000-ish caps and nothing to spend it on.

fallout 3 has been uninstalled, all save files were deleted, and all downloaded mods were deleted. no need to waste space with files I will never use again. I see no replay value in this game after exploring the whole map and I sure as hell don't trust using more mods than I was already. the more mods you used the higher chance of something going wrong.

I guess the bethesda magic was lost to me after playing skyrim. I played skyrim with a few character before seeing though it. with fallout 3 I saw though it very fast on my first playthrough led to me caring about exploring and while making roleplaying impossible. Once you explored the world and you seen it everything then your done forever but it will takes awhile to go that far. It's still a good game for what it is and a hell of a timesink. I can't fully justify all the time I put into it but that is kinda the nature of a timesink

I can't say i'm eager to play fallout 4 after have played both skyrim and fallout 3. I will play fallout 4 one day but after it patched up, has a bunch of good mods, and all dlc comes out. If it is anything like fallout 3 then it will be best to have my first and only playthrough at the highest quality possible.

1. the pitt
2. broken steel and point lookout are tied
3. operation anchorage
?. mothership zeta is tied Anchorage or worst

1: the pitt: it is short and removes exploring for the most part. It had the only moment in my time playing fallout 3 where I felt there a bit of good writing involved. While this was only a short moment of good writing it was the only moment of good writing in this game. Even if it's only good in comparison to rest of the game I will take what I can get.

2 point lookout and broken steel are tied:

broken steel: the locations were pretty cool and found myself enjoying combat a bit more enjoyable than usual in fallout 3. The final moral option is between drowning a sack of kittens for the lols kind of evil and being logical/good. To be honest by this point I stopped giving a shit anymore how bad the writing is in this game; to point of becoming apathetic towards all past and future shit wiring I would encounter in fallout 3. the extended level cap and being able to continue main quest helps to make broken steel tied it with point lookout as well.

point lookout: it add more exploring and it was also kinda short. The exploring fairly interesting. I felt the swamp people's bullet spongyness and deadliness was overstated. I was high level with some of the best gear in the game when I played point lookout. fwe might have fixed what people were complaining about or they were being over dramatic. Also the story was meh.

3:eek:peration anchorage: the environment look nice and that the only positive point I have for it. This fallout 3 trying to be modern military shooter and it only saving grace it that it's extremely short. It gives you good loot at end but a high level character with the best gear in the game will find it fairly worthless for the most part. Either do this dlc early/mid game to get the most value out of the loot or don't do play the dlc at all. If you care to know the writhing also uninteresting in this dlc.

?: mothership zeta: my opinion of zeta is inconclusive but was not very impressed by it so far. The writing did not impress me. It was also focused on the kinda weak combat system of fallout 3 like anchorage does. I can see it being some tied with, or worst then operation anchorage depending on the length of the dlc. if it is significantly longer than operation anchorage or really tedious than it is worst.

over all if you were not buying the goty edition the don't buy operation anchorage or zeta
 

Elfgore

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Dec 6, 2010
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1. The Pitt
2. Operation Anchorage
3. Broken Steel

The other two I really didn't care for. They just upped the difficulty for the sake of it and made them a chore to play.

I enjoyed the pitt for it's amazing writing and the fact that no matter what choice you made, you still leave wondering if you did the right thing.

Operation Anchorage because I loved the war theme. To bad if you have a high speech skill the final battle is really lame.

Broken Steel just continues the game. Other than that, didn't really care for it.
 

TheYellowCellPhone

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Operation Anchorage was really different from how Fallout 3 vanilla was meant to be played, but I sure enjoyed it.

Didn't like Zeta because I just wasn't into the story or the setting, it felt shoehorned in and I fell out of it.

The Pitt was pretty cool and I liked Wasteland Pittsburg, but I can't for the life of me tell you what the story was in it.

Broken Steel was pretty necessary to get, but I never played past the first mission, so I can't tell you much about it other than it rose the cap to Level 30 and added a lot of bullet sponge enemies. (Freaking Super Mutant Overlords and Ghoul Reavers)

Point Lookout was absolutely UNFORGIVING. Every enemy looked like a measly Raider and was equipped in rags, but they absorbed bullets and didn't die and NEVER STOPPED COMING. It's too unfun when you are absolutely brought into submission in seconds by a guy wearing overalls with a hatchet.

My favorite is probably going to be The Pitt, though I think Anchorage was a cool experience and Broken Steel is an absolute necessity to make the game, you know, playable after the main quest. Plus the Heavy Incinerator.
 

MASTACHIEFPWN

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Mar 27, 2010
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I liked how Anchorage was a two-three hour combat sequence, I really enjoyed when combat was done correctly in Fallout 3 (like raiding an area, like the slaver headquarters or whatever it was), and I feel like Anchorage did it really well. And plus you got really high health armor out of it.

I enjoyed broken steel, but mainly because it actually allowed you to continue the game after the end.

I did not like the pitt, the fact that my character could withstand a point blank mini nuke, but gets knocked out with a lead pipe, while I was wearing a power armor helmet, is absolute unforgivable bullshit. But parts of it were rather enjoyable, the ending missions in particular.

Point lookout was actually kind of immersive, and I liked the creepiness aspect of it, but I hate those goddamned near-invincible ghouls it put in.

I thought Zeta was quirky, but it wasn't much beyond that. I do enjoy the alien weaponry, though.
 

Comic Sans

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Fallout 3 DLC on the whole was a very mixed bag, with only two really being worth paying for. Broken Steel is pretty much a requirement to fix the ending of the game. It also adds some difficult enemies, something the game desperately needed given how piss easy it got as you gained levels. Point Lookout was pretty good. It had a new environment, cool characters, and some interesting quests, as well as a good level of challenge. The other DLC isn't nearly as good. The Pitt was okay. The plot started off really stupid but got better, with a good moral choice. It was nice to have a more vertical level design. Both Mothership Zeta and Operation Anchorage were fucking awful, especially Anchorage. Both were just corridor shooters, and Fallout 3 didn't exactly have good shooting mechanics. Anchorage in particular removed everything RPG from the game. No looting enemies, almost no dialogue, no meaningful choices, no use for any skills but combat ones. It was a miserable slog, and the only redeeming quality was the stupidly broken gear you got out of it, especially the armor.
 

ThatQuietGuy

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My favorite was Point Lookout, it was a nice change of pace and I enjoyed the main quest-line, very quirky. Only down side is it's pretty lonely, not a lot friendly npcs around.

Worst is by far mothership zeta, the new shiny lazor weapons quickly lose their charm and the questline is just moves along at a crawl. It's just boring.

Thoughts on the other dlcs:

Anchorage: Only slightly above zeta imo, and that's perhaps only because in ends quicker I believe, another crawl of a boring questline to unlock a vault of over-powered loot, And over-powered is not an exaggeration here, that stuff pretty much breaks the game.

Broken Steel: It's ok, the added questline seemed kinda forced but playing beyond the Credits is nice.

The Pitt: This one hit's pretty solidly in the middle ground, the environment is interesting and the questline is immersive enough especially by the other dlc's standards.
 

SmallHatLogan

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Jan 23, 2014
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Broken Steel is great just because of what it adds to the game as a whole. The Pitt has an awesome story and setting. Mothership Zeta I didn't enjoy. It got pretty tedious. Same with Operation Anchorage.

I unfortunately didn't get a good Point Lookout experience. I played Fallout 3 on the PS3 and Point Lookout was the last DLC I played. By that time the game was so glitchy and janky that I couldn't enjoy it at all.