Who says you should be able to kill every single enemy bar none from the word go? If you find an enemy that you can't fight yet then you could always just run away, which is a strategy that a lot of games and gamers seem to be allergic to for some reason. The fact that you barely ever run into enemies you can't face is one of my many qualms with the scaling system. I would honestly rather the game had the balls to whack me across the knuckles for not being adequately prepared.Caramel Frappe said:It's quite a lose / lose situation really.James Charles said:god no, please no, oh jesus no. no no no no no no noCaramel Frappe said:If the game had enemies that scaled with you
Bethesda Scaling enemies are fucking dreadful, and always have been. Bethesda have never been good at it, being a level 30 Hero of Cyrodill, Daedric Lord of Madness, and running into Bandits in FULL DAEDRIC ARMOR trying to rob me for what 30 gold was is and always will be stupid.
Either enemies scale with you, and it becomes stupid later on with the immersion (unless you downloaded a mod to make enemies not have end game armor, it's out there somewhere) or have enemies at different levels / difficulties scattered about. Personally, because Fallout 4's main story and 80% of the quest are balls ... I wouldn't care about the scaling issue. It beats being level five and running into a freaken Sentry Bot [http://fallout.wikia.com/wiki/Sentry_bot_(Fallout_4)] at the junkyard which isn't very far from Sanctuary.
I think Bethesda just needs to really consider what's best for everyone. That and NOT give enemies a 2.0x damage applier to the player. That's like literally rigging the enemies to cheat so what the heck Bethesda.
Also, as for this 2.0x damage multiplier, I have to ask, what difficulty are you playing on? Even with this supposed cheating (which is a pretty silly thing to say since the player has a ton of advantages in their favor) it's still a pretty easy game.
Also, what's with this infamous fatman-wielding bandit everyone keeps talking about? I must have entered that area from a different direction because I swear I came back latter and found the one people are talking about, but even so, it's often brought up as some example of the game being unfairly balanced, yet it seems to be the only example anyone gives of an unfair death. I don't really get why people are so upset over this one death; I especially don't get why Dark Souls is often praised for pulling cheap deaths but this one fatman-wielding bandit seem to have enraged so many people.
I have a hefty list of problems with the game, but it being difficult is not one of them.