Fallout: New Vegas: You Got A Bad Reputation

Mr. Mike

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Sounds good. As long as they can also iron out the kind of kinks that plagued the console versions of Fallout 3 then they'll have my money.
 

dochmbi

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Subzerowings said:
Fallout 3 was a huge dissapointment compared to TES IV: Oblivion in my opinion.
I know Obsidian is making this one instead of Bethesda, but it looks so much alike.
I really can't go through another game where the colors pretty much solely consist of sepia tones, neon blue hues or putrid green scales.

Edit: Gray is such a drab color to.
Bah. You can easily change what the world looks like with a few mods, what you can't do is add all the handcrafted content that exists in Fallout 3 which was very lacking in Oblivion. The whole world of Oblivion was just copy-paste after copy-paste, all the dungeons were the same, and with level scaling there was no point in leveling up.
 
Jun 3, 2009
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capt.fodder said:
The idea of a reputation system like this always looks good on paper, but it frightens me. I can't attest to what their code looks like (hmmm), but this kind of system adds a LOT of points of failure and potential for bugs into the code. These types of systems are notoriously difficult to QA due to the sheer number of paths through the dialogue trees. I hope this doesn't result in the RPG part of this game getting all screwed up.
This. I'm really hoping they pull it off... and that news doesn't travel at lightning speed with your picture on it. I hope they keep some semblance of realism.
 

syndicated44

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John Funk said:
SomeBritishDude said:
Wow. You guys really are stretching out that preview aren't you?

I mean I get you guys are chuffed to get an exclusive but seriously. Let it go.
It's a four page preview, not everyone reads to the end, and there's some cool information there that you might have missed if you were skimming. :)
I cant bring myself to read it. I seriously want the game to be a surprise for the most part! I did read the interview though which was very interesting.

OT: I hated the karma system in Fallout 3. It just didnt do anything and just seemed tacked on. I am certainly excited to see what will come of this because it would be nice if people reacted to my jackassery instead because the people of Megaton are certainly great sports for letting me kill half the population and still occasionally giving me some Nuka-Cola and some stimpacks.

I have quite a few worries over this system. I can imagine it being integrated well but at the same time I can imagine it being integrated badly and just having the karma system on a larger scale. For example in Fallout 3 whether you were good or evil someone might join you or not. I can imagine the same thing would be true for this just instead of having people join you block you from getting quests from a faction so you would have to get on their good side to continue a quest line or have them even talk to you.

Thats not to say I am not excited for New Vegas because I am very much so. If it gets pulled off right then there is real possibility there. I could for example get two factions to go to war, broker deals with cities and all sorts of things and truly become a warlord of the wastes or a savior. It could turn out to be something really amazing. Or it could be the same thing as the Karma system in Fallout 3 and just create barriers to block you from getting what you want. I guess time will tell.
 

SomeBritishDude

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Brotherofwill said:
...The only thing that's missing is the combat. I still think the game has promise but the 1st person real-time, turn-based combat mix just didn't sit too well for me in F3. It doesn't seem like they are changing too much about that, which sucks because I'd prefer if they'd change it to their own style (maybe like in Kotor 2, could work as a tweaked 3D Fallout combat model).
I've been following NV quite closely and I'm pretty certain they've already made some tweaks to the combat. It's now possible to look straight down your sights, every melee weapon and a special attack to make melee a viable skill, plus of coarse there's weapon mods to look forward to. I've also heard NPCs form better tactics in Hardcore mode.

It's not perfect, but it is a slow improvement. Personally I would prefer it if combat became much more shooter based, giving the enemys and yourself less health for quicker kills and action points were earned only though kills, meaning VATs became a get out of jail free card, a last resort when down to the last super mutant.
 

AnAngryMoose

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John Funk said:
SomeBritishDude said:
Wow. You guys really are stretching out that preview aren't you?

I mean I get you guys are chuffed to get an exclusive but seriously. Let it go.
It's a four page preview, not everyone reads to the end, and there's some cool information there that you might have missed if you were skimming. :)
Like myself. :p

Thanks for posting this and helping to keep me forever psyched from Fallout: NV!
 

Subzerowings

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May 1, 2009
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dochmbi said:
Bah. You can easily change what the world looks like with a few mods, what you can't do is add all the handcrafted content that exists in Fallout 3 which was very lacking in Oblivion. The whole world of Oblivion was just copy-paste after copy-paste, all the dungeons were the same, and with level scaling there was no point in leveling up.
I suppose you could do that if you owned a great pc,however I do not.
To be honest, Fallout 3's interiors were copy-pasted as well.
At least to me, I couldn't tell the difference between any two office buildings, subways or shacks.
 

uk_john

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Jan 1, 2007
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The media is a funny beast. Not interested in games once they stop selling and only interested in games that are currently, or will make money for the developer's it seems! Hence Fallout 3 was the bees knees with no mention of how the Karma system didn't work well, 'so we took a couple points off', at the time of the reviews, but now, all the worms are coming out of the woodwork....... All to make Fallout: New Vegas look better.

At the same time, games that have bugs and get low review scores don't get a hike in the score when a patch comes out and fixes the problem, so either way we get review scores that aren't truthful.

So how many other things were wrong with Fallout 3 that weren't mentioned in the 90%+ reviews back then? and why only put it in writing now?

One day, just maybe, the media will support gamers and not the industry, and maybe one day someone will write a game where pigs are flying!

Oh, and in about 15 months, when Fallout: New Vegas has stopped selling and Fallout 4 is on the horizon, maybe, just maybe, you'll tell us what was wrong with New Vegas, that you won;t tell us about when you review it at the end of the year!