Fallout: New vegas Hint and help thread

Recommended Videos

Jandau

Smug Platypus
Dec 19, 2008
5,030
0
0
Revelo said:
Jandau said:
Revelo said:
I'm having problems with crafting ammo for my guns. I have plenty of materials to make ammo for my Weathered 10mm Pistol and Service Rifle, yet the only thing that stands between me and plenty of bullets is primers.

If I could find or make primers I would not have to worry about the amazing lack of ammo for anything I come across. Can someone help me out, where can I buy primers for my pistol and rifle, or how do I make them? I realize hardcore mode means I need to watch what I am carrying, but only having a measly 4 or 5 mags for my weapons doesn't fill me with joy.
You can get primers by disassembling the ammo you don't need. Just make sure it gives the same kind of primer. Barring that, I think I saw primers for sale at the Gun Runners store near Vegas. It's near the Clinic and the Crimson Caravans.
Okay, so what other ammo gives primers for large pistols and 5.56 rifles? Because it would be a bit silly to disassemble the ammo for those guns I already have =P
I honestly don't remember which gives what, but just open the bullet crafting interface and scroll down to the disassembling part, it tells you what each ammo type breaks down into. If I remember correctly, 5mm and 5.56 share the same components, but as I said, you can check it in the crafting interface.
 

skennedy929

New member
Aug 25, 2010
158
0
0
Here's a tip for everyone with ED-E as a companion.

Make sure to empty his inventory before completing a quest to have him upgraded!
 

Eclectic Dreck

New member
Sep 3, 2008
6,660
0
0
Ultratwinkie said:
Onyx Oblivion said:
Brutal Peanut said:
If you follow the cursor by making this your main objective, you'll find one at the cemetery and the other in the school-house yard. Just look around in those areas until you find click-able plants. (Also pick up the snow-globe in the cemetery).
What he said.

I need help from people who have done a few hours with or without "Wild Wasteland".

Is the wasteland actually wilder?
it adds jokes and special items that you CANNOT FIND anywhere else like holy hand grenades, and the suave gambler hat.

also how do i catch the fucker in the radio tower in camp mcarren?
One such joke was when I was mugged by a gang of grandmothers wielding rolling pins and wearing their Sunday best.
 

spartan1077

New member
Aug 24, 2010
3,221
0
0
Onyx Oblivion said:
Brutal Peanut said:
If you follow the cursor by making this your main objective, you'll find one at the cemetery and the other in the school-house yard. Just look around in those areas until you find click-able plants. (Also pick up the snow-globe in the cemetery).
What he said.

I need help from people who have done a few hours with or without "Wild Wasteland".

Is the wasteland actually wilder?

Edit:

It is. Oh god. The Holy Hand Grenade makes this a perk well worth taking.
The biggest difference is actually instead of three mercenaries at one point, you get three aliens and get the aline blaster. Also you can't see the easter eggs without Wild Wasteland
 

Eclectic Dreck

New member
Sep 3, 2008
6,660
0
0
With regards to anti-deathclaw (or similar high end enemies).

If you're like me, you dump most of your points into intelligence and leave one spare point for something else (in my case, agility). This means that a great many weapons are simply unusable for much of the game unless you waste perks on SPECIAL upgrades or resort to taking a lot of drugs.

Thus, for most of the game, the upper limit of my firepower was a sniper rifle. That might not seem like much, but it turns out that, with the right perk selection, maxed guns skills and the right kind of ammunition, there isn't much that will shrug off a single round to the head. When I was tasked with collecting the eggs of various creatures for example, I assumed I'd have a problem when they inevitably sent me after things like Deathclaws but even in this case I had little to worry about as the Deathclaw Mother crumpled after a single shot.

Sure, the Anti-Material rifle with the proper ammo and perk selection does sufficient damage to kill anything in one shot ( ((121 * 1.15 base damage with match grade ammo) + (83 * 1.5 (critical hit with better critical)) * 2 (headshot) * 1.25 (psycho)) = ~660 damage in a single shot (for anything with a DT < 65 (which is to say, everything) compared to the sniper rifle's 405 (for anything with a DT < 35 (which is to say, most things), but the truth of the matter is even at level 30 you won't really run into things that won't be killed by the sniper rifle anyhow. Better still, the sniper rifle has a x5 critical chance multiplier (meaning even if you aren't going to get the guaranteed critical from a sneak attack you're x5 times more likely. In a reasonable scenario (5 luck, recon beret, finesse) you will regularly get a critical hit (5% chance from luck + 5% chance from beret + 5% chance from finesse * 5 = 60%) compared to the Anti-Material Rifle's 15% chance. And the sniper rifle can be silenced meaning you can actually take down more than one or two targets before you lose your sneak attack bonus!
 

skennedy929

New member
Aug 25, 2010
158
0
0
Nannernade said:
Hmm anyone know what weapon works best to take out a buge nest of Deathclaws in the Quarry? I don't have the Fatman so please don't suggest it I am doing it for the people of Sloan I tried to take them out with my Varmint Rifle with Night Vision Scope but apparently their armour is too tough for my bullet to penetrate through them. =(
Sniper Rifle with Silencer. Runs around 6000 caps from gun runners but it is, by far, my most useful weapon.

Sneak into the quarry via the front entrance from Sloan. Kill the two Deathclaws that are inhabiting the upper right section. From there you can run down into the quarry and back up the long ramp that leads to highest point directly in the middle of the bowl area. This will make at least two Deathclaws notice you and come running, but in my experience they do not navigate the ramp very well at first, leaving you ample time to VATS them. From this high perch you can usually take out about 3 more Deathclaws and the Deathclaw Alpha Male by using the scope on your sniper. Silencer greatly helps out as Deathclaws move faster than any other enemy I am aware of (maybe Cazadors.)

Of course I avoided this area until lvl 20 with a 100 guns skill. Even then most Deathclaws took more than two direct sniper headshots even with sneak attack bonuses.

I remember how, in Fallout 3, I would use the dart gun and taunt them as they limped along trying to catch me. In Vegas Deathclaws are downright mean, and take a serious beating. One swipe from their mighty claws is enough to take of 75% of my heath.
 

Calbeck

Bearer of Pointed Commentary
Jul 13, 2008
758
0
0
Ghostwise said:
I need a house. :( Can't find one anywhere. About 10 hours in. Haven't really accomplished much though except for overfilled bags heh.
I find that "taking over" existing houses works just fine.

This includes the Doc's house, which for some reason you can freely loot anyways without taking any karma hits. And that's a LOT of good loot right there. Hey, rob the guy blind after he went out of his way to save your neck without asking you for a single cap in return, why not? A lot of other areas in the game seem to be similarly "broken" in terms of karma, for that matter.

Anyways, I just stuffed everything into a footlocker at Doc's house. On my second playthrough, I've found other abandoned houses with lockers useful for the same purpose. Several of these even have nearby campfires, reloading tables and/or workbenches (Goodsprings has all three), so the only penalty you'll have to deal with is frequent fast-traveling in order to drop stuff off and pick it up periodically.
 

Calbeck

Bearer of Pointed Commentary
Jul 13, 2008
758
0
0
Feintingfox said:
Get 'em from vendors and first-aid boxes like in Fallout 3. If you're doing hardcore mode then make sure you bring enough food. It isnt that hard to find. And I find that the sarsparillas are better for healing in non-emergencies since they only cost 3 caps each and heal almost 50 health each.
Known bug. The cards SHOULD automatically go into your Caravan deck, whereafter you can select them before any given game, but they don't. The Fallout Wiki has listed a workaround which is actually easy: hand off the cards to any companion's cargo, or stuff them into any container. Then take them back. Supposedly this then puts the cards into your deck properly (though I can't confirm as I haven't bothered with that myself yet).

EDIT: And of course it turns out I'm like the third guy to point this out...that's what I get for not reading through the thread first. -XD
 

Nannernade

New member
May 18, 2009
1,233
0
0
skennedy929 said:
Nannernade said:
Hmm anyone know what weapon works best to take out a buge nest of Deathclaws in the Quarry? I don't have the Fatman so please don't suggest it I am doing it for the people of Sloan I tried to take them out with my Varmint Rifle with Night Vision Scope but apparently their armour is too tough for my bullet to penetrate through them. =(
Sniper Rifle with Silencer. Runs around 6000 caps from gun runners but it is, by far, my most useful weapon.

Sneak into the quarry via the front entrance from Sloan. Kill the two Deathclaws that are inhabiting the upper right section. From there you can run down into the quarry and back up the long ramp that leads to highest point directly in the middle of the bowl area. This will make at least two Deathclaws notice you and come running, but in my experience they do not navigate the ramp very well at first, leaving you ample time to VATS them. From this high perch you can usually take out about 3 more Deathclaws and the Deathclaw Alpha Male by using the scope on your sniper. Silencer greatly helps out as Deathclaws move faster than any other enemy I am aware of (maybe Cazadors.)

Of course I avoided this area until lvl 20 with a 100 guns skill. Even then most Deathclaws took more than two direct sniper headshots even with sneak attack bonuses.

I remember how, in Fallout 3, I would use the dart gun and taunt them as they limped along trying to catch me. In Vegas Deathclaws are downright mean, and take a serious beating. One swipe from their mighty claws is enough to take of 75% of my heath.
Heh I took them all down with the Anti-Material Rifle now I know why it is called the Anti Material Rifle.
 

Meggiepants

Not a pigeon roost
Jan 19, 2010
2,536
0
0
skennedy929 said:
Here's a tip for everyone with ED-E as a companion.

Make sure to empty his inventory before completing a quest to have him upgraded!
No kidding. I found that out the hard way.