Fallout 76 fixed the "physics tied to framerate" problem...so...

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Why wouldn't they fix it in literally all of their previous games?

Ever since the last patch, I've been playing 76 with 100+FPS and have encountered zero problems with physics, movement speed, or combat that I would normally face if I was playing Fallout 4 or Skyrim at those framerates. What have they done different that they've refused to fix in their other games? They've literally released Skyrim multiple times, so why is it still an issue there?

It's like the same problem with FOV. Just about everyone knows you can change it in the .ini file, why wouldn't they take a small extra step and give what people have been asking for a decade?

I'm just...trying to understand. If you don't want to add these features in previously released titles, fine, but to still refuse in subsequent game releases? Does it really cost that much more time or money to add something using the same engine you've been bragging about adding onto for the last 10+ years?
 

Aerosteam

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Apparently they're going to put an FOV slider in F76 at some point. https://bethesda.net/en/article/48zcUmxp7O2se0CIMMwmGg/fallout-76-upcoming-features-and-fixes-november-2018

So they know what to do, just taking forever to do it. As for retroactively adding features to older games... that doesn't sound cost effective. I don't know, but they'll have to take development time away from newer games and put it into ones that have already sold as much as they can for the most part.
 

Dalisclock

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MrCalavera said:
Because this time they were loosing money?
Not to mention they're getting a lot of bad press right now, so there's a lot more incentive to fix it and placate the fans.

Presumably FO76 is supposed to be their big money earner until the next FO/ES game drops in a few years and the fact people already asking for refunds isn't a good sign for them.
 

Avnger

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Dalisclock said:
MrCalavera said:
Because this time they were loosing money?
Not to mention they're getting a lot of bad press right now, so there's a lot more incentive to fix it and placate the fans.

Presumably FO76 is supposed to be their big money earner until the next FO/ES game drops in a few years and the fact people already asking for refunds isn't a good sign for them.
They've also had to put the damn thing on sale twice within a month of launch including down to 50% retail!
 

Bad Jim

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DeliveryGodNoah said:
What have they done different that they've refused to fix in their other games?
It's a multiplayer game. That means the server, not your PC/console, decides what happens in game, and the server probably doesn't even know your frame rate.

Now it is true that a similar thing can be done to single player games, that you can have the logic run at a fixed 60fps and generate intermediate frames for higher frame rates. This won't reduce input latency but it does look better. However, this is not a trivial modification, it's a significant architectural change.
 

Chimpzy_v1legacy

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Zykon TheLich said:
Because they are lazy assed motherfuckers that can't even be bothered to copy bug fixes off nexus, let alone fix shit themselves.
Why should they bother? Bethesda could always rely on the modding community to do their job for them anyway, and for free. Now that they're released a multiplayer game tho, and a lot of stuff happens server-side, that presumably won't fly. Bethesda now has a golden opportunity to show what they're worth without their fanbase to bail them out.
 
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Chimpzy said:
Why should they bother? Bethesda could always rely on the modding community to do their job for them anyway, and for free. Now that they're released a multiplayer game tho, and a lot of stuff happens server-side, that presumably won't fly. Bethesda now has a golden opportunity to show what they're worth without their fanbase to bail them out.
Well, they seem to have been doing a good job of turning gold into lead so far...
 

runic knight

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Chimpzy said:
Zykon TheLich said:
Because they are lazy assed motherfuckers that can't even be bothered to copy bug fixes off nexus, let alone fix shit themselves.
Why should they bother? Bethesda could always rely on the modding community to do their job for them anyway, and for free. Now that they're released a multiplayer game tho, and a lot of stuff happens server-side, that presumably won't fly. Bethesda now has a golden opportunity to show what they're worth without their fanbase to bail them out.
turns out, it is open contempt toward customers, and a complete inability to make a game stable.

Honestly, it is about what everyone already knew, but now it lacks the "but they at least let us play with their crafting toys to make our own fun stuff".
 

Callate

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A little bit playing "Devil's Advocate" here- I've liked a lot of Bethesda games, but I've not played Fallout 76 (and based on what I've heard, I'm probably not going to).

When it comes to something like a physics/frame rate fix, there's no such thing as a "simple fix". Or rather, maybe there is- it could be a relatively short piece of code- but then the programmers might have to deal with every cascading problem that comes out of implementing that "simple fix" in code that didn't originally account for the change.

For an example- in other Bethesda Fallout games, action pretty much comes to a stop when the player engages in conversation. F76 presumably doesn't have this as an issue, as the multi-player nature of things means the action never stops. But what if the physics fix were implemented in earlier games, and as a result, things continued moving while the player is talking? Or when the player entered VATS?

The other thing to remember is that while Bethesda Soft remains on the "AAA" side of the fence, they're a relatively small number of people compared to an Activision/Blizzard or an EA (400 vs. 9,625 and 9,300, respectively). This probably accounts for some of the "quirky outsider who still takes risks" nature of their games- but also, unfortunately, for how buggy their games often are on launch. Now that doesn't excuse re-releasing games of Skyrim without taking the time to improve and remove existing bugs, certainly- they're still getting paid for the new versions, so they should give them their time and energy. But it does, to my mind, go a ways towards explaining why older games don't get complicated fixes introduced in newer games- to do so means reassigning people to a project with no payoff at the potential cost of delaying upcoming games by months or years.
 

Something Amyss

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Dalisclock said:
MrCalavera said:
Because this time they were loosing money?
Not to mention they're getting a lot of bad press right now, so there's a lot more incentive to fix it and placate the fans.

Presumably FO76 is supposed to be their big money earner until the next FO/ES game drops in a few years and the fact people already asking for refunds isn't a good sign for them.
Both definitely correct. There's a rather large incentive to fix things when things are going this bad.

It's the same reason Sont and Microsoft keep trading off on who the terrible idea guys are each generation.
 

Paragon Fury

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MrCalavera said:
Because this time they were loosing money?
Not only losing money, but potentially in legal trouble as well (including with the FTC). I say "potentially" only because any lawyer with some balls and confidence could utterly destroy Bethesda over FO76 in a "False Advertising" and "Deceptive Practices/Products" lawsuit right now, but Bethesda has big $$$$ lawyers and would likely just force a settlement.