I usually enjoy exploring, I love the feel of discovery. But it's better if you have dense world packed full of interesting areas and things to explore. Not to say Fallout 3 doesn't have plenty of stuff, but everything's sooooo spread out. The map is mostly just a gigantic field sprinkled with monsters here and there. I don't find that particularly interesting. Large open areas can be good for giving a game a sense of scale and general epicness, but they're best when they serve as simply a waypoint between destinations, not the centerpice of the game. Of course everyone has their own preferences.Sansha said:Isn't that the point? Sure they give you a story quest and hints of where to go to follow them, but otherwise you're free to just do what you want. I love the aimless wandering - I play a Hardcore mode mod on Fallout 3, so each day I pack some food and medicine, go out the gates of Megaton, pick a direction and walk in it. I'm usually back 36 hours later with a bag full of loot.OlasDAlmighty said:I never like V.A.T.S. It really felt out of place and ruined the immersion. It's like they didn't know if they wanted the game to be a shooter or an RPG so they crammed both features in together and left it up to the player to figure out.
The openness of the game was a problem too. What might at first seem like exploration soon turns to aimless wandering. The game throws a lot at you without providing much orientation.
I also tried the Wanderer's Edition mod (I'm assuming that's what you're talking about), it seemed fun in theory but it usually resulted in me walking a ways out of megaton, getting my arms and legs busted up by a bunch of monsters, and then slowly limping back to get healed. Realism can be a *****.