Fallout: New Vegas is a new game in the Fallout series that is coming in half a year. It is being developed by Obsidian, a developer that houses a lot of the old makers of Fallout. Fallout: New Vegas takes the engine and core gameplay of Fallout 3 and sets it in Las Vegas.
While F3 was one of my favorite games of all time, it wasn't perfect. So I though I could list some things that should be improved or changed in New Vegas:
Things that should be improved:
The graphics F3's characters look too much alike and the textures could be a lot better.
The combat If you don't use VATS in F3 you're fucked. Because of the health bar (more on that further on) you have to kill people ASAP or it will cost you a valuable stimpack. But the shooting doesn't feel right IMHO. It lacks the smooth controls of a COD or Halo. The melee doesn't work great either, you get shot before you can get near enough, so after each fight you'll have to heal. They should make the bullets have more impact too. In F3 the enemies will soak up the bullets and suddenly fall. They should also improve the sniper rifles since they were very weak.
The health bar OK some people will hate me for this, but I think a health bar in a shooter is a bad idea. Only sneaking, VATS and sniping (which is shit thanks to the crappy snipers in F3)are a good idea, because you won't have to heal, which would lose you money.
Another problem is that near the end of the game you'll have so many stimpacks that you'll be practically invincible. This isn't helped by the fact that you can pause and heal at any time. A better system would be one like Far Cry 2, where you have multiple bars which regenerate. When you lose one you can use a stimpack to regain the ones you lost. You heal in real time, so it doesn't endanger the difficulty. Thanks to the regenerating you can soak up a amount of damage before it will cost you a stimpack. This will enable melee and shooting without VATS.
edit I think this makes it clearer what I mean, I wrote the other things about my ideas for health at 1 Am, so I wasn't that clear.
Additions:
Customize weapons How come I can make a weapon from two Twinkie wrappers and a sock, but I can't customize weapons.
Retain:
Keep the amount of locations One of the best things of F3 was the many locations. They could've made them a bit more varied, but the sheer number of buildings, each with it's unique item or story, was great.
Keep the humor and easter eggs Self explanatory
Keep the interesting story and the great immersion With F3 it felt like I was in a real nuclear wasteland, please keep that in New Vegas.
While F3 was one of my favorite games of all time, it wasn't perfect. So I though I could list some things that should be improved or changed in New Vegas:
Things that should be improved:
The graphics F3's characters look too much alike and the textures could be a lot better.
The combat If you don't use VATS in F3 you're fucked. Because of the health bar (more on that further on) you have to kill people ASAP or it will cost you a valuable stimpack. But the shooting doesn't feel right IMHO. It lacks the smooth controls of a COD or Halo. The melee doesn't work great either, you get shot before you can get near enough, so after each fight you'll have to heal. They should make the bullets have more impact too. In F3 the enemies will soak up the bullets and suddenly fall. They should also improve the sniper rifles since they were very weak.
The health bar OK some people will hate me for this, but I think a health bar in a shooter is a bad idea. Only sneaking, VATS and sniping (which is shit thanks to the crappy snipers in F3)are a good idea, because you won't have to heal, which would lose you money.
Another problem is that near the end of the game you'll have so many stimpacks that you'll be practically invincible. This isn't helped by the fact that you can pause and heal at any time. A better system would be one like Far Cry 2, where you have multiple bars which regenerate. When you lose one you can use a stimpack to regain the ones you lost. You heal in real time, so it doesn't endanger the difficulty. Thanks to the regenerating you can soak up a amount of damage before it will cost you a stimpack. This will enable melee and shooting without VATS.
edit I think this makes it clearer what I mean, I wrote the other things about my ideas for health at 1 Am, so I wasn't that clear.
Make choices have impact Now you just have a tab that says if your evil or good. They did a better job in the DLC where your choice made all the water poisonous or healthy. Make people talk about what you've done, not just one radio presenter.NathanAjax said:Midnight0000 said:Sounds to me like OP just kept getting his ass kicked in the game. I had no problem without using VATS. I actually forgot it existed for quite some time. The health bar system is way more realistic than waiting for time to heal you, and if you're that picky about the graphics, QQ more. For what it was, Fallout was great.I haven't said it should be like regenerating in COD. I said a system like Far Cry 2, where you have 5 serperate bars -----, every time you get shot you lose a portion of a bar, if the full bar is gone you lose it, if you don't get hit for some time you will regenerate the bar. To recover lost bars you have to use a stimpack (in real time, not a menu!). This is a compromise between regenerating like COD, which is shit for RPG's, and F3, which sucks for shooters/action games.Monkeyman8 said:Health Bar FTW: Regenerating health is fucking stupid. there is a fundamental difference between, "Oh shit I'm down to one HP I'd better duck behind here and..1..2..3..4...5.. woot full health," and, "Oh shit I'm down to one health what do I do what do I do. Huh that's a stim pack over there ok I'll try to use sneak to get it without being shot." the main difference one requires you to actually think
Additions:
Customize weapons How come I can make a weapon from two Twinkie wrappers and a sock, but I can't customize weapons.
Retain:
Keep the amount of locations One of the best things of F3 was the many locations. They could've made them a bit more varied, but the sheer number of buildings, each with it's unique item or story, was great.
Keep the humor and easter eggs Self explanatory
Keep the interesting story and the great immersion With F3 it felt like I was in a real nuclear wasteland, please keep that in New Vegas.