Both of these skills tick me off in any Fallout Game I play. What is the point of leveling up your science and lockpicking if they are blocked off by skill checks? You have five (very easy, easy, average, hard, very hard) ranks of Locks and Computers, so it makes the level up process rather redundant. What's the point of having a 43 in Lockpicking if you can't try an average or higher lock until you reach 50, and then the next rank?
One of the things I would love to see implemented into Fallout 4 would be something akin to Skyrim's lockpicking. You can pick any lock at any level, but you won't do as well until your skills are leveled up. It makes the leveling up less redundant.
Also, make it so failing your Computer hack doesn't completely lock you out of the system. (Two chances with the perk). This has broken more quests for me than I can count, and Computer hacking is my number one reason for save scumming in Fallout.
So that's my rant. What sort of general bugfixes would you like to see in Fallout 4? Do you have any alternate solutions to my above gripes?
One of the things I would love to see implemented into Fallout 4 would be something akin to Skyrim's lockpicking. You can pick any lock at any level, but you won't do as well until your skills are leveled up. It makes the leveling up less redundant.
Also, make it so failing your Computer hack doesn't completely lock you out of the system. (Two chances with the perk). This has broken more quests for me than I can count, and Computer hacking is my number one reason for save scumming in Fallout.
So that's my rant. What sort of general bugfixes would you like to see in Fallout 4? Do you have any alternate solutions to my above gripes?