Even though I respect what No Mutants Allowed's goal is, I feel like the people on there are a little too biased against the newer games of the series, though they do have couple things on there that I found interesting.
i doubt any fallout game made by Obsidian or Bethesda will take place in Europe. Chances are they might set it up in the Commonwealth or in the southern USCalico93 said:So we all love Fallout ? Pretty much ?
I wanna know what Fallout 4 will be like. Paris ? Rome ? London ? NYC ?
Did you get half of it to work?bluepotatosack said:You know, I never got the car from Fallout 2 working.
I preferred New Vegas.pharaoh malik said:I was just about to ask you all which you preferred, Fallout 3 or New Vegas. I played New Vegas first, and I'm currently playing 3. I've heard a lot of mixed reviews on this subject, but I think I still like New Vegas better.
Also anybody play the latest DLC yet?
They're only biased against 3 if memory serves correctly, and they're really damn biased against that game. Most of their complaints about the story/lore are absolutely true but I think they can't see that there were some really good aspects of that game that had nothing to do with the main plot.WorldCritic said:Even though I respect what No Mutants Allowed's goal is, I feel like the people on there are a little too biased against the newer games of the series, though they do have couple things on there that I found interesting.
Fallout 3 had some good points, but most of them were too minor and were overshadowed by the negatives.AlternatePFG said:They're only biased against 3 if memory serves correctly, and they're really damn biased against that game. Most of their complaints about the story/lore are absolutely true but I think they can't see that there were some really good aspects of that game that had nothing to do with the main plot.WorldCritic said:Even though I respect what No Mutants Allowed's goal is, I feel like the people on there are a little too biased against the newer games of the series, though they do have couple things on there that I found interesting.
I also feel like the Capital Wasteland was a more interesting place to explore. Almost every location was a deep and rewarding place to explore and they often had all sorts of detailed narrative etched into them in some way. And there were wide empty spaces between these locations. But it never got boring because there are still all sorts of random events that could happen to you. New Vegas only had a couple of random events that didn?t involve getting attacked by random beasts. It made the Mojave feel like a more static and scripted place. Also, while it had more locations, they were all cluttered together making the place feel like a movie studio backlot. What bothered me most about New Vagas however was the constant crashing and other annoying bugs. Fallout 3 was never perfect (nor is any other open world game) but I could at least play for a half hour without having to do a hard shut down.ChupathingyX said:Fallout 3 had some good points, but most of them were too minor and were overshadowed by the negatives.AlternatePFG said:They're only biased against 3 if memory serves correctly, and they're really damn biased against that game. Most of their complaints about the story/lore are absolutely true but I think they can't see that there were some really good aspects of that game that had nothing to do with the main plot.WorldCritic said:Even though I respect what No Mutants Allowed's goal is, I feel like the people on there are a little too biased against the newer games of the series, though they do have couple things on there that I found interesting.
Usually I go on about how much I didn't like Fallout 3 so I'm going to actually say some positive things for once;
*It paved the way for New Vegas - okay so that one doesn't really count but anyway...
*Some places like the Vault Tec HQ and Museums had some lore additions that were actually interesting.
*Point Lookout had some interesting characters such as Desmond and the Velvet Curtain quest was actually quite interesting.
*Crafting weapons was a nice feature even if some of the weapons were stupid (railway rifle, rock-it launcher, nuka grenade)
*The Pitt was designed quite nicely.
*The soundtrack was good (but Three Dog was annoying)
Hmmm, that's all I can think about for the moment.
Is that a fact? Who else was bidding? I got to say I'm really happy Bethesda got the IP over Bioware even though I think if Bioware did it it would've been more like the originals. But we wouldn't have gotten VATS or that huge world to explore.Pandabearparade said:That just isn't true. Other companies were in the bidding for the Fallout IP, not just Bethesda. Bioware, for example.AlternatePFG said:I think he means he's thanking Bethesda for reviving the series altogether. New Vegas wouldn't exist if Bethesda didn't revive the series in the first place.
Not saying Bethesda did an altogether horrible job with the IP, but this common notion that Bethesda saved Fallout from oblivion is false.
As an aside, I hope Bethesda lets Obsidian handle the writing for Fallout 4. Bethesda just can't write a good story or believable characters to save their lives.
I think this is a really unfair thing to say, before placing all blame on Obsidian you must first take these things into consideration;GonzoGamer said:What bothered me most about New Vagas however was the constant crashing and other annoying bugs. Fallout 3 was never perfect (nor is any other open world game) but I could at least play for a half hour without having to do a hard shut down.
I didn't know that I was placing all the blame on Obsidian. In fact, as far as I know, Bethesda was doing all the patching which took them 6 months apparently: that is assuming the game actually works now. And I agree, as the publisher, Bethesda should've held it back from launch until it worked properly. They're more than likely the ones saying "just get it onto shelves and we'll fix it later."ChupathingyX said:I think this is a really unfair thing to say, before placing all blame on Obsidian you must first take these things into consideration;GonzoGamer said:What bothered me most about New Vagas however was the constant crashing and other annoying bugs. Fallout 3 was never perfect (nor is any other open world game) but I could at least play for a half hour without having to do a hard shut down.
*Obsidian were using Bethesda's engine that Bethesda created.
*Obsidian were given much less time to work on NV than Bethesda got to work on F3.
*NV had a smaller budget.
*Bethesda did the QA testing for NV, not Obsidian.
Oh ok, it just sounded like you were placing the blame on Obsidian.GonzoGamer said:I didn't know that I was placing all the blame on Obsidian. In fact, as far as I know, Bethesda was doing all the patching which took them 6 months apparently: that is assuming the game actually works now. And I agree, as the publisher, Bethesda should've held it back from launch until it worked properly. They're more than likely the ones saying "just get it onto shelves and we'll fix it later."
As a consumer, I shouldn't have the onus of placing the blame (that's for the two companies to figure out; I didn't work on the project), all I know is that I paid $60 for a game that didn't work.
That said, Obsidian doesn't have a great track record on their own either. Their games are notoriously buggy too. So if they're working on a game using someone else's engine, it would be best for that company to do all the technical stuff.
You know, the Sierra Army Depot has always disappointed me. Every single time I arrived their I had far better equipment that what was inside and found none of the loot useful(aside from Skynet obviosly) and ended up selling everything, which is kind of sad.loc978 said:I've always loved the Fallout series for the sense of vastness it gives you... and exploring dangerous ruins. From the Glow (1) to the Sierra Army Depot (2) to the National Guard Depot (3) and on to Vault 34 (New Vegas)... that tense exploration is my favorite part.
That's why I'm suggesting that Obsidian and Bethesda integrate their strongest resources for the next one: have Obsidian writers do the main story & characters and design some functionality but have Bethesda create the world & side missions; and seeing as how it's their engine, have them to the technical stuff too.ChupathingyX said:Oh ok, it just sounded like you were placing the blame on Obsidian.GonzoGamer said:I didn't know that I was placing all the blame on Obsidian. In fact, as far as I know, Bethesda was doing all the patching which took them 6 months apparently: that is assuming the game actually works now. And I agree, as the publisher, Bethesda should've held it back from launch until it worked properly. They're more than likely the ones saying "just get it onto shelves and we'll fix it later."
As a consumer, I shouldn't have the onus of placing the blame (that's for the two companies to figure out; I didn't work on the project), all I know is that I paid $60 for a game that didn't work.
That said, Obsidian doesn't have a great track record on their own either. Their games are notoriously buggy too. So if they're working on a game using someone else's engine, it would be best for that company to do all the technical stuff.
Yes Obsidian have a record for buggy games but so do Bethesda.
However, the way I look at it is that Obsidian have a better track record when it comes to storytelling, writing and characters compared to Bethesda. It really is a shame that Obsidian games are always plagued by bugs, they have such great stories and characters and that is what makes me forgive them, however, they should focus a bit more on bug stomping.