Halla Burrica said:
I'm not crazy about it. It certainly looks well done and all, but the slightly cartoony-looking character models makes me a bit sceptical. What I'm missing here is the grime and filthiness of the previous ones. I get that FO4 is more visually appealing with the way it looks, but it's the Wasteland, it's supposed to be an ugly and uncomfortable place. Maybe I'm just being picky,after all I am one of the three people on the planet who likes the way FO3 looks nowadays.
I loved Fallout 3 and New Vegas, but they along with their technical predecessor Oblivion had HIDEOUS character models. If the cartoony look on this game puts you off, I don't know how those abominations don't bother you.
Aesthetically I don't get hung up over deliberate use of limited palettes, so the green and brown filters applied in 3 and New Vegas weren't terrible for me. However, in a large gameworld like The Mojave or DC, limited palettes make everything look samey, which takes away from one of Bethesdas strongest qualities, exploration.
Skyrim, while having somewhat muted colours, managed to have some extremely diverse looking locales. You could argue that this was down to the vastly improved vistas it had, but the color themes and general aesthetic of each hold was very different from one to the other. Permanently frozen wastes to the north, rolling fields and hills in the center, the epic mountains to the south and south east, the evergreen pine forests to the west and the mid-autumn groves to the east etc. The DLC added other distinct biomes (including some planes of oblivion).
I don't expect Boston to be as wildly diverse as a fictional country, but hopefully they can infuse some of that variety on top of having some awesome vistas. While Fallout 3 was acceptable for me then, it would not be now.
Also, desolate wastes are so last century. We're in the "Nature prevails" era of post apocalypse: