Fallout 3 review

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Mr Companion

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Jul 27, 2009
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I understand my previous attempts at reviewing have come across as over minimalistic and aggressive, but im still trying to fit my reviewing shoes so bear with me while I learn, as always feedback would be greatly appreciated on how to improve the format.

Fallout 3.

Fallout 3 is a game produced by Bethesda. As a resident of a nuclear bomb shelter you leave the safety of the vault in order to track down your lost father across the open wastes of Washington DC after a nuclear exchange with china.

Gameplay.

You will be provided (through exploration) with a large and colourful arsenal of weapons, lazer rifles, Flame-throwers and a deadly array of explosives is but a small selection of death dealers available. When using them you can manually aim using your D pad or mouse, or you can choose to enter VATS, or vault tec assisted targeting system in full. With this system you can pause the game and select the body part of your choosing. This feature at first seems to over simplify combat however at long range you would do better to trust your gamer skills. At close range it makes a welcome substitute to wasting valuable ammo on fast moving targets.

Your main objective is to find your father, however you will want to postpone the main objective right up until the end. Why? Because there is so much to enjoy aside from the designated path. The side missions are always inventive and often amusing. Negotiating with vampires, recovering the declaration of independence or defeating a duo of psychotic super heroes is great fun. Your reputation as either saviour or sinister grows as you help to resolve or inflate the wastelands problems.

Every level you are able to choose a perk, a perk being a small advantage in a certain situation or a new ability. Often the most effective perks will be the most fun sounding ones.
Difficulty is dependable on how careful you are and how well you understand the survival aspects of the game, your choice of character build plays a major role too.

Characters.

Each character in the game world includes a personality and line of dialogue individual to them. This is an incredible achievement considering the number of people in the world and the quality of the writing. This also magnifies the weight of your decisions. You have the ability to kill almost anybody you find in the capital wasteland, save a few vital plot characters or children (for obvious reasons). However the reward for killing somebody is often far smaller than the reward for carefully studying how to assist them with their troubles. You feel you have freedom, to do whatever you want or accept responsibility and its rewards.

Music.

A radio station hosted by a excitable DJ named three dog provides a wonderfully joyful inventory of classic 1940s American music that endears you to the setting instantly. It highlights the atmosphere of brutal apocalyptic survival mixed with light hearted fun.

Story.

Although the game in general should keep you amused for at least four to five days of non-stop play the fun has to end some time, so it is a good thing it is handled so well. You will find yourself in some fairly surreal situations and meeting many characters you might have missed if you had been exploring usually. It is almost unfortunate that if you focus on the main objective too long you could find yourself completing the game before finding all the content first.
It finishes with a explosive and clever finale that leaves you feeling faintly pleased.

Pc-Xbox comparison.

On PC you will find a free download named the garden of Eden creation kit (or GECK) for creating content, you can also download mods and other content that you could miss while playing the xbox 360 version. Other than that you may find small details in enemy placement but they are fairly identical.

Final verdict.

This is a very addictive, clever FPS RPG that you will not regret purchasing. Nearing perfection on so many levels.

Score- 9/10

Don't forget to provide feedback and take in to account that this review, like all my review attempts, is intentionally short to avoid the hell we call "tangent"
 

Markness

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Apr 23, 2008
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A few little things:

1. Perhaps you should mention the lack of music (like 5songs?)

2. Technically the brotherhood of steel don't have an individual line of dialogue, not sure if you include them as characters.

3. The ending left me pissed off rather than faintly pleased but that's my opinion.

4. Perhaps the line about the wasteland scenery should be moved to gameplay rather than music.

5. While I appreciate that you say you want to keep it short, It seems to me that rather than focusing on key aspects, you just write whatever pops into your head. Such as the line about "Your reputation as either saviour or sinister grows as you help to resolve or inflate the wastelands problems." Seems like filler to me.
 

Mr Companion

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scobie said:
This is a tricky one. My first thought was that it was too short (I know you mention at the end that you're trying for a very short review). But that and the dividing into different sections means it does function quite well as a very cut-down overview for all those Internet people with their short attention spans.

Just a couple of other things. First, the gameplay section seems to randomly mention a few minor details for no obvious reason. I'm not sure why you've chosen to mention the details of VATS or the perks in a game that also includes myriad other minor game mechanics. It seems out of place in what is otherwise a very concise review. Best to drop it. Second, shouldn't the story and character sections be combined or at least go next to each other? Finally, one of the draws of Fallout 3 for me was the retro-futuristic setting, which could have done with more of a mention. Apart from that, was good. Although I heartily disagree with you about the quality of the ending.
So V.A.T.S is unrelated to game play and should have been mentioned in an alternative category? But the story and the character quality should be combined into one? I half agree with you there however note the trace of nitpickery in your feedback :D. I mean I'm fairly sure V.A.T.S couldn't fit into an alternative category, and is a fairly major game play device since many people use it around 50% of the time and likewise I decided that the characters were such an extraordinary feat of game design brilliance that it deserved its very own section all to itself. But thanks for the info anyway Ill try to categorise with more thought and attention in the future. Also a brief mention to the artistic direction would have been good, I slipped up there.

PS: SPOILER WARNING.
What can possibly be a better ending than a gigantic robot destroying whole streets of plasma wielding power armoured soldiers? Also the moment of realisation when I figured out the purifier code was priceless.
SPOILER OVER BREATH OUT.
 

Mr Companion

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Markness said:
A few little things:

1. Perhaps you should mention the lack of music (like 5songs?)

2. Technically the brotherhood of steel don't have an individual line of dialogue, not sure if you include them as characters.

3. The ending left me pissed off rather than faintly pleased but that's my opinion.

4. Perhaps the line about the wasteland scenery should be moved to gameplay rather than music.

5. While I appreciate that you say you want to keep it short, It seems to me that rather than focusing on key aspects, you just write whatever pops into your head. Such as the line about "Your reputation as either saviour or sinister grows as you help to resolve or inflate the wastelands problems." Seems like filler to me.
The line about the scenery was supposed to be accompanied by a picture however I do not know how to do such things. And I cant see how that line regarding the moral choice system is "filler" other than that thanks for the comments i'm slowly increasing in quality thanks to feedback such as this.

EDIT: in fact ill delete that line about the scenery.....

Another edit: I thought about the lack of music and then came to realise that it could easily be replaced by a section praising the music, urgo galaxy news radio. Admittedly an option to have regular situational music would have been nice but there is rarely a situation where galaxy news does not feel either charmingly appropriate or hilariously innapropriate.
 

Blackadder51

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Jun 25, 2009
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Mr Companion said:
SPOILER
What can possibly be a better ending than a gigantic robot destroying whole streets of plasma wielding power armoured soldiers? Also the moment of realisation when I figured out the purifier code was priceless.
SPOILER OVER BREATH OUT.
Fixed it for you :)
 

Mr Companion

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DND Judgement said:
was anyone in anyway shape or form 'endeared' to 3 dog....?
I wasn't but I was endeared to the setting, which is what I said in the sentence. But thanks for the input anyway, even if you happen to point out mistakes that are not there :D
Seriously though thanks for the help
 

Foolishman1776

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Jul 4, 2009
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My problems with the game amount to lack of weapon diversity compared to previous Fallout titles. The lack of Desert Eagle, which I never used, but expected to be in the game, anyway. I found the difficulty of some end game enemies to be a bit more than needed. The writing was no where near as clever as the first two. The humor tried to be dark, but in the end came off as... well, trying. The character system was an unholy amalgam of the Elder Scrolls system, and the SPECIAL system, both these systems worked well for the games they were intended for, but the mix just didn't work out well. There was no possibility of specialization, and frankly even if it was, you didn't want to as every skill was needed to finish the game. It was not, I would like to emphasize, a bad game, neither was it a great game, it was strictly middle of the road, fun to play, but not much else.

Also, the whole "you're Jesus... no, seriously, you're Jesus" thing was pretty ridiculous.
 

Guitar Gamer

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Apr 12, 2009
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I agree with you on most of the points that you addressed exept the music (after 200 hundred years NO ONE has made any electrical instruments?) but I and probably alot of people too have to say that the ending is just pants, also the voice acting could be better but not nearly as ridiculous as oblivion's
 

Wolcik

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Jul 18, 2009
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I think that lack of comparison to previous Fallouts and Elder Scroll leaves a lot.

For one thing I'm not too much of FPP player and I found it ridiculous for Fallout: Tactic to give option of enemies plunging you with ammo while you decide who to aim at. Fallout 3 takes Elder Scroll's gameplay where there are shield and blocking for meele fighting, and you can't forget that in Elder Scroll series you can conjure an expendable monster that will do the unpleasent work for you.
V.A.T.S. system is only a failed attempt of connecting Fallout 3 to previous games. Fallouts used to have a strategy in fighting that was followed with good story. I'd still prefer Fallout 2 over 3 because I rather have small pixel people talking to me via text than go through all the trouble of aiming at everything myself just to see some characters from haunted valley.
 

Maet

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Jul 31, 2008
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Mr Companion said:
The line about the scenery was supposed to be accompanied by a picture however I do not know how to do such things.
open square bracket "image" close square bracket *image url* open square bracket "/image" close square bracket



You should be able to quote this post and see what I did for above image.

* * *​

It really feels as if you're selling yourself short by adhering to a brief review in a disjointed format. The beauty of this User Review forum is the ability to experiment and dabble with what you're reviewing and how you choose to review it, and the fact that it's all but guaranteed that someone will respond to it with helpful criticisms. Ditch the stiff trappings of a gameplay/story/graphics/sound format and don't worry that you might end up with a 2000 word review. You'll be better for it.
 

salamarian

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Aug 3, 2009
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One thing I thought worth mentioning was the colour scheme. Namely, that it looked exactly like oblivion covered in mud. despite the fact that they broke it up with some rust every so often it still got a bit monotonus
 

Mr Companion

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salamarian said:
One thing I thought worth mentioning was the colour scheme. Namely, that it looked exactly like oblivion covered in mud. despite the fact that they broke it up with some rust every so often it still got a bit monotonus
Or I could pick the spy class and put a cardboard cut-out of yahzee's face to cover mine, and maybe a yellow background would be good too?

Sorry that was uncalled for sarcasm, what I mean is that it would be fairly pointless to tread ground yahzee has already bulldozed. On the other hand what can I say about irrelevance while putting a fairly arbitrary parameter to work in while reviewing, or including a description of the perks system awkwardly into place midway through. Anyway ty for the feeback :)
 

pigeon_of_doom

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Feb 9, 2008
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Mr Companion said:
[what I mean is that it would be fairly pointless to tread ground yahzee has already bulldozed.
You're writing a review that is meant to be able to inform a reader about a game independently. You can't avoid discussion of a major part of the game simply because some other critic has made the same points. Just say it in your own words, even if you have nothing unique to add. You're writing a review, not a Yahtzee companion-piece.
 

Mr Companion

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pigeon_of_doom said:
Mr Companion said:
[what I mean is that it would be fairly pointless to tread ground yahzee has already bulldozed.
You're writing a review that is meant to be able to inform a reader about a game independently. You can't avoid discussion of a major part of the game simply because some other critic has made the same points. Just say it in your own words, even if you have nothing unique to add. You're writing a review, not a Yahtzee companion-piece.
Good point.
 

Undeadpope

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Feb 4, 2009
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I certainly don't think Fallout 3 would deserve a 9/10 because its just about the only game I ever played were it could of been much better.

Don't get me wrong when I say this,it was a great game but it could of easily been better.
But in my opinion I just moved on after everything.

One perfect example is the "trouble on the homeward front" quest(a rather minor spoiler here,but nothing to do with the story) which,when I first got it I was reallly psyched to be going back to the vault which had dissended into chaos and I kept this feeling until the last dialog of the quest "you have to leave".

The reason they gave for why I had to leave made sense but the reason they(as in the developers) threw me out just felt so much like they wanted were is and were is not in the game to be set in stone,given out paths of that quest would mean I could meet vaulties roaming around the wastes attacking me or giving me stuffs but I still could'nt go in the vault again.

Lots of other quests do this too,generally in the form doing a quest for a faction than getting a little repeatable quest for caps/karma but thats not really enough for me I want a whole new tree to grow from my new friends.Defend where they live,get down in there grills(become better friends with them) and than maybe one of two of them play the part of MY *****(but I have Jericho anyway,a funny funny man and Brahim lover to,fact).

I have trouble with the fullstops here but just bear with me.
I just ab out finished now anyway.

personally it seems to me that the people designing the game were trying too much to make it a good game,instead of trying to make it a good game.

/my thoughts on fallout 3 finished

Good review well presented,you explained what the game is,I often forget to do that and I don't see what length would have anything to do with how good the review is,I could ramble on about one thing for along time,not necessarily in detail about one thing.

I think it more of a show of skill too shorten reviews too the smallesst possible amount.