Not too sure about New Vegas ending, but I'll pop one in anyway!
Let me know what you think, haven't done a character sheet in a long, long time.
Name: Marco Brown
Species: Ghoul
Gender: Male
Age: 31
Appearance: Marco stands at 6'2, and is covered head to toe in clothing. His boots are heavy, black and military, with dried blood caking at the toes. We wears the remnants of several layers of pants, mixing and matching patchwork to ensure none of his skin is exposed. He has a (previously) white shirt tucked into his belt, then a civillian blue buttoned shirt, and finally a large, navy coat.
His coat is woolen, and as such, reeks from wear and tear. It appears to be one whole piece, but is in fact held together by several clasps and pins on the underside. Underneath the right collar is a little badge that says "Great work!".
On his hands are brown biker gloves.
Over his neck mouth and nose is tied a simple square cloth that is tucked into his undershirt. His nose is superglued together. On his head, he wears a knitted rusky hat. Only his eyes are shown, which are clouding and blackened.
Underneath his clothes, his skin is rotting and peeling, and has taken on a distinctly green hue. Many belts and iron fastenings keep him together, the only obvious one being a rivet pin between both eyes, to stop them falling out.
Under his hat is the remnants of long black hair, that he keeps tied in a somewhat tattered ponytail.
His hands have lost all skin, and are just bone and muscle, fused to the gloves.
Over his shoulder is a large rifle, strapped haphazardly to his back.
Items:
A serviceable trail carbine, kept fully loaded.
An ammo pouch sewn into his coat, replacing his left pocket, holding .44 for his rifle. (I don't know how much ammo you would deem necessary; I want to say 40 rounds? 50?)
A small shoulder bag, beige, crammed with Brahma jerky.
In his coat pockets are a collection of sewing materials, belts and nails to keep himself together.
On a strap inside his coat is a lead-pipe.
Perks (Personality oriented preferably):
Friend of the night: Living in dark sewers and tunnels for some time has allowed his eyes to adapt quickly to the dark.
Commando: Marco is an excellent shot with his rifle, if a little slow to reload.
Rad Resistance: Being a ghoul, he is far more resistant to radiation, and it's ill effects, than human counterparts.
Cannibal: Marco is able to consume corpses (or any flesh really) in order to sustain himself.
Lead belly : Marco can eat heavily radiated food and water with drastically reduced side-effects.
Personality: Having spent the larger part of his life alone and hunted, Marco is lonely. A formerly happy-go-lucky guy, his transformation into a ghoul has rendered his previous social abilities obsolete, and he is yet to grow accustomed to a new way of living. Having said that, he has developed a deep mistrust towards everything and everyone, but is eager to overcome that for the sake of companionship. Fiercely loyal and supportive, he likes to think of himself as more human than ghoul, despite his hideous appearance.
Ashamed of what he looks like, and for the practical purpose of keeping himself together, Marco has taken to covering his body. The nerve damage taken from the radiation ensures that he doesn't feel the blistering heat that is slowly molding what is left of him to his clothes. Reeking of death and decay, all he wants is a friend.
History: Marco doesn't remember much before the explosion. Vague and blurry faces hint at a large and loving family, somewhere barren and isolated. He remembers his father teaching him to shoot at empty bottles, though when he turns his head, the figure is blurred. He remembers playing down near the mine, where they dumped all the waste. Vast, unending depths filled with seeping methane gas. Him and his friends wanted to try smoking. That's when it happened.
Marco never saw what became of his family. His friends were mutated beyond identification, and ran rampant and frenzied, fighting and scrapping among each other. Marco eventually killed all of them, out of both pity and fear.
Eventually stumbling into civilization, he was immediately cast out, left alone to walk the wastes. Tracking raiders and bandits for food and shelter, he would fire from a distance, keen eyes and hearing giving him perfect shots. However, he proved too eager, and immediately ran towards the spoils. Most of the time they were all dead. But it only took one time.
A survivor, badly injured, hid behind a trailer, wielding a baseball bat, covered in wire. As soon as he ran past, the bandit swung, completely shattering Marcos weak spine. The bandit limped away, presumably dying not too far from the abandoned gas station.
Marco took it upon himself to nail his spine back together. Slowly and crudely, his radiated flesh knitted itself together over nails and belts. He has been repairing himself ever since.
Species: Ghoul
Gender: Male
Age: 31
Appearance: Marco stands at 6'2, and is covered head to toe in clothing. His boots are heavy, black and military, with dried blood caking at the toes. We wears the remnants of several layers of pants, mixing and matching patchwork to ensure none of his skin is exposed. He has a (previously) white shirt tucked into his belt, then a civillian blue buttoned shirt, and finally a large, navy coat.
His coat is woolen, and as such, reeks from wear and tear. It appears to be one whole piece, but is in fact held together by several clasps and pins on the underside. Underneath the right collar is a little badge that says "Great work!".
On his hands are brown biker gloves.
Over his neck mouth and nose is tied a simple square cloth that is tucked into his undershirt. His nose is superglued together. On his head, he wears a knitted rusky hat. Only his eyes are shown, which are clouding and blackened.
Underneath his clothes, his skin is rotting and peeling, and has taken on a distinctly green hue. Many belts and iron fastenings keep him together, the only obvious one being a rivet pin between both eyes, to stop them falling out.
Under his hat is the remnants of long black hair, that he keeps tied in a somewhat tattered ponytail.
His hands have lost all skin, and are just bone and muscle, fused to the gloves.
Over his shoulder is a large rifle, strapped haphazardly to his back.
Items:
A serviceable trail carbine, kept fully loaded.
An ammo pouch sewn into his coat, replacing his left pocket, holding .44 for his rifle. (I don't know how much ammo you would deem necessary; I want to say 40 rounds? 50?)
A small shoulder bag, beige, crammed with Brahma jerky.
In his coat pockets are a collection of sewing materials, belts and nails to keep himself together.
On a strap inside his coat is a lead-pipe.
Perks (Personality oriented preferably):
Friend of the night: Living in dark sewers and tunnels for some time has allowed his eyes to adapt quickly to the dark.
Commando: Marco is an excellent shot with his rifle, if a little slow to reload.
Rad Resistance: Being a ghoul, he is far more resistant to radiation, and it's ill effects, than human counterparts.
Cannibal: Marco is able to consume corpses (or any flesh really) in order to sustain himself.
Lead belly : Marco can eat heavily radiated food and water with drastically reduced side-effects.
Personality: Having spent the larger part of his life alone and hunted, Marco is lonely. A formerly happy-go-lucky guy, his transformation into a ghoul has rendered his previous social abilities obsolete, and he is yet to grow accustomed to a new way of living. Having said that, he has developed a deep mistrust towards everything and everyone, but is eager to overcome that for the sake of companionship. Fiercely loyal and supportive, he likes to think of himself as more human than ghoul, despite his hideous appearance.
Ashamed of what he looks like, and for the practical purpose of keeping himself together, Marco has taken to covering his body. The nerve damage taken from the radiation ensures that he doesn't feel the blistering heat that is slowly molding what is left of him to his clothes. Reeking of death and decay, all he wants is a friend.
History: Marco doesn't remember much before the explosion. Vague and blurry faces hint at a large and loving family, somewhere barren and isolated. He remembers his father teaching him to shoot at empty bottles, though when he turns his head, the figure is blurred. He remembers playing down near the mine, where they dumped all the waste. Vast, unending depths filled with seeping methane gas. Him and his friends wanted to try smoking. That's when it happened.
Marco never saw what became of his family. His friends were mutated beyond identification, and ran rampant and frenzied, fighting and scrapping among each other. Marco eventually killed all of them, out of both pity and fear.
Eventually stumbling into civilization, he was immediately cast out, left alone to walk the wastes. Tracking raiders and bandits for food and shelter, he would fire from a distance, keen eyes and hearing giving him perfect shots. However, he proved too eager, and immediately ran towards the spoils. Most of the time they were all dead. But it only took one time.
A survivor, badly injured, hid behind a trailer, wielding a baseball bat, covered in wire. As soon as he ran past, the bandit swung, completely shattering Marcos weak spine. The bandit limped away, presumably dying not too far from the abandoned gas station.
Marco took it upon himself to nail his spine back together. Slowly and crudely, his radiated flesh knitted itself together over nails and belts. He has been repairing himself ever since.
Let me know what you think, haven't done a character sheet in a long, long time.