Fallout 3's Engine can't handle ladders.

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migo

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Jun 27, 2010
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Well, good on them for working the level design to not have them. If there's a limitation in the game engine, the game should be designed so that limitation goes un-noticed.
 

Snotnarok

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Nov 17, 2008
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That would require them to add more than their awful animations. Bethesta: Great at making big expansive landscapes, just don't ask them to animate, ever.
 

Zirat

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May 16, 2009
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Am I supposed to care about ladders? I enjoyed the games without those things, so what would the big diffrence be if they made them?
 

Nom Pretentieux

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Aug 2, 2010
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Haha, I love how humble that guy was about it, like "We wanted ladders so bad because we couldn't do them, and that sort of makes us feel like game development pussies", I simply LOVE when people can just say straight out what they're thinking, that's a bit rare these days unless youre cliffy b, but then it just sounds retarded, SOOOEEH...
 

triggrhappy94

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Apr 24, 2010
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I don't blame them NPCs are always pretty prone to doing stupid things and/or falling into glitches.
 

Fenring

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Sep 5, 2008
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Didn't notice. I guess that goes to show how good their level design skills are.
 

grimsprice

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Jun 28, 2009
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I got a Mod for Fallout 3 that tried to put a ladder into it at a specific point in the Mod. The mod was CUBE EXPERIMENTAL, and the ladder was nearly impossible to go up. It really is bad.
 

Moon_Called

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Mar 21, 2009
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Actually, this really bugged me. The whole time I was playing Fallout 3, I was looking for ladders. I spent ages searching for ladders but I couldn't find any. How weak is that? Stairs? Stairs are for pussies, and inclined slopes? Phssssh. Next you'll be telling me it's got ramps OH WAIT MEGATON HAS NOTHING BUT.

Nah, I'm kidding. Fallout 3 was great. I can't say anything about Oblivion because I hated that game, but more because I found it boring rather than any real lack of correct methods of upward mobility. Fallout doesn't need ladders. Bethesda shouldn't worry too much about putting them in. I think that's something their fans will forgive them for.
 

Mr. Gency

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Jan 26, 2010
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Karim Saad said:
Whether it was Far Cry or Rainbow 6, ladders just end up killing me or hostages I have to protect, so I would never miss them.
Gah, it was even worse online, it's like I have to wait for everyone to load the ladder animation while I hoped no one would see me with my pants down.
 

Lacsapix

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Apr 16, 2010
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this is pretty old news, There are a lot of games that are great with the lack of ladders and jumping.
 

Israirie

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Apr 17, 2010
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You mean Bethesda suck at making engines?! Who knew!

Sarcasm aside, Bethesda make great games but they should just give up on making their own engines. They've repeatedly shown they're utterly incompetent at it. Since id is now also a Zenimax company, and especially because John Carmack emphasized that they're going to start releasing much more comprehensive and user friendly SDKs (wouldn't want to miss out on all those pornographic mods at the Nexus would we?), I really hope they start borrowing id engines.

Plus this way we wouldn't have to witness things degrade any worse. Oblivion at least had decent, somewhat proportionally correct character models. Fallout 3's are pure unadulterated nightmare fuel. Everyone looks and moves like a freakish satanic bio-automaton - way scarier than the Super Mutants. It's small wonder my favorite pastime in Fallout 3 is a hearty civilian massacre.
 

FretfulGnome

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Jan 11, 2010
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I thought Bethesda licensed the Gamebryo engine. I didn't think they developed their own engine, I could be wrong though...
 

lizards

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Jan 20, 2009
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Thedayrecker said:
Eh, it doesn't really matter. I wasn't playing the game thinking "If only this game had climbable ladders! Then it might set off the most powerful orgasm I've ever had!"
i laughed so hard at this that i nearly fell out off my couch

but ya i was going to type something sarcastic much like he did but their is nothing i can say that would be better or even half as good as that
 

Israirie

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Apr 17, 2010
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FretfulGnome said:
I thought Bethesda licensed the Gamebryo engine. I didn't think they developed their own engine, I could be wrong though...
Technically they did for both Oblivion and Fallout 3, but it has been very heavily modified - to the point where you could call it their engine.
 

joshuaayt

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Nov 15, 2009
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CUBE experimental did it, and it worked *fairly* well. They were hard to get used to, but they became ok after that. Now, the mod was flawed in that it deviated from the Cube movie and thought Fallout 3 could be a platformer, but that's kinda irrelevant- it DID have ladders.
 

Retardinator

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Nov 2, 2009
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There's a lack of ladders in TF2 as well. Why?
A: Ladders do not contribute to gameplay, they're not a game-changing feature. Aside from F.E.A.R. maybe, ladders don't really have that much of a meaning to gameplay, apart from not being able to shoot, which might just lead to frustration. Stairs FTW in this case.
B: They require extra work by animators which could be used in a SLEW of other places. (This mostly applies to Bethesda's games)
C: In multiplayer games like TF2 they only slow down other players.

Not to mention all the bugs that could break the game if Beth actually implemented ladders. Skyrocketing into the skybox maybe? Classic.
If Bethesda thinks their only problem is with not having ladders in the game they're either stupid and/or blind.
 

SenseOfTumour

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Jul 11, 2008
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To be honest, ladders have been badly implemented in so many games, in terms of 'oh I'll just go down this ladder from the roofto-WAAAAH!'' that I'm pleased how it's done in oblivion, press A to go to a loading screen and appear where the ladder comes out.

I've fallen off so many ladders in my gaming life, I keep expecting someone to walk on screen diagonally and shout at me 'DID YOU HAVE AN ACCIDENT THAT WASN'T YOUR FAULT?' and offer me a lawyer.