Ive kind of had a feeling that Fallout 4 might be the release of paid mods all over again. Im coming at this issue from a modders perspective as well. Fallout 4 is whats going to get me back into modding since my long hiatus years ago when I was a pretty active modder in Morrowind. I did a little bit in skyrim as well but I either never finished those mods or never felt they were good enough to release to the public (I have my own personal quality standards there). Dont get me wrong either, Ive never made massive quest mods or anything like that. I mostly just made house mods because it was something I enjoyed and something Ive wanted to get back into for awhile.
All that said I still have mixed feelings about the whole paid mods thing. I wholeheartedly believe that modders should get compensated for our work. Notice I said compensated, not paid. Compensation for ones work can take many forms and what is acceptable compensation can vary from person to person. For me, someone just saying they liked my house in Dagon Fel was enough for me. It brought a smile to my face and made me feel good about myself because I made something that someone else enjoyed. However Im sure other modders will think monetary gain is the only compensation worth it for them and I dont think theyre wrong for having that opinion.
My major issue with paid mods the last time was that 75% of the cut was divided up to people who were not involved in the development of said mod. As I understand it 25% was supposed to go to the modder (you know, the person who did all the work), 5% was supposed to go to the nexus to help support them and as a thank you, Bethesda was supposed to get 20%, and valve (who keep in mind did zero% of the work) was supposed to get 50% of each sold mod. Frankly, thats a level of stupid that I thought only capable from out of touch executives like the ones in Activision, EA, or Ubisoft. I get that valve wants more revenue coming in but if they must have a cut make it appropriate to the amount of work theyve done (and lets be honest here all valve is doing with these mods is they are the librarian who knows where to find them, thats not worth much). I would be ok with valve taking a 5-10% cut. I would even be ok with Bethesda and the nexus getting a piece of the pie, just not the majority of the pie. That whole 75% cut thing made valve look like a bunch of greedy executives who had no respect for the modders that do all the work but should paid mods come out again I hope they'll change their attitude.
Then theres the mod users who were essentially told "hey you know those awesome things you got for free and spiced up those games you love so they didnt keep getting repetitive or outright fixed stuff we left broken and refused to patch? You have to pay for those now! Get out your wallets!" That was wrong from the get go. Everyone who does paid mods needs to do mods that are worth money. Skyrim mods like Falskar, The gray crown of nocturnal, Molag Bal's inferno, and the Forgotten city (all massive DLC like mods that frankly put Bethesda's DLC to shame) are worth money IMO.
Ultimately this is a multifaceted issue that isnt going to ever be right for everyone but at the very least I think we can find some common ground between modders, mod users, developers, and the increasingly greedy portion of valve.