Yeah, I did like New Vegas leaps and bounds over FO3. Better cast of companions, and just general excellence.Marxie said:Not really. New Vegas was good, sans the butt-ugly engine and some fuck ups with faction writing. So, my idea of Perfect Fallout 4 is simply "give FNV a new engine and let Chris Avellone write everything"Rebel_Raven said:You have preferrences on wanting to go back to the isometric grid based stuff, I suppose?
As good a reason as any.I am angry, ANGRY ABOUT GAEMS, and you just happened to be nearby.Rebel_Raven said:Question is why the heck are you taking it out on me?
Fair enough. Not saying I'm wrong, mind you but disagreements happen.Yeah, I screwed up that one. I am pissed at you for hating on a probably horrible game for completely wrong reasons. Yeah, sounds retarded even to me, but your wrong reasons are so wrong I just can't hold it.Rebel_Raven said:I guess you mean you're mad at me for not liking the protagonist and passing up a great game
That's why I like character creation. It causes me to have some investment. It varies from game to game, but there's always that ability to project into the world, and enjoy some escapism.THAT'S THE THING! The main character needs to be relatable, no matter what emotions the player i supposed to feel about him. But the protagonist of Falllout 3 was rather impossible to relate to. There was an absolute zero of possibilities for creating any sort of character for him, and no matter how much you played - he FORCIBLY remained a mindless blank dummy, with only two option being "a dummy with angelic wings" and "a dummy with demonic horns", both absolutely out of any context and lacking any meaning. Fucking roguelikes with next to no dialogue give you more means of actually fleshing out your character than Fallout 3 does. Choosing gender does nothing to give such a walking cloud of nothing any sort of shape, that's not the way of solving the issue, it's like trying to build a bridge starting with road markings on it.Rebel_Raven said:I got my preferrences on protagonists. Character customization creates more investment in my character so I feel closer to my character.
So if we're expecting F4 to be anything like F3 (and we have every reason to) - we need to worry about lore being at least somewhat believable, about quests not being shit and choices in them making any sense. About plot not being a steaming pile of retardation and about ANYTHING of our character having at least some impact on it. Because without all of that - sticking a dick or a vagina on our idiotic dummy will have absolutely no meaning.
Captcha: run the gauntlet
Yes captcha, I know I'll have to download and play through it even if it's complete shit.
Heck, I was up late playing New Vegas, and I looked at my health after a big battle, and I thought my character lost a foot coz of the way vault boy's drawn (One of the feet looks like a stump), so I freaked out. My avatar, my me was injured! of course later I came to my senses, and realized my avatar wasnt hobbling around on a stump.
Chosing a gender means a hell of alot to me in the end. I don't expect people to understand why, but that doesn't impact the fact that it helps a lot. Someone in the game, somewhere is eventually going to talk to your character. It kicks the crap out of my immersion being called the wrong gender, and being treated differently, ya know like in love scenes, and stuff. I like playing dressup in games like Skyrim, and Fallout (Storm Chaser hat, and shades ftw), and mass Effect (not that the latter has much to work with) and I go third person from time to time, so I do see my character.
I'm not super happy nearly always having to see things through the point of view of a guy. I've done that, and seen just about the extent games are willing to take that. Even in games like Fallout where Gender changes very little, that little bit helps.
It's entirely possible to write a story, and character for both genders. Saints Row, previous fallouts, most bethesda, and Mass Effect games, a lot of RPGs in the past.