Fallout: New Vegas 1.3 Patch Goes Live

Captain Pirate

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Nov 18, 2009
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You're shitting me.
More accurate?!
This'll take away what little fun there was in killing Deathclaws from the hip with the Lucky revolver....

Ah well, maybe there'll be some cool pistols for me to use in the DLC, and I can exterminate some more Caeser's Legion before I get severely bored of the lack of things to do in New Vegas.
 

Sansha

There's a principle in business
Nov 16, 2008
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Yeah I won't be buying the DLC, since Sierra Madre was utter rubbish. I've not seen such a resource-hogging, karmaless mess since Mothership Zeta.
 

Kermi

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Nov 7, 2007
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Hey, maybe if they release a patch that stops the game from hanging and crashing around the 30 hour mark I might go back and play it again one day. At the moment I have an unfinishable mess.
 

Low Key

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May 7, 2009
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Could be fun. I haven't played NV nearly as much as I played FO3 and hopefully this patch will change that.
 

Amarok

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Dec 13, 2008
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I bought New Vegas ages ago but haven't really gotten into it yet (I'm currently ploughing through a HUGE back catalogue of games that thanks to steam deals and some surprising finds at my local Game [Bioshock 2 NEW for tree fiddy? Hell yeah] is growing all the time), maybe it's worth getting around to it after this spit 'n polish.
 

Jennacide

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Dec 6, 2007
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The damage bonus to guns goes both ways. It may not make your killing any more effecient, but the guns shooting back at you just got stronger and now put up more of a fight. This was a common mod for both NV and FO3, and it makes a world of difference. Playing FO3 without T3T Weapon Tweaks, the gunplay just feels a little wrong, and you can take an astounding sum of damage. With it on, you have to be a lot more careful charging into an open firefight.
 

Asehujiko

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Feb 25, 2008
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Basically, they buff EVERYTHING except the lever action guns? The class of guns that goes from decent(repeater vs varmint) to mediocre(carbine vs hunting) to useless(brush gun vs sniper) to non existent(... vs anti material).

Seriously, the only thing those guns had going for them was their RoF and low VATS cost compared to bolt action rifles.
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
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5mm ammo needed a DT penetration boost. I'll never forget all those Super Mutant Masters on Black Mountain who took several hundreds of bullets to kill.
 

matrix3509

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Sep 24, 2008
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I had hoped to God that they might have nerfed those goddamn ballistic fists. Seriously, walking into Caesar's tent with Remnant Power Armor and dying 3 seconds later means its just a tad overpowered.
 

Andy Chalk

One Flag, One Fleet, One Cat
Nov 12, 2002
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Vrach said:
Shooting something in the head 7 times is not even funny. Don't get me wrong, I don't mind, Anti-Materiel rifle with Incendiary ammo gets shit done, but when you're using pistols, it's just a fucking nightmare (or maybe I'm just biased cause I'm playing Dead Money with crap equipment after getting pimped out outside it)
Yeah, I'm inclined to think that if that's actually an issue, it's kind of a "you" problem and not a game problem. Don't get me wrong, it's all in good fun, but if you want to be an efficient killer in NV (or FO3) it's not hard. In fact, if anything it's too easy, which is where my concern about the weapons boost comes from.
 

Vrach

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Jun 17, 2010
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Andy Chalk said:
Vrach said:
Shooting something in the head 7 times is not even funny. Don't get me wrong, I don't mind, Anti-Materiel rifle with Incendiary ammo gets shit done, but when you're using pistols, it's just a fucking nightmare (or maybe I'm just biased cause I'm playing Dead Money with crap equipment after getting pimped out outside it)
Yeah, I'm inclined to think that if that's actually an issue, it's kind of a "you" problem and not a game problem. Don't get me wrong, it's all in good fun, but if you want to be an efficient killer in NV (or FO3) it's not hard. In fact, if anything it's too easy, which is where my concern about the weapons boost comes from.
Nah, it's not a me problem. It's a "certain weapons are embarassingly underpowered" problem. In my base game, the F: NV itself, I'm fine. I go on my own, without companions and I have no trouble taking anything out, even swarms of shit. I have a ton of weapons I pretty much never use, mostly relying on my silenced sniper, Anti Materiel rifle if something really needs to die and a Light MG if I'm going against a group. Even if shit hits the fan I've got the Fat Man in my backpack with a couple of nukes. I'm not saying it's hard and I agree, it's possibly too easy - but that's kinda what Bethesda games (yeah I'm aware it's Obsidian, it's still a game that functions on the same principles as F3) are like once you start getting pimped out.

That said, thrown into the Dead Money DLC with shitty weapons that you're scraping by - it's a pain in the arse. I'm going up to the walking dead dude (can't remember what they're called atm), I put a gun to his head, I fire. Then I fire again. And then again and again. And it takes way too long to die. I'm all for RPG elements but we're not playing a fucking MMO here, there needs to be a touch of reality to combat. More importantly, it's just not fun to waste 2-3 ammo clips into a thing's head when you're a decent shot.

Oh and the same thing happens in the base game, it's just that as you've said yourself Andy, the game's too easy to notice (not that Dead Money's hard, just that your stuff's taken away and replaced with crap). Considering this makes battles (adequately) shorter while giving a lot of NPCs more punch, personally, I get where the change is coming from.
 

Sansha

There's a principle in business
Nov 16, 2008
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Ultratwinkie said:
Sansha said:
Yeah I won't be buying the DLC, since Sierra Madre was utter rubbish. I've not seen such a resource-hogging, karmaless mess since Mothership Zeta.
How was it resource hogging? You have a steam powered machine over there? Does it remember the dinosaurs? Because I am very sure a museum would like the pictures of dinosaurs on its hard drive.

Karma-less? What the hell?
A pre-historic amount of smoke and particle effects. That fucking Cloud, which by the way is never explained. It's just there, nobody seems to mind it, and nothing in the game gives you a real reason as to why it exists.
The characters are totally unlikable, the story is total bananas, and really I couldn't wait for it to end and send me back to the Mojave.
Which is saying something considering how broken and cuckoo the rest of the game is anyway.

So unless Obsidian/Bethesda convinces me that they've resumed giving a fuck like they did for Point Lookout, I - a formerly hardcore Fallout3/NV fan - won't be taking a second look at Honest Hearts until I find something that proves it's not another knockoff piece of money-wrangling shite.
Mothership Zeta was really the deathknell for the Fallout franchise. Wish I'd paid attention.
 

Derek Pease

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Apr 28, 2011
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The Cloud People in Dead Money? I just pound 'em in the head at range with the Automatic Rifle, once they're down, I switch to the Bear Trap Fist and punch an arm or leg off. It's the quickest, if not the cleanest, I've come up with... and it's infinitely more sane than Gas Bombing them at range, even if it does work.
 

Derek Pease

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Apr 28, 2011
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Ultratwinkie, dude... Sierra Madre DOES explain the Cloud covering it in a toxic barrier. I should know, I looked. It originates in the old ventilation systems below the town, seeping from the earth like a toxic flood.

The Cloud Residue it leaves behind is used in a three-rank poison, the Cloud Kiss (Weak, Potent, Lethal) and in making the Ghost Sight chem, a helpful (and better) variant to Cateye or Nuka-Cola Quartz.

They even offer a potential explanation behind the Cloud People. They're rumored to be distant relations to the maintenance personnel of the Sierra Madre, but the combination of Cloud and radiation exposure fused them to their suits, and fused the suits locks shut.

If you look around the Sierra Madre, and its' town, you can even find the area where they attempted to seal off the old vent systems with Demolition Charges, which can also be unlocked in the machines for use as a weaker, yet cheaper, Frag Mine.
 

TimeLord

For the Emperor!
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Aug 15, 2008
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Dr. wonderful said:
...Do I need PSN for this update? Just checking, if not then I'll do it over the weekend.
Don't think so. I got an update for Bulletstorm yesterday and it download fine without being signed in to PSN.