Fallout: New Vegas

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pandorum

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Mar 22, 2011
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there are intelligent supe mutants in fallout 3 you meet them and it is explained that the east got hit with more nukes than the west plus the east is still a warzone due to all the super mutants and fucked up people without fallout 3, new vegas would never had happened you need to remember that no one really cared for 1 and 2 until 3 came out there is no need to continue the cannon and fallout 3 has a better story of being born than taking over a wimp who is now awsome
 

sumanoskae

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Dec 7, 2007
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For $15?, I'd say it's worth the chance of you not liking it. Just make sure your PC meets the recommended settings. If it bugs out on you anyway, look for some patches online. It doesn't start as impressively as Fallout 3, but give it time it picks up once you leave the starting area.

You should also look into the mods, I myself like the Realistic Damage mod, makes the combat more realistic, adds some more strategy.
 

Helmet

Could use a beer about now...
May 14, 2008
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Just to toss it out to any more people (like me) who haven't played this one yet, Best Buy has it for $10 this week on 360 and PS3.

I picked it up this afternoon, but haven't started it yet. Based off what I've read in this thread, I made a good decision.
 

Calbeck

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Jul 13, 2008
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TheIronRuler said:
I hate it with a burning passion, the way they butchered the story in Fallout 3.
Yet another one of the "didn't pay attention" crowd. Do you really even care if I go through the lore and point out how much you've missed or simply discarded because it didn't fit what amounts to nothing more than the "feel" of FO1/FO2? Which, BTW, I played and loved when they originally came out, and which I STILL play with mods such as "Awakening"?

Hell, *I* care, so what the hell, why not.

1) Word of God (via Chris Avellone) is the Enclave murdered all of the intelligent Deathclaws by the end of FO2. It would break canon to re-introduce them. The intelligent plant and chess-playing radscorpion: genetic flukes, one-of-a-kind.

2) FO3 Super Mutants are NOT from the Master's Army. Vault 87 was an attempt at continuing the Mariposa experiments, this time on civilians instead of soldier volunteers, and using a different infection process. Even insane Tabitha, in New Vegas, admits that the Master's Second Generation mutants (dipped wasteland survivors) were mostly "dum-dums", making them closer to the FO3 muties than you'd probably like to think about.

3) Eden's presented as part of the "Continuity of Government" program --- which actually DOES exist (and did throughout most of the Cold War), as preparation for the potential of losing part or all of the elected government in a nuclear exchange. It's actually the basis for the creation of the Enclave, which is a twisted version of the actual plans for a "shadow government". And why would Navarro, which has no impact on the East Coast story, be mentioned except in passing (which it is on various terminals)?

4) Likewise, why would the NCR factor into the D.C. Wasteland one little bit? Why mention it? Hell, the Enclave are the only people who would even KNOW about them.

5) Lyons' Brotherhood is clearly presented as having "gone off the reservation", with no suggestion of rewriting the Brotherhood story itself.

Most of your problems seem to boil down to either not having paid attention, or just griping that FO3 didn't take place on the West Coast to start with.
 

Titan Buttons

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Apr 13, 2011
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I only bought it a week ago and I'm having heaps of fun just exploring and chatting with NPC's also get the wild wasteland perk it gives you everything from random easter eggs to weird enemy encounters
 

ChupathingyX

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Calbeck said:
For me personally what I didn't like about Fallout 3 wasn't just the fact that Bethesda reused factions from the previous games and changed them and besides the fact that there was way too many stupid places like Little Lamplight and excludig the horrible DLCs which were mostl for loot...

...what I really didn't like about Fallout 3 was that it was just a joke, the storyline didnt seem to be about rebuilding civilisation or the society of a post apocalyptic world, it was just a playground for Bethesda's boring imagination. Fallout 3 was just a stupid main story about water purification (which could've been solved with a well or simple filtering system) and black vs white morality and with a horrible ending to boot. The characters were all boring and none of them had interesting storylines or histories and just didn't give enough insight into the Fallout world. There was none of the political or societal insight and lampoons of humanity of the first two games, something F3 lacked and New Vegas had.
 

Calbeck

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Jul 13, 2008
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ChupathingyX said:
Calbeck said:
For me personally what I didn't like about Fallout 3 wasn't just the fact that Bethesda reused factions from the previous games and changed them
Except they didn't, of course...

and besides the fact that there was way too many stupid places like Little Lamplight and excludig the horrible DLCs which were mostl for loot...
Agreed on Little Lamplight, but probably for different reasons: the place created a break problem for the main quest.

If you went there before the main quest told you (and being an open-world game, that was not unlikely), the script triggers for the dialogue necessary to open EITHER of the ways into Vault 87 would fail to fire. This was a true game-breaker bug that could only be worked around by using a noclip cheat --- which itself would only work for the nastier of the two ways in.

Even less excusable: the official strategy guide, released on the same day as launch, actually SAYS this will happen if you go to Little Lamplight early, showing that it was a known bug prior to that.

the storyline didnt seem to be about rebuilding civilisation or the society of a post apocalyptic world
You must not have played the version of the game which has reclamation of the D.C. Wasteland, via purification of its tidal basin, as your main quest. Or the version where you discover fortress cities, caravan trade routes, the elitists holed up in a pre-war hotel, or the raiders and slavers which prey on them all. You know, post-apocalyptic society and all that.

It's a darn shame you missed out on all of that.

Fallout 3 was just a stupid main story about water purification (which could've been solved with a well or simple filtering system)
*facepalms*...a WELL, you say. When the entire water table, which a well would draw from, is poisoned. And in case you missed it, the "stupid main story" IS about a filtering system, for the entire water table (and hence, NOT able to be made "simple").

...yeah, I think we're done here. *eyeroll*
 

TheIronRuler

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Mar 18, 2011
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Calbeck said:
TheIronRuler said:
I hate it with a burning passion, the way they butchered the story in Fallout 3.
Yet another one of the "didn't pay attention" crowd. Do you really even care if I go through the lore and point out how much you've missed or simply discarded because it didn't fit what amounts to nothing more than the "feel" of FO1/FO2? Which, BTW, I played and loved when they originally came out, and which I STILL play with mods such as "Awakening"?

Hell, *I* care, so what the hell, why not.

1) Word of God (via Chris Avellone) is the Enclave murdered all of the intelligent Deathclaws by the end of FO2. It would break canon to re-introduce them. The intelligent plant and chess-playing radscorpion: genetic flukes, one-of-a-kind.

2) FO3 Super Mutants are NOT from the Master's Army. Vault 87 was an attempt at continuing the Mariposa experiments, this time on civilians instead of soldier volunteers, and using a different infection process. Even insane Tabitha, in New Vegas, admits that the Master's Second Generation mutants (dipped wasteland survivors) were mostly "dum-dums", making them closer to the FO3 muties than you'd probably like to think about.

3) Eden's presented as part of the "Continuity of Government" program --- which actually DOES exist (and did throughout most of the Cold War), as preparation for the potential of losing part or all of the elected government in a nuclear exchange. It's actually the basis for the creation of the Enclave, which is a twisted version of the actual plans for a "shadow government". And why would Navarro, which has no impact on the East Coast story, be mentioned except in passing (which it is on various terminals)?

4) Likewise, why would the NCR factor into the D.C. Wasteland one little bit? Why mention it? Hell, the Enclave are the only people who would even KNOW about them.

5) Lyons' Brotherhood is clearly presented as having "gone off the reservation", with no suggestion of rewriting the Brotherhood story itself.

Most of your problems seem to boil down to either not having paid attention, or just griping that FO3 didn't take place on the West Coast to start with.
1) The references for the intelligent radscorpion and Plant were just to emphasize how great the experience was. There were two survivors from the deathclaw community. Gorris and (If you choose to) Xarn. There are intelligent deathclaws still hanging around.THough I doubt how they'll be able to cross the colorado.
2) I hate to admit it but you're right *eyes slowly move to Fawkes* Oh, hello ONE SINGLE INTELLIGENT MUTANT, how are you today?
3) No comment.
4)Why wre the enclave be mentioned in the first place? Why arbitrarily make them the bad guys? Why not just have new and fresh factions in the east coat to be introduced to the fallout universe cannon.
5) I agree, but I just think it's a little bit far fetched. For an elder to... screw it, they can write whatever they want. It's on the other side of the continent.
...
I want to see a Texas scenario. That'd be swell.
 

DoW Lowen

Exarch
Jan 11, 2009
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My advice, even if you never played the game mod it with the FOOK and Project Nevada mods from newvegasnexus.com, the gameplay tweaks they make are incredible. New Vegas is one of my favorite games in terms of Role Playing. The game gives you enough freedom to be who you really want, I started off as a pacifist, spending most of my time talking my way out of fights. Then came those moments where I witnessed such an injustice I couldn't let the person live, I actually felt sick after pulling the trigger.

So yeah, good game.
 

ChupathingyX

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Jun 8, 2010
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Calbeck said:
Except they didn't, of course...
Last time I checked the BoS, Enclave and Super Mutants were all factions in either Fallout 1 or 2. The Enclave were brought back for no reason and were placed in a base with no toilets. The BoS returned and were made into white knight savious (the Outcasts kinda fixed this) and being forced to join the BoS was bullshit and very anti-role playing. OH and couldn't Bethesda have created another mutant force instead of taking one from the previous games, giving them barely any backstory and making them all dumb?

These simple problems could have been fixed if Bethesda made new faction and gave them backstories (unlike Talon Company and every single raider group.

Agreed on Little Lamplight, but probably for different reasons: the place created a break problem for the main quest.
I wasn't a bif fan of Little Lamplight because...

a) I'm not a big fan of children having underage sex.
b) It was just one big reference to Mad Max 3 (F3 really needed the Wild Wasteland trait, oh wait it didn't have traits).
c) The characters were all invincible so yeah.
d) None of the children were even likeable.
e) How the hell have children survived this long anyway? Why haven't the slavers gone in themselves? They afraid of a bunch of kids....oh wait they're all invincible that's why. But none of them have guns? Oh wait yes they do they just don't use them because they're invincible and that would be unfair.
f)What's stopping a radscorpion or Super Mutant going in there and just...killing everything?


You must not have played the version of the game which has reclamation of the D.C. Wasteland, via purification of its tidal basin, as your main quest. Or the version where you discover fortress cities, caravan trade routes, the elitists holed up in a pre-war hotel, or the raiders and slavers which prey on them all. You know, post-apocalyptic society and all that.

It's a darn shame you missed out on all of that.
No I didn't miss out, I just saw things differently to you. I saw a bunch of people who tore down an entire freaking airport, convert it into a town and yet not know how to build a well. They should travel to Shady Sands for some lessons. Oh wait, but Shady Sands isn't what it once was anymore, it is now a thriving community full of politics and laws and trade systems that spns most of California. So, why hasn't DC done this? It's been more than 200 years, why are people still living in shacks and struggling to get by?

Oh but you mentioned the Raiders, uhhh why are they raiding, where did they come from, what is the name of their group, are they all one big group?

*facepalms*...a WELL, you say. When the entire water table, which a well would draw from, is poisoned. And in case you missed it, the "stupid main story" IS about a filtering system, for the entire water table (and hence, NOT able to be made "simple").

...yeah, I think we're done here. *eyeroll*
After 200 years the radiation levels in the water would have lowered by quite a lot, even scientists confirm it...

http://www.1up.com/features/fallout-wastes-apocalypse-reality-survive

And you didn't know what I meant by filtering system, why should a group of people risk their lives and wage war with another group of people over a purifier. When you can just get a bunch of rocks, two buckets, some cloth and something to drill holes and there you have it...a radition filtering water device. No (exploding) GECK required.

Then there's the actual ending of Fallout 3 that was just terrible..

"It is your destiny to sacrifice yourself to save the wasteland"
"But I have a ghould companion, he's immune to radiation"
"Your destiny"
"What about my Super Mutant companion, he;s immune too"
"Sacrifice!!!"
"What about my robot, he's immune just like the other two guys"
"YOUR DESTINY!!!!!"
"Screw this!"
*install Broken Steel*
"Holy shit, lol, I just remembered that I am immune to radiation lol. And to think I was going to make you kill yourself for nothing."
 

pandorum

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Mar 22, 2011
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Ultratwinkie said:
pandorum said:
there are intelligent supe mutants in fallout 3 you meet them and it is explained that the east got hit with more nukes than the west plus the east is still a warzone due to all the super mutants and fucked up people without fallout 3, new vegas would never had happened you need to remember that no one really cared for 1 and 2 until 3 came out there is no need to continue the cannon and fallout 3 has a better story of being born than taking over a wimp who is now awsome
That is a grammatical trainwreck. Everything you said explains nothing, and justifies nothing.
im still learning english point out where i went wrong plz