TOTALLY AGREE!
I know I've been made fat and lazy by the addition of quick travel and map markers.
It's nice to be able to get to the "good bitz" of a story, but I remember in Morrowind when you had to travel all over kingdom-fucking-come, and had to rely on various forms of NPC transport. It made it interesting to find all of the little world locations and such. Sure It was a pain in the ass when you ran into a daedra temple and got F-d by a bunch of Atronachs and dremora... but that was half the fun. And I can't tell you how many hours I ran around Vivec City.... Ah the memories.
The only thing I think helps is the organized, micro managed quest log. It's nice to be able to pick up on a quest I've left cold for a month. I don't want to write down notes about who needs talking to and where they are. My character should be more than capable of doing this.
That being said though. I think the relative "size" of the game worlds maybe a little out of hand, which necessitates the use of fast travel features.
I know I've been made fat and lazy by the addition of quick travel and map markers.
It's nice to be able to get to the "good bitz" of a story, but I remember in Morrowind when you had to travel all over kingdom-fucking-come, and had to rely on various forms of NPC transport. It made it interesting to find all of the little world locations and such. Sure It was a pain in the ass when you ran into a daedra temple and got F-d by a bunch of Atronachs and dremora... but that was half the fun. And I can't tell you how many hours I ran around Vivec City.... Ah the memories.
The only thing I think helps is the organized, micro managed quest log. It's nice to be able to pick up on a quest I've left cold for a month. I don't want to write down notes about who needs talking to and where they are. My character should be more than capable of doing this.
That being said though. I think the relative "size" of the game worlds maybe a little out of hand, which necessitates the use of fast travel features.