Fallout 4 vs MGS V

someguy1231

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Both games are currently on sale on Steam (Fallout 4 for $50, MGS V for $40). I can only afford one at the moment, and I'm planning on buying both eventually, but for now, which do you think is the better buy? I'm a big fan of both franchises, so that won't be an issue.
 

Samtemdo8_v1legacy

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I have 3 options.

Either A. MGS V. Fallout 4 is just boring and bland and Un-Fallout.

B. Just get Fallout 4 if you want a more comfertable experiance, MGS V can be an aquired taste and alienating.

C. None Get Witcher 3.
 

Gethsemani_v1legacy

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Fallout 4 offers the more diverse playing experience, but MGSV has really polished systems. Both offer satisfying moment to moment gameplay. I do believe you'd get more mileage out of Fallout 4 then MGSV though.
 

RJ 17

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Both - obviously - have their pros and cons. From what I've heard, FO4 pulls away from some of the stuff established in 3 and New Vegas. Apparently they've watered down the combat to make it much more shootery...like, to the point that you almost don't even need the VATS mechanic at all. Also apparently the story is pretty crappy and the dialogue is pretty bad. But then again, most people just play Bethesda sandbox games just to faff about doing whatever they please, so it's not as though the story or dialogue are meant to be the focus in the first place. :p

For MGS5, it too is a departure from what the rest of the franchise has done. Obviously being open-world is a big part of this, as you can go anywhere at any time when you're on the map and doing missions in (generally) any order. However this does open up a very nifty freedom: you get to choose just how you want to approach each mission. Do you want to infiltrate from the north where you'll have good cover to sneak in? Do you want to say "screw it" and go in from the south, guns blazing and kill everyone in sight? Do you want to call in an airstrike to soften up their defenses first? The gameplay does get repetitive...but for me, at least, it never got old. Some of the most fun I've had in that game was actually when the mission goes FUBAR and you have to improvise to get the job done. Nothing like falling back onto "plan b" when there is no such thing as "plan b".

To answer your question directly: I'd go with MGS5.
Full Disclaimer: I actually just got FO4 for Christmas and haven't had a chance to play it yet. Furthermore: I've always been more of an Elder Scrolls fan than a Fallout fan.
 

pookie101

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id say fallout 4. the second half of MGS5 is basically missing and what they have done is "repeat mission x again but at a more difficult level" not to mention you get a companion who has more personality than the protagonist and is frankly more competent, decent open world game where the world is static and unchanging
 

suitepee7

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By default, I'd recommend MGS5, because I had a pretty shit time with Fallout4. The story is pretty uninteresting, power armour is a chore I never bother with, the story is not particularly interesting (and apparently short, but I never finished it, my friend just said I'm about 4-5 quests away from the end and I haven't really been doing it solidly), the side quests I've found so far are alright, but nothing much more, the RP aspect of the RPG is seemingly non-existent, and apart from making different playstyles (which is irrelevant seeing as there is no level cap, and enemies do not scale anyway) I'm not seeing much replay value.

That being said, if you want a world building tool with a pain in the ass UI, Fallout 4 is good, and if you want a competent shooter, FO4 fits the bill there too, but I cannot really recommend FO4 for anything other than its gameplay, and on a purely gameplay standpoint I've heard that's where MGS5 shines.

edit:
Samtemdo8 said:
C. None Get Witcher 3.
If you haven't already, pick C. Definitely a superior game IMO, and I'm really looking forward to my NG+ run when all the DLC is released.
 

MishaK

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MGS V is just a much better game, technically, all around. The mechanics are incredibly well refined, the engine looks good, and it plays well. Fallout 4 is showing its age, but it does offer a complete story from start to finish unlike MGS V. Still, for all the freedom it gives you out of the box, it's freedom to do less than you could in the first version of Rust. It's OLD.

F4 will be better after a year of modding though.
 

Dirty Hipsters

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I'd say get MGS5 now and wait a while on Fallout 4 until it has some decent mods out.
 

JemothSkarii

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Well, I put about 50 hours into Fallout 4 and 110 into MGSV (without MGO) so I'm gonna go with MGSV. On the whole it's more faithful to the franchise (story does fall short - not as bad as Fallout 4's though), gameplay is smooth, good story moments, MUCH BETTER OPTIMIZED.
 

stroopwafel

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Both are really great games. MGS5 is a technical marvel, everything is polished to perfection. The best stealth/action game ever made that was unfortunately cut short. However don't let that deter you. The game still provides 30-40 hours of pure bliss with a ton of replay value. If you play games for the gameplay MGS5 is a no-brainer. However if you're someone who invests heavily into a game's storyline(or a 'traditional' MGS fan) than the way this game ends with a whimper will probably leave you disappoint.

Fallout 4 has an unbelievably fun world to explore with for the first time in a Bethesda game decent gameplay mechanics. The shooting and combat is satisfying and discovering the world is a blast. There are a ton of locations to discover in this game each with their own neat little story. You can put so many hours into this game that there is even a guy who sued Bethesda b/c he claimed FO4 ruined his life. :p

Anyways it's a tough choice. Both are among the best games of the year.
 

Roboshi

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MGSV for me is a weird dichotomy; Never has a game been so polished and yet unfinished. You can clearly see where Konami called the shots in cutting content out and the story itself is one of the shortest in MGS history if not THE shortest. It also fals flat when it comes to delivering an open world experience, going the Ubisoft route of just filling a map with bases and collectables and calling it a day. Apart from a few exceptions all the missions are a take on "go here, kill/extract X, leave" and yet the polish on the little details is a technical marvel.

Personally I would go with Fallout 4, it's a great example of how to do an open world correctly where every location is unique and one where you want to explore this world that feels more alive than MGSV deserts and swamps. Plus it will have a string of mods and dlc that will be worth your time (Bethesda has a good track record when it comes to DLC so far).
 

Sigmund Av Volsung

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MGSV wins. Although I dislike the story, it is still a solid game by itself, and probably the best stealth game out there right now. What it lacks in scope it makes up for in depth, whereas Fallout 4 doesn't really have much of either. MGSV can keep you playing with the systems in place easily up to 50 or so hours before it begins to grind on you. In Fallout 4 however, by the 50 hour mark, you're likely to be joylessly grinding for spare parts around bandit stronghold that you can clear out by just coughing at them.

FO4 still has a problem with the world being shallow and largely static, with exploration being enticing only from a superficial standpoint. MGSV on the other hand, thrives on experimentation and the gameplay itself is immensely satisfying.

Both still pale in comparison to the Witcher 3 in my mind though.
 

Rebel_Raven

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I'd say Fallout 4. It's not as polished of a shooting, or stealth game, but you can still play them in that style. Building settlements, random quest generation, a stronger customization system, a massive map with tons of places to see, it's just really really diverse. Plus it's ever growing thanks to mods. If they ever stopped modding the game, odds are you'd still have so many mods left to try out. And there's official Bethesda DLC likely coming.
Ground traversal is a lot better, too. Coz you can jump, and get jetpacks. MGSV is killing me with the inability to jump up tiny cliffs.
FO4 is the better long term investment, IMO.

MGS has the potential advantages of PVP, base raiding, better shooting, more fulfilling sneaking, better companion AI, actual vehicles, a larger soundtrack, and so forth. It also has repeatable quests, but there's really no variation to them. I mean yeah, FO4 basically says "Go here, kill those people, maybe bring back a hostage they took" but there's something funny about going to rescue a hostage in a place you just cleared so that there's no enemies there.
You aren't locked into a single character with MGSV since you unlock the ability to use captured soldiers as player characters, which isn't bad, imo.
 

Here Comes Tomorrow

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Fallout 4, it's a great example of how to do an open world correctly where every location is unique
Sorry but no, this is a lie. Every location is basically the same and none of them are interesting. You will only find raiders or feral ghouls. Occasionally things might get exciting and you find some raiders fighting feral ghouls.

MGSV's world, while barren, between the checkpoints and camps, at least went to the effort of making them different, and makes any approach viable. It's the whole quality over quantity thing.

You have a REASON to explore the bigger camps in MGSV. Blueprints, soldiers to kidnap, resources are all thing you actually need. You need them to get better equipment and base security for FOBs etc.

Fallout 4's only reason to explore Abandoned House #393 is for materials for the base building aspect, which is fun for about 10 minutes until you realise there's no reason at all to do it. Fallout 4 actually punishes you for exploring most of the time, which is amazing but true. After fighting your way through a maze of raiders and spending all your ammo (because the game subscribes to a "give enemies more health = higher difficulty" method) you're rewarded with ANOTHER modded pipe weapon which will almost certainly be inferior to your current weapon. So now you have less ammo and only a useless weapon and a bit of XP to show for it. Arguably, you have less stimpacks, but after 10 hours I had 70+ of them.

Oh, and lets not forget that the crafting is locked behind about 4 different perks, and often, multiple upgrades of perks. I spent levels 18-26 (ish) spending all my level ups on crafting stuff. You'd think this would gimp me but nope. Got along just fine. In fact, I chose my SPECIAL almost at random and encoutered no real issues. Until I wanted to build a Ppwer Armor Station at Taffington boat house and found out I needed 6 Charisma and the second rank of Local Leader for some reason.

I could keep talking about my issues with Fallout 4, but I'll stop there. MGSV is just straight up the better game. I've been playing the series MGS1 on the PS1 (which I still own, including the VR Missions expansion) and honestly, I didn't have a problem with the story. It is blatantly unfinished, but what is there is good, not the series best, but decent. The less said about FO4's story the better.

Basically it boils down to one game being as wide as an ocean and as deep as a puddle, and the other being an incredibly polished but unrealised masterpiece.

tl;dr Fallout 4 is shit at nearly everything it tries to do, occasionally reaching mediocre. MGSV has amazing gameplay but has flaws in the unfinished design and the story is a love/hate situation
 

008Zulu_v1legacy

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From what I have read, a lot of MGS5 story content is missing. If you don't care in the slightest about story, I'd say go for MGS5. F4 has a complete story behind it. So if that kind of thing is important to you, go for F4.