[HEADING=1]Wild Wasteland Character Pull![/HEADING]
[HEADING=2]"Greetings. Am Santa-Kirk. Have you been good this year?"[/HEADING]
[HEADING=2]"Greetings. Am Santa-Kirk. Have you been good this year?"[/HEADING]
Just in time for Christmas, The REALLY Wild Wasteland opens up its doors for prospective new players and characters. The story is...long, and I'll try condense it for you, but WW is the kind of world where you can pick up on the madness partway through and still enjoy yourself. Setting is Capital Wastelands and some points north and south of it, and points west all the way to Fort Knox (before hitting the much-maligned Legion territory). And just as a fair warning: This is a WEIRD kind of roleplay. Just reading some of it will go a LONG way to explain that. So, without further ado, in spoiler mode for convenence, the explanation...
Not quite that easy.
Some months after the events of New Vegas, things were...about as quiet as the wasteland gets...and then things happened. A large group of actually-smart raiders (The Heads) had disabled or destroyed the still-working Fort Knox automated defense system to get out the infamously-protected gold stores. Only in so doing, they discovered what else it was defending: The Enclave! Since the Raven Rock and Broken Steel incident, a new player emerged to take command and ordered all forces still active to converge on Fort Knox, the main weapons development plant and Super Vault to regroup and rework the organization. This man is called Number One.
Unbeknownst to the rest of the wastes, the Enclave held a purge of the unwanted and restructured command and procedure, leaving them to quietly toil away...until they were discovered. Now, they're out, and they've been recruiting to regain their manpower. Fort Knox is worse than before, and so are they. No longer political, they have started from scratch to take control and apparently attempt restoration of the wastes. Even still, they're back and badder than ever before. (Characters who are associated with the Enclave get to know more about their inner-workings than normal, although other people HAVE gotten a look around.)
At this time, there are other things going on, though. What's Fallout without its bizarre side-plots? We HAD previously been dealing with a mad scientist creating Behemoth mutants with his brilliant Gene Machine, but lately his army's been destroyed and he's currently a giant Uber-Mutant in Old Onley. Said Behemoths had been destroyed by leading the Enclave's large attack robot, Metal Gear BOX, on a rampage there. Currently, the robot and its main engineer are taking a break from things while some Brotherhood of Steel-friendly people try to deal with both of them with use of a cunning plan.
We also currently have a war on between clones. Perhaps you recall the cloning device in one of the Vaults that produced a bunch of guys that say nothing but "Gary"? Well, that thing worked into overload and there's a ton of Gary clones in the wasteland...fighting a bunch of blue-haired, hyperactive clones of a girl called Sylph...who say nothing but "Sylphy". Currently, there's a battle raging between the two sides, led by two Enclave people on the Sylphy side and led by Gary King (The World's End) on the other. Seemed fitting.
Further, because of a shocking development (RAIN in the wasteland!), mutated plants who form around and animate corpses to look like walking radioactive Scarecrow people are on the rise. They're your basic energy-spitting freaks that shamble around...until they find water. Then, they start growing into a big monster plant. According to Former Enclave Soldier Number Six (Call him Steinmetz), they need to be either thoroughly burned to death or be hit with a strong defoliant at that point.
The rain, however, was caused by one of the more important plot-points: The Cult of the Great Wet Ones. The ghouls of the wasteland have been answering the call of the Dunwich Building, and they have formed a cult to worship they who can never die, the Great Wet Ones. The first true sign of their approach was that of the giant Nukalurk, NUKEZILLA! After it was defeated, though, an elevated spawn of the big squid himself has made a move. All hail Vorn the Unspeakable! Soon, the dry lands will be judged and all who dwell upon it...well...who knows?
Vorn was last seen, oddly enough, devouring ghouls on a Chinese Warship. Oh yeah, here's one that's important: All of China is full of red Glowing Ones and armed to the teeth! They prepare for war once more. The first vessel had been attacked by the Enclave, but then Vorn appeared on-deck to feed and the Enclave was forced to nuke the area from the launch device on the MGB's back!
That's pretty much the most-important stuff that anyone entering would want to know, going in. Anybody wish questions regarding Chapter Black (The epic journey of the character, Lucy Black), ask RipVanTinkle.
Thine character sheet! If you have any questions about it or anything else, just ask. Otherwise, go ahead and get cracking! I'll wait.
NAME: Your character's name.
AGE: Your character's age.
GENDER: Your character's gender.
RACE: This is open to a number of things. Humans, ghouls, mutants, robots, cyborgs, animals, plants, aliens, etc. As long as you can make this interesting enough for me, I'll allow it, though try to keep it within Fallout of Fallout-like context.
APPEARANCE: The way your character looks and is seen to act in certain situations. Paint me a good picture in words so that I may understand how our character is. Actual pictures are also welcome.
PERSONALITY: A description of the way your character's mind works, hopefully with some decent detail here as well. Knowing this is important in the RP.
WEAPONS: All the nice and dangerous toys you have. Try to keep it somewhat reasonable, though if there's something special you had in mind, I may allow it because I like it. However, I should point out that all the unique weapons were taken by the Lone Wanderer years ago. (You do not need to list ammo. Just RP the ebb and flow of your perishables responsibly.)
ITEMS: Anything that is not weaponry that you may want to list. Again, you don't have to keep track of perishables actively. Just work with it in your head or something, like according to narrative flow, say. No GECKs or other things unlikely to be in a character's possession, please. Try to put in what fits you best.
PERKS/TRAITS/SKILLS: These do not have to be directly from the game. Be creative with this, if you like. And if I like it, it goes. Easy, huh?
TRANSPORTATION: Optional. We've had a number of characters with things. You don't have to worry about them exploding now, since Frank Rose is dead.
AGE: Your character's age.
GENDER: Your character's gender.
RACE: This is open to a number of things. Humans, ghouls, mutants, robots, cyborgs, animals, plants, aliens, etc. As long as you can make this interesting enough for me, I'll allow it, though try to keep it within Fallout of Fallout-like context.
APPEARANCE: The way your character looks and is seen to act in certain situations. Paint me a good picture in words so that I may understand how our character is. Actual pictures are also welcome.
PERSONALITY: A description of the way your character's mind works, hopefully with some decent detail here as well. Knowing this is important in the RP.
WEAPONS: All the nice and dangerous toys you have. Try to keep it somewhat reasonable, though if there's something special you had in mind, I may allow it because I like it. However, I should point out that all the unique weapons were taken by the Lone Wanderer years ago. (You do not need to list ammo. Just RP the ebb and flow of your perishables responsibly.)
ITEMS: Anything that is not weaponry that you may want to list. Again, you don't have to keep track of perishables actively. Just work with it in your head or something, like according to narrative flow, say. No GECKs or other things unlikely to be in a character's possession, please. Try to put in what fits you best.
PERKS/TRAITS/SKILLS: These do not have to be directly from the game. Be creative with this, if you like. And if I like it, it goes. Easy, huh?
TRANSPORTATION: Optional. We've had a number of characters with things. You don't have to worry about them exploding now, since Frank Rose is dead.
Example profiles - and the RP itself - may be found HERE [http://www.escapistmagazine.com/forums/read/540.386465-The-REALLY-Wild-Wasteland-The-Fallout-RP], to give you an idea on what players before you have concocted. Do note that you are not required to make up a SPECIAL. We play a bit more loose than that. This is half-driven by my updates and half-driven by player creativity, as the plot would certainly back up.
Players accepted by me will be invited into the group after I'm done with this thread while I implant your sheets into page one, and then you get written into the RP during update time. Entrances into the plot at large (how and where and whatnot) are totally open to discussion.