I understand my previous attempts at reviewing have come across as over minimalistic and aggressive, but im still trying to fit my reviewing shoes so bear with me while I learn, as always feedback would be greatly appreciated on how to improve the format.
Fallout 3.
Fallout 3 is a game produced by Bethesda. As a resident of a nuclear bomb shelter you leave the safety of the vault in order to track down your lost father across the open wastes of Washington DC after a nuclear exchange with china.
Gameplay.
You will be provided (through exploration) with a large and colourful arsenal of weapons, lazer rifles, Flame-throwers and a deadly array of explosives is but a small selection of death dealers available. When using them you can manually aim using your D pad or mouse, or you can choose to enter VATS, or vault tec assisted targeting system in full. With this system you can pause the game and select the body part of your choosing. This feature at first seems to over simplify combat however at long range you would do better to trust your gamer skills. At close range it makes a welcome substitute to wasting valuable ammo on fast moving targets.
Your main objective is to find your father, however you will want to postpone the main objective right up until the end. Why? Because there is so much to enjoy aside from the designated path. The side missions are always inventive and often amusing. Negotiating with vampires, recovering the declaration of independence or defeating a duo of psychotic super heroes is great fun. Your reputation as either saviour or sinister grows as you help to resolve or inflate the wastelands problems.
Every level you are able to choose a perk, a perk being a small advantage in a certain situation or a new ability. Often the most effective perks will be the most fun sounding ones.
Difficulty is dependable on how careful you are and how well you understand the survival aspects of the game, your choice of character build plays a major role too.
Characters.
Each character in the game world includes a personality and line of dialogue individual to them. This is an incredible achievement considering the number of people in the world and the quality of the writing. This also magnifies the weight of your decisions. You have the ability to kill almost anybody you find in the capital wasteland, save a few vital plot characters or children (for obvious reasons). However the reward for killing somebody is often far smaller than the reward for carefully studying how to assist them with their troubles. You feel you have freedom, to do whatever you want or accept responsibility and its rewards.
Music.
A radio station hosted by a excitable DJ named three dog provides a wonderfully joyful inventory of classic 1940s American music that endears you to the setting instantly. It highlights the atmosphere of brutal apocalyptic survival mixed with light hearted fun.
Story.
Although the game in general should keep you amused for at least four to five days of non-stop play the fun has to end some time, so it is a good thing it is handled so well. You will find yourself in some fairly surreal situations and meeting many characters you might have missed if you had been exploring usually. It is almost unfortunate that if you focus on the main objective too long you could find yourself completing the game before finding all the content first.
It finishes with a explosive and clever finale that leaves you feeling faintly pleased.
Pc-Xbox comparison.
On PC you will find a free download named the garden of Eden creation kit (or GECK) for creating content, you can also download mods and other content that you could miss while playing the xbox 360 version. Other than that you may find small details in enemy placement but they are fairly identical.
Final verdict.
This is a very addictive, clever FPS RPG that you will not regret purchasing. Nearing perfection on so many levels.
Score- 9/10
Don't forget to provide feedback and take in to account that this review, like all my review attempts, is intentionally short to avoid the hell we call "tangent"
Fallout 3.
Fallout 3 is a game produced by Bethesda. As a resident of a nuclear bomb shelter you leave the safety of the vault in order to track down your lost father across the open wastes of Washington DC after a nuclear exchange with china.
Gameplay.
You will be provided (through exploration) with a large and colourful arsenal of weapons, lazer rifles, Flame-throwers and a deadly array of explosives is but a small selection of death dealers available. When using them you can manually aim using your D pad or mouse, or you can choose to enter VATS, or vault tec assisted targeting system in full. With this system you can pause the game and select the body part of your choosing. This feature at first seems to over simplify combat however at long range you would do better to trust your gamer skills. At close range it makes a welcome substitute to wasting valuable ammo on fast moving targets.
Your main objective is to find your father, however you will want to postpone the main objective right up until the end. Why? Because there is so much to enjoy aside from the designated path. The side missions are always inventive and often amusing. Negotiating with vampires, recovering the declaration of independence or defeating a duo of psychotic super heroes is great fun. Your reputation as either saviour or sinister grows as you help to resolve or inflate the wastelands problems.
Every level you are able to choose a perk, a perk being a small advantage in a certain situation or a new ability. Often the most effective perks will be the most fun sounding ones.
Difficulty is dependable on how careful you are and how well you understand the survival aspects of the game, your choice of character build plays a major role too.
Characters.
Each character in the game world includes a personality and line of dialogue individual to them. This is an incredible achievement considering the number of people in the world and the quality of the writing. This also magnifies the weight of your decisions. You have the ability to kill almost anybody you find in the capital wasteland, save a few vital plot characters or children (for obvious reasons). However the reward for killing somebody is often far smaller than the reward for carefully studying how to assist them with their troubles. You feel you have freedom, to do whatever you want or accept responsibility and its rewards.
Music.
A radio station hosted by a excitable DJ named three dog provides a wonderfully joyful inventory of classic 1940s American music that endears you to the setting instantly. It highlights the atmosphere of brutal apocalyptic survival mixed with light hearted fun.
Story.
Although the game in general should keep you amused for at least four to five days of non-stop play the fun has to end some time, so it is a good thing it is handled so well. You will find yourself in some fairly surreal situations and meeting many characters you might have missed if you had been exploring usually. It is almost unfortunate that if you focus on the main objective too long you could find yourself completing the game before finding all the content first.
It finishes with a explosive and clever finale that leaves you feeling faintly pleased.
Pc-Xbox comparison.
On PC you will find a free download named the garden of Eden creation kit (or GECK) for creating content, you can also download mods and other content that you could miss while playing the xbox 360 version. Other than that you may find small details in enemy placement but they are fairly identical.
Final verdict.
This is a very addictive, clever FPS RPG that you will not regret purchasing. Nearing perfection on so many levels.
Score- 9/10
Don't forget to provide feedback and take in to account that this review, like all my review attempts, is intentionally short to avoid the hell we call "tangent"