major28 said:
why cant fallout 3 be cannon im not trying to sound like an ass i just really dont understand
Because it regularly violates established lore for the most part. There is plenty about the game that quite simply doesn't make a bit of sense, and much of it revolves around the timeline.
In fallout 1, a few decades after the war, the world is similar to what we see in fallout 3 - settlments stratching out a miserable existance from the ashes and so on. Fallout 2 takes place two generations later (you play as the grandchild of the vault dweller you played in the first game) and the world has altered dramatically. There are once again working cities and towns and a functioning society is present.
Additionally, certain bits are utterly out of place. The FEV, the true source of super-mutants, was the result of a terribly secret project on the west coast that was interrupted by nuclear holocaust. How did it end up on the east coast?
The Brotherhood never had the resources to police more than their local strongholds - the only long distance expedition was born out of a desire to get rid of dissenters by sending them on a suicide mission and that only made it as far as Chicago. Am I to believe that they exhausted the technology of all the vaults between california and DC?
The Enclave were all but cannonically destroyed by the events of Fallout 2 and yet they reappear to play the bogeyman in Fallout 3 somehow.