Fallout 4 what additions do you want

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FirstNameLastName

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Caramel Frappe said:
James Charles said:
Caramel Frappe said:
If the game had enemies that scaled with you
god no, please no, oh jesus no. no no no no no no no

Bethesda Scaling enemies are fucking dreadful, and always have been. Bethesda have never been good at it, being a level 30 Hero of Cyrodill, Daedric Lord of Madness, and running into Bandits in FULL DAEDRIC ARMOR trying to rob me for what 30 gold was is and always will be stupid.
It's quite a lose / lose situation really.

Either enemies scale with you, and it becomes stupid later on with the immersion (unless you downloaded a mod to make enemies not have end game armor, it's out there somewhere) or have enemies at different levels / difficulties scattered about. Personally, because Fallout 4's main story and 80% of the quest are balls ... I wouldn't care about the scaling issue. It beats being level five and running into a freaken Sentry Bot [http://fallout.wikia.com/wiki/Sentry_bot_(Fallout_4)] at the junkyard which isn't very far from Sanctuary.

I think Bethesda just needs to really consider what's best for everyone. That and NOT give enemies a 2.0x damage applier to the player. That's like literally rigging the enemies to cheat so what the heck Bethesda.
Who says you should be able to kill every single enemy bar none from the word go? If you find an enemy that you can't fight yet then you could always just run away, which is a strategy that a lot of games and gamers seem to be allergic to for some reason. The fact that you barely ever run into enemies you can't face is one of my many qualms with the scaling system. I would honestly rather the game had the balls to whack me across the knuckles for not being adequately prepared.
Also, as for this 2.0x damage multiplier, I have to ask, what difficulty are you playing on? Even with this supposed cheating (which is a pretty silly thing to say since the player has a ton of advantages in their favor) it's still a pretty easy game.

Also, what's with this infamous fatman-wielding bandit everyone keeps talking about? I must have entered that area from a different direction because I swear I came back latter and found the one people are talking about, but even so, it's often brought up as some example of the game being unfairly balanced, yet it seems to be the only example anyone gives of an unfair death. I don't really get why people are so upset over this one death; I especially don't get why Dark Souls is often praised for pulling cheap deaths but this one fatman-wielding bandit seem to have enraged so many people.

I have a hefty list of problems with the game, but it being difficult is not one of them.
 

FirstNameLastName

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Rebel_Raven said:
I'd like better automated resource gathering. Settlements seem to out grow available resources across the entire map sooner than later. i have supply lines, and major hub settlements, but I really would like to create grand structures a bit faster instead of taking the long slow route of scrapping weapons and armor to try and keep up. Maybe a "creative mode" mod instead where you have unlimited materials to build with?
You can apparently enable godmode to build stuff for zero cost. I don't know if it's available for consoles though.
 

Fieldy409_v1legacy

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I want some more to do with settlements. I dont know what I want. Just more, its so bland right now. Maybe more quests involving it or something.
 

suitepee7

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I'd like them to add some kind of skill/perk check for conversations, rather than everything being done through charisma.

I'd like to see a call button to summon my power armour, because I never use it because I'd have to fast travel twice and... eugh.

I'd like more than 4 conversation options.

I'd like the ability to role-play within the story.

I'd like to go back to my past self and tell myself not to get as hyped as I did, because after less than 20 hours, I just don't really feel like launching the game again.
 

demoman_chaos

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A way to fully customize PC controls. Skyrim and FO4 were made for consoles and instead of allowing the PC Master Race to utilize their entire keyboard I am stuck holding certain keys or being unable to reload because I just happened to look at some box and instead have that menu open now. This is less of a pain in normal gameplay but for the for the love of Talos why the FUCK is the Enter key used for anything? The damn thing is miles away in keyboard terms and if you want to clean up any settlement be prepared for wrist/finger troubles (at the very least the Numpad's Enter key works, but why the hell is it Tab/Enter when you could just do F and G or something). Seriously Bethesda, we have this whole keyboard we can assign commands to so let us do that you jerks.

It is a huge pain in the arse to try to line up floors and it makes no sense that I can't make a 2 story wall. It is also REALLY annoying that the world forgot how to make walls that you can't peek through. In general more clean looking things need to be available. We shouldn't be purposefully making our new fence look decrepit after all.
 

Kevlar Eater

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Okay, since the OP asked:

- Revolver rifle (that isn't a pipe rifle with a revolver receiver). Yanno, something like this:
Very disappointed that I couldn't convert the .44 magnum pistol into a rifle by adding a rifle barrel and stock.

- Changing how one operates a scope, something this [http://www.nexusmods.com/newvegas/mods/61026/?] mod achieves. Of course, it should be togglable in the options. For those that want a little more immersion when using a scoped rifle while being able to use the character's peripheral vision.

- Light and heavy power armor. Light power armor would of course, be heavier than power armor, but still light enough to be carried in a pack, with subsequent mods increasing the armor's weight. It would emphasize high mobility over the other power armors, with less protection than the others as well. Heavy power armor would be... more tank-like; slow to move in, but can take a shit-ton of damage before breaking apart.

- Bows. Dear gods, we need bows. Since this game doesn't exactly use Damage Threshold as opposed to New Vegas, the fact that this game utilizes a heavily modified Creation engine, combined with how annoyingly popular the Hunger Games movies are (we can even name our player character Katniss), I can't see why this game doesn't have bows if Bethesda left enough of Skyrim's spaghetti code in.

- Horizontal/vertical thrusters for power armor (jetpack is piss poor, imho); for quick bursts of speed to evade a shower of gunfire, or to boost away from an incoming nuke aimed at your head. Something like this:

Highly doubt any of this would happen, and the GECK can't get here soon enough. Either I start learning to mod, or pray someone would do any of these things (I'd happily donate to those who could make a light power armor with horizontal thrusters).
 

IceForce

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demoman_chaos said:
for the for the love of Talos why the FUCK is the Enter key used for anything?
You can use the 'E' key instead of Enter in pretty much all situations it's used, even in the main menu. (Try it if you don't believe me.)
 

Souplex

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1. Fusion core consolidation. If I have 3 fusion cores at 99 each, I'd like the ability to consolidate their charges to 2 100s and a 97 so my inventory is less clogged.

2. Keyring. It was an item in Fallout 3/New Vegas that had all your keys on it so they didn't clog up your inventory. I'd also like an equivalent for passwords, games, and notes.

3. A way to quickly select unarmed combat in power armor. I've got fancy tazer-fists on my power armor, I'd like to be able to switch from them and my laser rifle without pausing the game. Maybe if I were to quick-select any fist weapon I would just put up my dukes?

4. Settlement "Strategic overview". Contains a list of all your settlers, what they have on them, and what they're doing. That way you don't need to manually track them all down and manually click on the thing you want them doing.
 

BaronVH

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A simplified settlement builder. I hate the put a wall here, a chair there, a bed over here. The tools to make your own module in Neverwinter Nights was easier than this. It also has next to no tutorial for it. So I build a generator. Now what do I do? Drag wires and shit around? Sorry, but that is boring. Let's see. Without spoiling the main story line, I am supposed to believe that my character will suspend his hunt to plant potatoes? As you can see, I really don't like this aspect of the game. I love most everything else. I would like more clarity with dialog options, and it does seem that combat is usually the only option. It is certainly a great game, though.
 

sXeth

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IamLEAM1983 said:
Haven't touched the Minutemen's questline because the settlement building seems tedious. Fun, but tedious on the long term.

Considering, I'd love a "Press X to fast-forward to the amount of elapsed time you would've needed to tidy up the entire area and scrap every single item" mod.

I've spent THREE HOURS cleaning up Sanctuary Hills when I should've been out in the Commonwealth, allowing Super Mutants to get acquainted with their own innards.
Yeah, considering they already differentiate between "Garbage" (yellow highlight in workshop mode) and "usable" (blue highlight) objects, it seems like a huge gap that there wasn't an auto-cleanup or that idle settlers or scavenging station settlers (who currently pull junk out of ??????) couldn't disassemble the trash ruins.

Although I left much of Red rocket intact for style purposes, before building my tower of doom above it. I'm not sure hwy you cna't build some objects either. Cars maybe (though building walls out of cars would be cool if you could actually move them, one settlement in particular has a ton of them), but road guard rails, cash registers, the garage tool cart, STREET LIGHTS, etc all seem odd that they exist as dynamic assets but can't be constructed.


Sidenote:
What is with people and the junkyard Sentry Bot. Its not even hostile unless you attack it.
 

Elfgore

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A few additional weapon/armor mods, skins, etc. would be a nice free thing to give people. They should also add something of a ghost mode for settlement builder, so that way you can properly manage it and build things easier.

DLC wise, I'd like to see something with the Enclave, something that actually has to do with the witches of Salem, and one taking me to some new environment. Can't really think of anything near Boston that could work.
 

Fijiman

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Souplex said:
2. Keyring. It was an item in Fallout 3/New Vegas that had all your keys on it so they didn't clog up your inventory. I'd also like an equivalent for passwords, games, and notes.
Can't believe I forgot to mention anything about this one. The miscellaneous section of the inventory as it stands right now is a bit of a clusterfuck of mostly unmovable items that would have been better off being organized like they were in the past games. And as bad as it is, at least it's no where near as bad as how they decided to organize items inside of containers in Skyrim.(that is to say they weren't)

3. A way to quickly select unarmed combat in power armor.
A way to unequip your weapons without having to go into your inventory would be nice in general.

4. Settlement "Strategic overview". Contains a list of all your settlers, what they have on them, and what they're doing. That way you don't need to manually track them all down and manually click on the thing you want them doing.
And add this to list of way that the settlement management could be vastly improved.

Seth Carter said:
I'm not sure hwy you cna't build some objects either. Cars maybe (though building walls out of cars would be cool if you could actually move them, one settlement in particular has a ton of them), but road guard rails, cash registers, the garage tool cart, STREET LIGHTS, etc all seem odd that they exist as dynamic assets but can't be constructed.
This irks me as well. Every time I walk around Sanctuary at night I think that the place could use some more lights, but, like you said, actual street lights aren't an option and I'll be damned if I can figure out how any of the powered items that don't require a direct line are supposed to work. Really it just shows that Bethesda didn't spend nearly enough time working on some of these features as they should have.
 

sXeth

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Fijiman said:
Seth Carter said:
I'm not sure hwy you cna't build some objects either. Cars maybe (though building walls out of cars would be cool if you could actually move them, one settlement in particular has a ton of them), but road guard rails, cash registers, the garage tool cart, STREET LIGHTS, etc all seem odd that they exist as dynamic assets but can't be constructed.
This irks me as well. Every time I walk around Sanctuary at night I think that the place could use some more lights, but, like you said, actual street lights aren't an option and I'll be damned if I can figure out how any of the powered items that don't require a direct line are supposed to work. Really it just shows that Bethesda didn't spend nearly enough time working on some of these features as they should have.
Oh, any generator/connected conduit/pylon generates a "field" about 2-3 tiles around it, that will power any of the non-wired items (no number next to their lightning bolt). For your own buildings, you can usually hide the conduits on the roof, if you want to avoid unsightly wires. For existing houses, which the roof seems almost entirely to be a no-build zone, you have to run the conduits/wires along the eavestrough, and circle most of the house to power fully. People have said you can just run one wire into an existing house and anything inside will be powered, but thats not my experience (Stuff shows as powered in the view, but isn't actually functioning).
 

FrozenLaughs

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Fijiman said:
Seth Carter said:
I'm not sure hwy you cna't build some objects either. Cars maybe (though building walls out of cars would be cool if you could actually move them, one settlement in particular has a ton of them), but road guard rails, cash registers, the garage tool cart, STREET LIGHTS, etc all seem odd that they exist as dynamic assets but can't be constructed.
This irks me as well. Every time I walk around Sanctuary at night I think that the place could use some more lights, but, like you said, actual street lights aren't an option and I'll be damned if I can figure out how any of the powered items that don't require a direct line are supposed to work. Really it just shows that Bethesda didn't spend nearly enough time working on some of these features as they should have.
Things that simply require power in general only need to be placed within proximity of a pylon or those little short power nipples and they power right up.
 

Fijiman

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Seth Carter said:
Fijiman said:
Seth Carter said:
I'm not sure hwy you cna't build some objects either. Cars maybe (though building walls out of cars would be cool if you could actually move them, one settlement in particular has a ton of them), but road guard rails, cash registers, the garage tool cart, STREET LIGHTS, etc all seem odd that they exist as dynamic assets but can't be constructed.
This irks me as well. Every time I walk around Sanctuary at night I think that the place could use some more lights, but, like you said, actual street lights aren't an option and I'll be damned if I can figure out how any of the powered items that don't require a direct line are supposed to work. Really it just shows that Bethesda didn't spend nearly enough time working on some of these features as they should have.
Oh, any generator/connected conduit/pylon generates a "field" about 2-3 tiles around it, that will power any of the non-wired items (no number next to their lightning bolt). For your own buildings, you can usually hide the conduits on the roof, if you want to avoid unsightly wires. For existing houses, which the roof seems almost entirely to be a no-build zone, you have to run the conduits/wires along the eavestrough, and circle most of the house to power fully. People have said you can just run one wire into an existing house and anything inside will be powered, but thats not my experience (Stuff shows as powered in the view, but isn't actually functioning).
Well then the problem with that is that the tiles aren't exactly visible so it's hard to tell when you are or aren't within range, especially since most of those items only seem to have a 30% success rate at best when it comes to actually turning on. Just more proof that Bethesda can't bug test worth crap I suppose.
 

IceForce

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Fijiman said:
I'll be damned if I can figure out how any of the powered items that don't require a direct line are supposed to work.
Conduits and pylons automatically power up any lightbulbs that are in the immediate area around them. You're right though, this isn't explained by any of the in-game tutorial messages as far as I can tell.
 

IceForce

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Actually, speaking of power, maybe give us some more options for power generators? I find myself using the wind turbine one more than the others because it's actually QUIET and doesn't wake the fucking dead like the other generators do.

Just a simple 'power box' generator (like the one inside Home Plate, or on board the ship on Spectacle Island) would be nice. Then I can just stick it on a wall somewhere and power the whole building with it.
 

pookie101

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its official i now want a silver shroud dlc its officially my favourite quest line of the game.. fear me evil doers the silver shroud with defeat you with.. er righteousness!
 

Kyrian007

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I only want one thing. I use companions as pack mules... period. Well, they can give me quests that I can use to get more perks... but mostly they are just to stand at the entrance to whatever I'm looting or clearing out and hold all my extra crap. I don't need them getting in the way of the proper adventuring and heroing.

I don't want them "improved" to be better in combat, or have their AI "enhanced" or any stupid thing like that. What I want is to be able to command them to take the load of junk and sellable stuff I have shoved into their pockets, backpacks, and duct taped to them... back to the nearest workbench. And then catch up with me so I can load them down again and send them back to base. I don't want a smarter "companion" I want a better pack mule that can read a map.

Oh, I guess I want more than that. I want more Fallout 4. Gimmee the damn DLC already... how come some of that stuff wasn't already on-disk anyway? Moar!