Scootinfroodie said:
Its still rather annoying.
-It's Fallout, the entire series is based on 50's cliches. But thats beyond the point of no one else would have been able to do it since Eden wouldn't have let them out.
-You mean the soldiers who turn on him when Autumn tells them to? Its made painfully obvious the human soldiers of the Enclave follow Autumn more then they do Eden.
-The only settlements actively hostile to outsiders are the raider town of Evergreen Mills, and Paradise Falls. everyone either maintains a level of neutrality, or are allies. So them coming together when they already do isn't hard to understand.
-You mean like.... the hero of every Fallout game from 1 to NV? that is just basic "the MC is magically able to take down entire armies even though he has only ever been a mailman during his life" most games have. the Mc's magic asskicking abilities doesn't prove that anyone else could do it, as not everyone else is a MC.
-Except, as pointed out numerous times in the game, the Super Mutants are looking for more FEV, and think that D.C. is where they will find it, which is why they all pretty much go there, instead of attacking random settlements anymore. They even say in dialog they realize they are loosing to many of them to the "bucket heads" then they can replace with their dwindling FEV resources, which is why they are throwing practically all their numbers to D.C. itself in an attempt to find more FEV.
-Actually, the real-world reason as to why the companions don't go into the purifier is because Bethesda only added the companions into the game right before the game shipped, and they simply had no time to alter the finale of the MQ. In lore, its because they have no reason to possibly die for you if the prufier blows up when you turn it on, especially when turning on the purifier either
A. Doesn't effect them
B. Negatively effects them.
-Actually, Megaton was founded by people trying to get into the vault shortly after the war. As for Little Lamplight, as pointed out before, they don't get attacked much by the super Mutants, and when they do, they don't face them head on. They don't have to outmatch a "super solider" if you can even call the that as super Mutants are idiots.
-Which even the game treats as nothing more then a minor thing.
-Did you actually play Fallout 3?
1. That's not how mechanical systems work
2. The NCR needed the magical Vault Dweller, Chosen One, and Courier to do everything for them every time they wanted to expand. everything they have accomplished, all the alliances that made them what they are, were all formed by magical dues ex machina super-men. the entire history of their survival and expansion has been built on the backs of magical MC's.
3. The water on the east coast would be significantly more worse off due to how much harder it got hit.
-What is game-scale? You do understand that just because the game onyl shows three Brahmin in places like Arefu, it doesn't mean that have JUST THREE Brahmin? Its there to show there are people who do this, not to be 100% accurate since everyone who isn't trying to find faults with the game gets the purpose behind it and understand the concept of game scale =/= lore scale.
Also, those places in the CW are only "closed off" because it would be impossible to model every single building's interior, again, in lore, they would be accessible. Do you even understand the basic of game design?
-I have seen them take out masters with ease.
-I never said they were the only settlements.....
-Not really, as weapon damage is the same throughout the game. whereas what monsters appear where is based on the player's level, rather then what lore says they would be.