Fallout 3 to The Elder Scrolls V.

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May 23, 2010
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Why can't they just remake morrowind?

Works for Blizzard.

Actually nevermind, lets not stoop as low as Blizzard. Remake Morrowind, but with a more flowing, intuitive, and fun combat system.

Done.
 

DeadlyYellow

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Jun 18, 2008
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Jnat said:
I would like to explore Hammerfell or Summerset Isles in the next game... or the whole world, but that will probably not be possible.
Didn't get enough Hammerfell in Daggerfall? Frankly I'd like to go somewhere other than Tamriel, like the exotic land of Akavir.
 

Bobzer77

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May 14, 2008
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No TES 5 needs to go back not forward. Back to morrowind. I want pikes, spears, crossbows, medium armour, the factions that were cut returned, the unique spells.....*rant continues for some hours*
 

Vapus

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May 15, 2010
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They need to Drop Gamebryo and use a better engine for starters. Alas they have an established install base and sell addons for it so this is not likely to happen any time soon
 

Wordslinger

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Apr 3, 2010
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Fallout didnt have a real morality system since you could blow up megaton and slaughter everybody in ten penny tower and nobody outside of those two places would care. Thats a pretty bad morality system when your actions dont have any real side effects.
Yeah, blowing up Megaton didn't have any real affect, other than MAKING YOUR KARMA GO TO MAXIMUM BADNESS.
 

darth gditch

Dark Gamer of the Sith
Jun 3, 2009
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Non-re-spawning containers are a must. Also, Oblivion did have a kind of morality system. Fame/Infamy. It affected the chapels that practically no one used and were prerequisites for certain quests. Didn't affect your playing though very much though as far a NPC reactions. I would like to see more NPC reactions to player actions. Here me out here-How much can you possibly role play when you can slaughter half a town and yet still be liked by everyone? It doesn't make sense. Oblivion NPC were oblivious (no pun intended) to the player character actions outside of specific quests. I'd like to see a sort of reputation slider. Like, if you publicly do evil stuff all the time, the average upstanding citizen won't like you very much while the underworld people will. However, if you were very secretive about your evil actions, no one would be the wiser, beyond the NPC's directly involved.


Truthfully, I don't think that's even possible though.
 

Snotnarok

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Nov 17, 2008
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I'd love for Bethesta to actually finish a game. No seriously, I love Fallout and what not a LOT but there's a lot of issues they never tackle. They literally release a game and just hope modders finish it basically.

Fallout 3 crashes a hell of a lot more than it should, the people are stiff, the leveling system makes the game a joke, there's a severe lack in difficulty that has me looking for mods to make the game harder.

Weak animations that look like they're ported from Morrowind (fantastic game but lets face it, it's old and the characters move stiff). The games just need more work into it.

I know it sounds like I hate these games, I don't, I honestly enjoyed them but theres so much room for improvement and so much potential.
 

Luke5515

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Aug 25, 2008
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I think they need to carry over the mini nuke launcher. That would make for some interesting game play.
But seriously, maybe some multiple leveled buildings. Like really big buildings. Or more dungeons.
 

Liberaliter

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Sep 17, 2008
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I think the graphics will be up to the same level as Fallout 3's, as well as the details from Fallout 3. I also think that the voice cast will be expanded a good bit.
 

The Harkinator

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Jun 2, 2010
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Oblivion was a brilliant game but many moments made me take it out of my 360 and leave it out for months.
WHAT WAS WRONG:

1)Dungeon crawls posing as quests - Please go here and get this for me, kill generic people and come back for a £50 reward after risking your life. It wasnt fun to go through samey tunnels killing samey foes for pudding faced NPCs. One quest asked me to do a dungeon crawl to get A BEER MUG. The reward was three bottles of beer. Only an alcoholic would do this quest.

2)The 'You must be a hero' main quest - This is a half and half sort of thing. The games main quest made you be a hero. When you find the main bad guy there should be the option to join him and bring destruction to the land (though this might affect the other questlines badly). Imagine if when you go to the shrine of Dagon you can become the Daedras assasin, go back and kill Martin and open the temple to slaughter the Blades. The game changes from then on and you can have fun as the city crushing bad guy. Make the reward for the good guy better that just a suit of armour worse that Orcish armour.

3)Bland NPCs - They talked with themselves with the same voice and it sucked. More voice actors and the ability to make more of an impact with them. I was confronted by two guards once. One hailed me as Champion of Cyrodil the other called me a murderer, then politley pointed me towards the nearest shop. Consistency would be nice.

4)The 'Big' City - What is it, a town? The Imperial City was rather small for a city and I never went to the Elven Gardens, Temple District, Arboretum or Talos Plaza. I went to the arena for money and the Market to sell things. Not great for the capital of an empire. More NPCs and less 'Holy Gardens' areas where nothing important is.

5)No real impact on the world - I was Champion of Cyrodil, Divine Crusader of the Nine, a Deadric Prince, Listener of the Dark Brotherhood, Master of the Fighters Guild, Arch-Mage, The Gray Fox, Grand Champion of the Arena. And I dont feel like I am. In the game I am richer than God and twice as powerful (I was a God in game) so combat is no problem but I find no feeling of importance.

I'm complaining too much now, there are 95 reasons why Oblivion is great. So Bethesda should:
1)Make quests more varied and involve less dungeons and Ayleid ruins. Fallout quests had less of this and were better.
2)Have choices of what to do in the main quest instead of being funnelled through it. In Fallout you could poison the Capital Wasteland and kill the Brotherhood of Steel (Broken Steel). That was choice, that was good.
3)Get more voice actors and get a bit more variation
4)Reduce boring nothingness and get bigger cities with more relevant areas
5)Have some impact on the world. Steal from every merchant in Fallout and economics are gone. Be able to get married to certain NPCs, make the player feel like they shaped the world they are playing in. Fallout let you destroy a town, what about The Elder Scrolls?
First post is the longest eh?
 

Malyc

Bullets... they don't affect me.
Feb 17, 2010
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Summerset Isle, with side quests that go to Solstheim, possibly for slaying werewolves?
 

Codeknight

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Oct 20, 2008
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Honestly I think if they used the Oblivion engine with Morrowind alchemy/spell making/enchanting/etc it would, IMO, be alot better than oblivion. So pretty much morrowind in a new engine :\ .

A morality system would be cool too, but not in the usual universal number or slider that makes everyone love you or love you slightly less but rather a system that tracks a bit more than that. Also it would be good if it wasn't obvious dialog or limited actions like:"Give starving crippled orphan money/food" or "light orphan on fire and laugh maniacally as you kick his dog"

As evil as people are if a middle ground is given that latter option probably wouldn't get chosen. I don't mean a single middle option either, I mean unscripted stuff.

It would also be cool if they expanded on the Porphyric Hemophilia thing

Also pirates. Pirates make everything better.
 
Jan 8, 2009
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Perks is not something that should be put into the Elder Scrolls, perks is something that(correct me if I am wrong)has been in the Fallout series since before Bethesda took it over and is simply something that they thought was a good idea to keep going. I think that perks work well with Fallout 3 however it would to some extent ruin the Elder Scrolls.

On another note I have heard from a reliable source that the new ES game will be set in Argonia.
 

Jesus Phish

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Jan 28, 2010
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SirBryghtside said:
Liberaliter said:
Also, non respawning containers. Just like Morrowind it would be cool to be able to set up shop anywhere.
Actually the crates, barrels etc. in Morrowind did respawn.

Lastly, a morality system. It fitted in well with Fallout 3 and I'm not sure if it's right for The Elder Scrolls, but it would be good to see what they can do.
I'm not sure it would work, though - Elder Scrolls has always been about total freedom, and I think restricting all you do to 3 choices, some of which you pick just because they're good/evil, would restrict this.
silver wolf009 said:
I would like to explore into the northern lands above cyrodill(spelling?) in a 1st person view, skymir if memory serves.
Yup, Skyrim, home of the Nords seems likely (they copyrighted the word 'Skyrim').

I really think that Elder Scrolls is getting along just fine - the only thing I'd urge them not to do is laziness. Now, I'm sure that it was mostly because of the sheer vastness of Cyrodiil (I'm glad they got it out of the way now), but there were a lot of sloppy bits - the 'key only' system was annoying, and restricted exploration, but was vital for a lot of missions - these key areas took a lot out of the game, for example a 'levitate' spell would let you get to the final boss scene waaay earlier than you're supposed to.

Thankfully, they're fixing it, most likely, with a small world. But for me, Summerset Isle would totally be the best game - it'd be a new Morrowind, with an island and High Elves, who will hopefully hate you :D

TES fanboy - signing out.

PS, when they go to Valenwood (home of 1000 Fargoths), I will probably hang myself.
I personally felt they got lazy after the original Morrowind. If you look at the expansions to that game, though they're brilliant games, they miss some of those elements that Morrowind had. For example, go into a bookshop in Vivec and you'll see tonnes of different books, each placed on a shelf like a personal library. Go to one in the expansions and you'll see alot of copy pastes.

Names is another one. Everything that was a player race had it's very own name, rather than "Cultist".

As for the OP, I wouldn't like to see anything from Fallout 3s system go into TES. If that happens then it really will just be a matter of TES Fantasy and TES Sci Fi (or Fallout Scifi/Fallout Fantasy).

I'd like to see a return to more of the Morrowind elements (Give me back levitation!!).