DT is worthless because it turns the game game into a constant stagnation.MaulYoda said:Except as I described earlier, DT wasn't worthless.
-In Fallout 3, leveling up, getting new armor, and getting higher damaging weapons, MATTERED. DR imposed a progressive leveling system were after getting higher enough level you were actually able to negate low damage attacks.
-New Vegas's DT on the other hand imposed constant stagnation, getting better armor was worthless because 95% of enemy NPs used low damaging weapons meaning you would max, and stay maxed, at your damage negation forever, never being able to advance past that. It made armor pointless, and imposed character stagnation.
SPECIAL, like all attribute systems, are BROKEN fundamentally. Attribute systems need to be pulled from games entirely. Do you know what the difference between a character that has 10 in all SPECIAL and 100 in all skills is? almost nothing besides the minor bonuses perks provide. Attribute system always have, and always will, force conformity upon character, and limit play style options. Skyrim has the right idea when it comes to leveling, strip out attributes and make perks the main source of character diversity. Stripping out attributes in Skyrim gave it nearly 10X more diversity then any other past Elder Scrolls game did, and indeed then any attribute system game did.MaulYoda said:How about the less balanced skills or less important SPECIAL?
Imposing conformity, making all character with similar SPECIAL stats pointlessly similar, preventing people from being able to advance their character in meaningful ways because you forced an arbitrary permanence in the main defining characteristic of that character at the very beginning of the game, that Special system gave us SOOOO much.
Oohh god being able to game the system to make perfect character a SINGLE PLAYER RPG? You SHOULD be able to make a perfect character, if you want, making a perfect character will always be your choice, and people who want to make a perfect character shouldn't be denied that choice if they wanted to.MaulYoda said:How about the fact that you could make a perfect character in Fallout 3 in skills and SPECIAL stats?
Complaining about being able to make a perfect character is the same as complaining about fast travel, no one makes you use it, and just because you don't want to use it doesn't mean everyone else should have it taken from them.
Skill checks should NOT be important to beating quests, skill checks should be there, and give small bonuses that you otherwise wouldn't have. Making skill checks important only forces players to raise skills not important to their build and enforces conformity amongst playthroughs.MaulYoda said:How about the fact that there were hardly any skill checks for skills other than Speech in Fallout 3, and of those that there, most of them were so low that you could pass them without specialization and they weren't important to completing the quest regardless?
Like how in New Vegas if you wanted to beat any quest even half-assedly well you HAD to have nearly max stats in science, lockpick, and speech, forcing people to always level up those skills and making almost every person's character the same by doing so.
Low intelligence playthroughs were an Easter egg, and pointless, that Bethesda did not put in your favorite Easter egg is not a sign that their RPG was somehow worse.MaulYoda said:How about the lack of a low intelligence character playthrough in Fallout 3?
Weapon strength requirements are idiotic on all levels, they are almost idiotic to the level of Fallout's lockpicking and hacking mechanics. Just because I am one point of strength below whats normal required to hold a weapon doesn't mean that it should work like shit, it doesn't make sense, and only imposes arbitrary, and entirely unnecessary, limitations on characters, and only forces players to put special points into STR, even if they didn't want to, in order to be able to use half the guns i nthe game.MaulYoda said:How about the lack of weapon strength requirements?
Imposing conformity, and forcing players to have only one viable path, is NOT good RPG mechanics, it s the exact opposite of it.