Yeah. It's actually part of the Stealth perk. So generally useful. The weird thing is Stealth and mine/trap avoidance does not seem to apply to all companions equally. Or perhaps there is some distance component from you? I find I can just glide over mines and generally never notice them. If my companion is following me closely the same. But if they wander off on their own path ing BLAMMO! Similarly while stealthier I have Repeatedly had Fwral Ghouls and Super Mutants simply shove me out of the way to go chew on Paladin Dunce. (Not a typo. After listening to 5 minutes of his dialogue you will understand why.)RJ 17 said:That's the exact hallway in the AJ review that I was talking about...and yeah, Cogsworth did the exact same thing: just "hum-de-dum-dum"s his way right down the hallway and sets them all off. xDIceForce said:Yeah, Dogmeat does that too:RJ 17 said:Hehe, reminds me of a clip from Angry Joe's review in which Joe was trying to find a way to disarm a hallway filled with laser-trip mines. Then Cogsworth came up with an idea of his own: just float down the hall and set them all off, obliterating both himself and Joe.
http://i.imgur.com/6Z9PbRq.gifv
One of the best perks is the one which prevents you from triggering mines and traps. And even better, the perk applies to your companion too.
I tried to find a gif of it, glad you did at least. :3