Mcoffey said:
Well that's the nature of progress isn't it? The larger factions eventually assimilate or destroy their lesser rivals. It's why there are no city-states in the United States.
And yes various extremest groups of every kind from religious to political have existed, and continue to exist, despite being vastly outnumbered by moderates for ages.
Mcoffey said:
The reason there are few ghouls and super mutants is because they were created in very specific ways that no longer exist. There are no more large bursts of radiation to make more ghouls, and the master and his FEV pits are gone so there's no more super mutants. Pretty straight forward. I don't need a series to ignore it's own logic just to staple on stuff from the previous iterations to convince me it's part of the same series.
Except people still become ghouls frequently all the time by hanging out in highly radioactive areas, and indeed several of them don't go crazy.
As for super mutants, the FEV was controlled by one of the most secretive, and crazy government in video games, there is nothing to prevent a plot about finding more FEV, or some scientist making more.
Mcoffey said:
Part of that is why Chris Avellone included the option to wipe out both the Legion and the NCR at the end of Lonesome Road. He felt that civilization had progressed to much for any future installments to be recognizably post-apocalyptic. He didn't pull the bullshit Bethesda did and just ignore the inevitable progress of society because he and the rest of Obsidian are good writers.
Except you DON'T wipe out the NCR or leigion at the end of Lonesome Road, you destroy ONE, and only ONE outpost of each. What your saying is literally debunked by the DLC itself.
Mcoffey said:
That said, I didn't really have much of a problem with Bethesda's additions to lore, mostly what I had issue with was the nonstop Fridge Logic [http://tvtropes.org/pmwiki/pmwiki.php/Main/FridgeLogic] of Fallout 3.
-Except, if you payed attention to what is told to you of Megaton's past, the only reason why they were able to build MEgaton is because of that crazy bomb worshiping cult helping them out, they couldn't built it anywhere else because the cult wouldn't have helped them had they tried to.
-Its a game, realistic population dispersal between towns isn't possible. 99% of all NPCs you will meet in the game are bandits, yet we know for a fact that their numbers aren't that high in reality. Any complaints of population numbers comes down to the fact that ITS A GAME, and thus is SCALED DOWN, and thus many small settlements would be removed entirely, and the existing settlements would be scaled down to a small size. The boS recruit number is entirely believable as long as you remember Fallout 3 is a game, and thus not 100 accurate to the universe it portrays.
-This is Fallout, which only ever barely stayed true to real science, they used super nukes.
-Slaves enslave, bandits, and people from towns both, shown and unshown, and sell them to various slaver bands such as the oens at the Pitt, and the ones that hang out at the Lincoln Memorial, and the other slaver bands that logical exist but would also logically not be shown because of the games scale.
-Actually the water in little lamplight is clean, and they eat fungus, in fact there is even quest dealing with trading fungus with them, and they tell you that is what they eat.
Next you are going to be saying that Whiterun only having like 12 buildings doesn't make sense, its a game, they have to scale it down, due to scale downs many things would logically get left out, and anyone who THINKS for more then 12 seconds should be able to figure out that game scale =/= real world scale.
Most of the things you claim don't make sense only don't make sense because people, for some ungodly reason, seem to want to take what is shown in the games as a 100% true scale model of the world, when games don't work like that.