wow this was slow. took 5 days for this to reach escapist.
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The mod creator has absolutely no obligation to bethesda or its desires. Experience will NEVER be the same on console and PC as long as PC modders can fix problems that consolitis causes.
Btw, most gameplay changing mods require script extension to function (altrough betheda gave us more choices without the extender with fallout than with skyrim) so they wont function by default.
Also really you think someone stealing a mod is ok because it fights against some imagined pc elitism?
Secondly, when i make mods i post them to websites i want them posted and i dont want them posted on other websites. Bethesda.net is one of those websites i dont want my mods posted.
Thirdly, Modders have copyright on any code or assets they have created and do own their mods. Noone, not even bethesda has a right to take and use them without permission.
No, fuck the guys that think stealing is ok and that think people dont have rights to their creation.
Not yet, but that wasnt why the guy did it. Here is the guys motivation:008Zulu said:Console peasants are responsible for teh piracy!!1!
Seriously though, Bethesda.net allows people to charge for their mods?
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If the modder does not have an Xbox he has no way of knowing whether the mod works or not and does not wnat to release a broken product?Rommel102 said:Seriously, if the mods work, what is the point of holding them back from Xbox?
exept on consoles the toxic ones is a majority. Compare bethesda.net comment section for PC vs console. PC - 99% of comments are nice/neutral. Xbox - 99% of comments sound like they want to kill the mod author.DemomanHusband said:Why should a 'toxic vocal minority' keep the rest of the sane people who want good mods on their console from getting them? 'One bad apple ruins the bunch' logic doesn't work when it comes to things that occur over the internet, since anyone could send a 'death threat' to anyone else while pretending to be from a group that their 'victim' supposedly has reason to dislike. The PC modders themselves could just as easily be sending the death threats themselves in order to justify themselves.
If the mods work perfectly well on consoles, then they should very well upload them given Bethesda's desire to reach a certain sort of parity in experience on console and PC. Mods that require KB + M support specifically for their functionality or mods that act as hardware strainers in order to achieve some graphical advantage are understandably absent, but simple cosmetic changes and potentially useful gameplay changes are so trivial that preventing anyone from using them is just asking for someone else to give it out first, and that's a fact. Leave it to PC gamers to find a way to turn their 'fuck you got mine' attitude into a victim status.
The mod creator has absolutely no obligation to bethesda or its desires. Experience will NEVER be the same on console and PC as long as PC modders can fix problems that consolitis causes.
Btw, most gameplay changing mods require script extension to function (altrough betheda gave us more choices without the extender with fallout than with skyrim) so they wont function by default.
Also really you think someone stealing a mod is ok because it fights against some imagined pc elitism?
Noone asked them for permission to begin with, so they didnt have a choice to give or deny permission.Adam Jensen said:Yeah yeah, it's not right to take something without somebody's permission, whatever. The question is, why wouldn't they give permission? It's a fuckin' mod. If a mod can work on a console why wouldn't they let console gamers enjoy the freakin' mod as well? This tribal mentality and delusions of superiority that some PC gamers have is pathetic.
Not to mention that porting a fuckin' mod is not some kind of copyright infringement. Modders don't actually have any rights to their mods. It's just tradition and a sense of decency that usually prevents people from stealing mods.
This is purely Bethesda's good will to treat modders as original content creators with actual rights to their mods. But legally those rights don't exist. And where's the sense of decency in not allowing your mods to be used by console gamers just because you think they're somehow inferior to you? Fuck those guys.
Secondly, when i make mods i post them to websites i want them posted and i dont want them posted on other websites. Bethesda.net is one of those websites i dont want my mods posted.
Thirdly, Modders have copyright on any code or assets they have created and do own their mods. Noone, not even bethesda has a right to take and use them without permission.
No, fuck the guys that think stealing is ok and that think people dont have rights to their creation.
good thing then that mods are copyrighted work of their authors.MonsterCrit said:Here's the trick. You really can't steal something that never belonged to you. That's the pisser.. Modders are technically making illegal use of someone else's IP and creation kit.
No, he has every right to complain, take it down and even get legal compensation for the theft commited.RaikuFA said:If you're really upset that your mods are on console and you don't want them on there to spite console gamers, well, you kinda lost the right to complain at that point. If it's cause of QA or a lack of experience with xbox I won't blame you.
The line is you dont go and steal the blue box and then claim its your own.Elijin said:Where's the line though?
To use an already supplied example, if you make a blue box with the public toolset, then say "people who own orange shoes can't play with my blue box."
Then I come along and go gee, I like the blue box though. The tools are available so I create the same blue box and say "anyone can use this blue box!".
Some time later you decide the blue box was your idea and dmca my blue box.
Yes, obviously not everyone is recreating mods and there are heaps of reuploads. But if you create a mod with a public tool set but only for group a, do you really get to control that idea? Because that's the eventual path of dmcas.
So, where's the line?
then your example has nothing to do with this topic.Elijin said:Here's the thing. In my scenario, the changes are only going to be under the hood. If I've seen a mod which isn't available on my platform, I'm going to do my best to re-create it as exactly as I can.
So it will be close to identical.