Fallout: Wild Horses (Open for Sheets)

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Green Shoes

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Mar 6, 2013
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Not too sure about New Vegas ending, but I'll pop one in anyway!

Name: Marco Brown

Species: Ghoul

Gender: Male

Age: 31

Appearance: Marco stands at 6'2, and is covered head to toe in clothing. His boots are heavy, black and military, with dried blood caking at the toes. We wears the remnants of several layers of pants, mixing and matching patchwork to ensure none of his skin is exposed. He has a (previously) white shirt tucked into his belt, then a civillian blue buttoned shirt, and finally a large, navy coat.

His coat is woolen, and as such, reeks from wear and tear. It appears to be one whole piece, but is in fact held together by several clasps and pins on the underside. Underneath the right collar is a little badge that says "Great work!".

On his hands are brown biker gloves.

Over his neck mouth and nose is tied a simple square cloth that is tucked into his undershirt. His nose is superglued together. On his head, he wears a knitted rusky hat. Only his eyes are shown, which are clouding and blackened.

Underneath his clothes, his skin is rotting and peeling, and has taken on a distinctly green hue. Many belts and iron fastenings keep him together, the only obvious one being a rivet pin between both eyes, to stop them falling out.

Under his hat is the remnants of long black hair, that he keeps tied in a somewhat tattered ponytail.

His hands have lost all skin, and are just bone and muscle, fused to the gloves.

Over his shoulder is a large rifle, strapped haphazardly to his back.

Items:
A serviceable trail carbine, kept fully loaded.

An ammo pouch sewn into his coat, replacing his left pocket, holding .44 for his rifle. (I don't know how much ammo you would deem necessary; I want to say 40 rounds? 50?)

A small shoulder bag, beige, crammed with Brahma jerky.

In his coat pockets are a collection of sewing materials, belts and nails to keep himself together.

On a strap inside his coat is a lead-pipe.

Perks (Personality oriented preferably):
Friend of the night: Living in dark sewers and tunnels for some time has allowed his eyes to adapt quickly to the dark.
Commando: Marco is an excellent shot with his rifle, if a little slow to reload.
Rad Resistance: Being a ghoul, he is far more resistant to radiation, and it's ill effects, than human counterparts.
Cannibal: Marco is able to consume corpses (or any flesh really) in order to sustain himself.
Lead belly : Marco can eat heavily radiated food and water with drastically reduced side-effects.

Personality: Having spent the larger part of his life alone and hunted, Marco is lonely. A formerly happy-go-lucky guy, his transformation into a ghoul has rendered his previous social abilities obsolete, and he is yet to grow accustomed to a new way of living. Having said that, he has developed a deep mistrust towards everything and everyone, but is eager to overcome that for the sake of companionship. Fiercely loyal and supportive, he likes to think of himself as more human than ghoul, despite his hideous appearance.

Ashamed of what he looks like, and for the practical purpose of keeping himself together, Marco has taken to covering his body. The nerve damage taken from the radiation ensures that he doesn't feel the blistering heat that is slowly molding what is left of him to his clothes. Reeking of death and decay, all he wants is a friend.

History: Marco doesn't remember much before the explosion. Vague and blurry faces hint at a large and loving family, somewhere barren and isolated. He remembers his father teaching him to shoot at empty bottles, though when he turns his head, the figure is blurred. He remembers playing down near the mine, where they dumped all the waste. Vast, unending depths filled with seeping methane gas. Him and his friends wanted to try smoking. That's when it happened.

Marco never saw what became of his family. His friends were mutated beyond identification, and ran rampant and frenzied, fighting and scrapping among each other. Marco eventually killed all of them, out of both pity and fear.

Eventually stumbling into civilization, he was immediately cast out, left alone to walk the wastes. Tracking raiders and bandits for food and shelter, he would fire from a distance, keen eyes and hearing giving him perfect shots. However, he proved too eager, and immediately ran towards the spoils. Most of the time they were all dead. But it only took one time.

A survivor, badly injured, hid behind a trailer, wielding a baseball bat, covered in wire. As soon as he ran past, the bandit swung, completely shattering Marcos weak spine. The bandit limped away, presumably dying not too far from the abandoned gas station.

Marco took it upon himself to nail his spine back together. Slowly and crudely, his radiated flesh knitted itself together over nails and belts. He has been repairing himself ever since.

Let me know what you think, haven't done a character sheet in a long, long time.
 

Soviet Heavy

New member
Jan 22, 2010
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Green Shoes said:
Not too sure about New Vegas ending, but I'll pop one in anyway!

Name: Marco Brown

Species: Ghoul

Gender: Male

Age: 31

Appearance: Marco stands at 6'2, and is covered head to toe in clothing. His boots are heavy, black and military, with dried blood caking at the toes. We wears the remnants of several layers of pants, mixing and matching patchwork to ensure none of his skin is exposed. He has a (previously) white shirt tucked into his belt, then a civillian blue buttoned shirt, and finally a large, navy coat.

His coat is woolen, and as such, reeks from wear and tear. It appears to be one whole piece, but is in fact held together by several clasps and pins on the underside. Underneath the right collar is a little badge that says "Great work!".

On his hands are brown biker gloves.

Over his neck mouth and nose is tied a simple square cloth that is tucked into his undershirt. His nose is superglued together. On his head, he wears a knitted rusky hat. Only his eyes are shown, which are clouding and blackened.

Underneath his clothes, his skin is rotting and peeling, and has taken on a distinctly green hue. Many belts and iron fastenings keep him together, the only obvious one being a rivet pin between both eyes, to stop them falling out.

Under his hat is the remnants of long black hair, that he keeps tied in a somewhat tattered ponytail.

His hands have lost all skin, and are just bone and muscle, fused to the gloves.

Over his shoulder is a large rifle, strapped haphazardly to his back.

Items:
A serviceable trail carbine, kept fully loaded.

An ammo pouch sewn into his coat, replacing his left pocket, holding .44 for his rifle. (I don't know how much ammo you would deem necessary; I want to say 40 rounds? 50?)

A small shoulder bag, beige, crammed with Brahma jerky.

In his coat pockets are a collection of sewing materials, belts and nails to keep himself together.

On a strap inside his coat is a lead-pipe.

Perks (Personality oriented preferably):
Friend of the night: Living in dark sewers and tunnels for some time has allowed his eyes to adapt quickly to the dark.
Commando: Marco is an excellent shot with his rifle, if a little slow to reload.
Rad Resistance: Being a ghoul, he is far more resistant to radiation, and it's ill effects, than human counterparts.
Cannibal: Marco is able to consume corpses (or any flesh really) in order to sustain himself.
Lead belly : Marco can eat heavily radiated food and water with drastically reduced side-effects.

Personality: Having spent the larger part of his life alone and hunted, Marco is lonely. A formerly happy-go-lucky guy, his transformation into a ghoul has rendered his previous social abilities obsolete, and he is yet to grow accustomed to a new way of living. Having said that, he has developed a deep mistrust towards everything and everyone, but is eager to overcome that for the sake of companionship. Fiercely loyal and supportive, he likes to think of himself as more human than ghoul, despite his hideous appearance.

Ashamed of what he looks like, and for the practical purpose of keeping himself together, Marco has taken to covering his body. The nerve damage taken from the radiation ensures that he doesn't feel the blistering heat that is slowly molding what is left of him to his clothes. Reeking of death and decay, all he wants is a friend.

History: Marco doesn't remember much before the explosion. Vague and blurry faces hint at a large and loving family, somewhere barren and isolated. He remembers his father teaching him to shoot at empty bottles, though when he turns his head, the figure is blurred. He remembers playing down near the mine, where they dumped all the waste. Vast, unending depths filled with seeping methane gas. Him and his friends wanted to try smoking. That's when it happened.

Marco never saw what became of his family. His friends were mutated beyond identification, and ran rampant and frenzied, fighting and scrapping among each other. Marco eventually killed all of them, out of both pity and fear.

Eventually stumbling into civilization, he was immediately cast out, left alone to walk the wastes. Tracking raiders and bandits for food and shelter, he would fire from a distance, keen eyes and hearing giving him perfect shots. However, he proved too eager, and immediately ran towards the spoils. Most of the time they were all dead. But it only took one time.

A survivor, badly injured, hid behind a trailer, wielding a baseball bat, covered in wire. As soon as he ran past, the bandit swung, completely shattering Marcos weak spine. The bandit limped away, presumably dying not too far from the abandoned gas station.

Marco took it upon himself to nail his spine back together. Slowly and crudely, his radiated flesh knitted itself together over nails and belts. He has been repairing himself ever since.

Let me know what you think, haven't done a character sheet in a long, long time.
Not bad, nice to see a Ghoul. I chose the Independent path for Vegas because I feel that leaves the most room for expansion. If it was NCR winning, we'd just see a repeat of the Mojave incident where the Bear stretches itself too far. A Legion win and there's nothing left in the south. House would be isolationist. So with the Independent ending, we get the most variety with ties to the South. The NCR isn't beaten, it is just forced to move around the Mojave area instead of steamrolling it. And Vegas would still remain a good trade partner, given its resources and casinos. Just not under the NCR or Legion flags.

It also means we get to play with the Great Khans more, rather than them remaining the broken shell that they were.
 

Athol

New member
Sep 15, 2010
2,561
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Thoughts or opinions?

Name: Samuel or Sam (Formerly Marcus)
Species: Ghoul
Gender: Male
Age: 50

Appearance: Like any other ghoul he looks like hell; yellowish-green skin that has sloughed off in places, no nose, milky white eyes...breath that'd stun a deathclaw, and a voice like a cement mixer. He has retained some of his hair, though there is less and less of it as time goes on. In terms of clothing he always wears what become known as a merc 'troublemaker' outfit, as well as an old Prime Legionarie helmet and gloves to hide his radiation ravaged appearance.

Items:
[Weapons]
Machete Gladius (Left Hip), Combat Knife (Right Boot), Throwing Knives (x6 Worn Left to Right across the chest), Switchblade (Left Boot), Hunting Rifle [Extended Magazine] [Scope]
[Gear]
Binoculars, Duffel bag containing several bottles of irradiated water, various food stuffs and trade goods.

Perks:
[Legion Assault] His old training lets him effectively knock back opponent, thus giving his more room to manoeuvre in an up close fight.
[Melee Hacker] Years of conditioning means he attacks significantly faster with melee weapons.
[Unstoppable Force] Endless training has made enemies attempts to block attacks almost futile.
[Super Slam] He hits a lot harder than you'd expect
[Lead Belly] Being a ghoul means that radiations effects on him from contaminated food and water are limited at best.
[Rad Resistance] He can handle radiation at levels high enough to cause serious problems for normal humans.
[Rad Absorption] He actually absorbs any radiation surrounding him, dissipating it over time.
[Rad Man] The absorbed radiation can, given enough time actually heal some wounds.

Personality:
Despite the fact that he doesn't usually say much, since some people don't react well when the find out he's a ghoul, Samuel is actually fairly personable; willing to lend a hand if needed, or just chat. Although he used to be a bitter and ill-tempered man, he's learned to drop a lot of those old feelings (except in cases of betrayal...that is utterly unforgiveable).

History:
His early life is pretty much lost to him; all he knows is that he was born to a small tribe that was swallowed by the Legion while he was still very young. Growing up, as Marcus, under the harsh tutelage of the Legion; he differentiated himself from the other boys with his impressive endurance and a very good memory.

From that day he was groomed to be a scout, and on his eighteenth birthday was chosen as a Frumentarii by Caesar. In 2271, at the age of twenty he was sent west on a special mission to investigate the rumours of another power called the New California Republic, and if they proved to be substantiated, to investigate their strengths and weaknesses.

With that he shed all he had that could identify himself as Legion (save for a Mark of Caesar for when he returned), and set off into the savage, unconquered wastelands. Calling himself Samuel, he played the part of a wastelander looking for the chance of a better life in the NCR. Upon arriving in NCR territory he played himself off as just another courier, moving around the NCR running messages. Doing so allowed him to travel and observe, making note of what he thought would be important to the Legion.

This went on for months, then years, as there always seemed to be something new to discover. By late 2276 he found his way to the town of Dayglow, and figuring that the story of the radiation was made up to keep people away from something really important he pressed on. The travelling, while long and hot wasn't too difficult, but none the less he found that the more he pressed on the more fatigued he got. Regardless he kept pressing on, until he began to cough up blood...that was the last thing he remembered before passing out.

He awoke to find himself in Dayglow, weeks after he'd blacked out. He had been found by a group of ghouls returning from the Glow after some salvage work, and out of pity they hauled him back. Fortunately (or unfortunately depending on how you look at it), he found that the high levels of radiation that he'd been exposed to wasn't going to kill him, instead he found he'd become a ghoul. Disgusted at what had happened, and ashamed of what he saw as his failure he attempted to kill himself, only to be stopped by one of the men who had saved him (and who's house he'd woken up in). While he was healed from his suicide attempt Daniel, the man who'd saved him, told Marcus his story; of how he'd been trying to get into Vault 12 when the bombs fell, and of the struggles that he and the others had gone through, and how though all of that they'd never given up on life.

Over the course of weeks, as he healed and Daniel talked, he also heard rumours of the NCR clashing with the Legion. That news invigorated Marcus, and within a few days he was well enough to travel. Thanking Daniel and his friends (and making up a story about returning to Shady Sands to see his family), he set off East back into the Mojave to reconnect with his people and to give his report. The trip back was largely uneventful, and he arrived just in time to see the most impossible sight he could think of...The Legion losing the First Battle of Hoover Dam. Hearing the reports and seeing the sight of celebrating NCR troops it nearly crushed him, until he heard that the Legion had only fallen back across the Colorado River and had dug itself into Fortification Hill, intent on not going anywhere.

After some careful recon around some of the towns, he heard about the Legion outpost at Cottonwood Cove and made his way there. Upon arriving at the camp he retrieved his Mark from the secure spot he'd been carrying it, and declared who he was. When he presented Decanus Severus with his Mark, the Decanus told him to remove his face covering to see if Marcus was truly one of them, since Marcus had taken to covering himself completely after encountering much hostility in the NCR after his 'ghoulification'.

Upon seeing Marcus' condition, Decanus Severus immediately declared him 'unclean' and ordered the nearby Legionaries to kill him. Expecting a better welcome than that Marcus had set most of his gear down, and as a result was forced to abandon it to save his life. While he was able to lose the chasing Recruits easily, a Prime kept following him doggedly, intent on carrying out the Decanus' order. After about a half mile of being chased, Marcus was able break contact with the Prime long enough for him to ambush his pursuer with the only weapon he had left, the combat knife he kept in his boot. After a brief struggle he then took the Prime's helmet to replace the clothing he'd lost and the man's Gladius as it was a better weapon than what he had left.

Stung and enraged by the betrayal, he abandoned his old name (and the ties to the Legion it embodied to him) and wandered the wasteland, killing Legion when he could, and working as a tracker and mercenary to keep himself fed, as well as learning how to shoot. As the years past the rage began to fade, and he began to lighten up, realizing that the anger was only really hurting himself now, though that being said, there is still a LOT of resentment towards the Legion. Eventually he made his way out to the Wyoming Wasteland, setting up shop so to speak in Cheyton, working for hire to anybody who's either got the caps, or for the prospect of good salvage.
 

Soviet Heavy

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Jan 22, 2010
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VuvuZelaMan said:
I must say, the thread concept interests me. I'm not sure I'll be able to join, but I might be able to make a sheet in the next few days. Perhaps an explosives user, or a medic?
Entirely up to you. And if you can't join right away, don't worry. The RP will remain open so that players may come and go.
 

Ruedyn

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Jun 29, 2011
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-Name: Markus Brutus is his main alias, though he holds many others.

-Species: Human

-Gender: Male

-Age: 31

-Appearance:
He's more on the tall side, standing at around 6'2, and of is of hispanic heritage. Still, he's a bit more on the emaciated side despite looking very fit, and a bit on the pale side despite, making him look very unhealthy. He's also not very sane looking with his thousand yard stare and omnipresent smirk. Despite these things, he seems to keep himself clean, with short dark hair and minimal scruff on his chin. A noticeable feature he has is a scar reaching straight down from his left tear duct to his jaw.
His armor is a combat vest over a long sleeved black shirt, camo pants, and black tennis shoes with shin and knee guards. He usually wears an old brown fedora when traveling, kept in his large backpack when in civilization.

-Items:
three round scoped Hunting Rifle

33 .308 rounds

-Perks:
Educated
After the defeat of the legion, he was found by a group of raiders -that have since gone the way of most raider groups in NCR controlled areas- and was raised by the doctor who led them. He gained a fairly good education from him.

Hunter
Although 'Doc' Sam gave him an education, he didn't give away free food. So, he provided for himself, picking off any animals he found. He quickly found out the weakest spots on bighorners, brahmin, and the rest.

Silent Running
His group was a small one, and not exactly well armed. Hiding, and running, became important. He gained extra practice one his hunting trips.

Sniper
His group was a raider group, and he was one of their main hunters.

Animal Friend
As a hunter, he figured out how animals tick, and exploits that to get close.

-Personality:
Markus is a classic sociopath. A cunning manipulator, using glib remarks, threats, or other such means to get what he wants. He really doesn't care when he kills his fellow man, showing more emotion when killing animals, and even those are crocodile tears.
He believes that the Legion should have won, and holds many of their ideals to heart despite the fact he was frequently abused by legionnaires, and the fact they killed the rest of his tribe.

-History:
Markus was born to a different name, in a tribe that was soon to be crushed under the Legions heel. Mark believes that that was the greatest gift they gave him. Apparently, as a few Legionnaires were quick to remind him, his people were brought down within a week.

He was ritualistically abused for all his 9 years he spent training to be a future Legionnaire. He was a problem child, though, accused of several thefts, and although he committed 5 of the 6 of them, he was never truly caught. He actually got the closest thing to a friend he had both his hands removed. He was killed shortly after they realized how useless he was.

The Battle of Hoover Dam marked a significant event for the child, as he was freed from their control. He roamed the wastes with a small band of people that split off from the Last Legion, and wandered out of the Mojave. The group found themselves on hard times rather quickly, turns out grabbing exclusively weapons was a bad idea, and dropped the young Markus off at the nearest... well, they sort of just left him one morning.

Markus didn't hold this against them, though. He simply adopted a new name and moved on, finding a new bandit group that took him in for his ability to be young and lie to adults. He was given a meager education by the group, who quickly made the boy their mascot, and trained to fight alongside them when he became old enough.

He stuck with this group for awhile, till he was 26, before splitting off, and trying to join with the Last Legion. He was probably one of the better snipers around, and was one of the best hunters. He roamed with them for 4 years, before finally cutting ties and becoming a mercenary, taking odd jobs (usually murder), and making a name for himself. Still, he finds himself in a time of famine in his career, and is currently around Devil's Tower, intent on getting that treasure.

Criticisms welcome, might be extremely late here. Might've made this a clusterfuck.
 

Soviet Heavy

New member
Jan 22, 2010
12,210
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RuedyN said:
-Name: Markus Brutus is his main alias, though he holds many others.

-Species: Human

-Gender: Male

-Age: 31

-Appearance:
He's more on the tall side, standing at around 6'2, and of is of hispanic heritage. Still, he's a bit more on the emaciated side despite looking very fit, and a bit on the pale side despite, making him look very unhealthy. He's also not very sane looking with his thousand yard stare and omnipresent smirk. Despite these things, he seems to keep himself clean, with short dark hair and minimal scruff on his chin. A noticeable feature he has is a scar reaching straight down from his left tear duct to his jaw.
His armor is a combat vest over a long sleeved black shirt, camo pants, and black tennis shoes with shin and knee guards. He usually wears an old brown fedora when traveling, kept in his large backpack when in civilization.

-Items:
three round scoped Hunting Rifle

33 .308 rounds

-Perks:
Educated
After the defeat of the legion, he was found by a group of raiders -that have since gone the way of most raider groups in NCR controlled areas- and was raised by the doctor who led them. He gained a fairly good education from him.

Hunter
Although 'Doc' Sam gave him an education, he didn't give away free food. So, he provided for himself, picking off any animals he found. He quickly found out the weakest spots on bighorners, brahmin, and the rest.

Silent Running
His group was a small one, and not exactly well armed. Hiding, and running, became important. He gained extra practice one his hunting trips.

Sniper
His group was a raider group, and he was one of their main hunters.

Animal Friend
As a hunter, he figured out how animals tick, and exploits that to get close.

-Personality:
Markus is a classic sociopath. A cunning manipulator, using glib remarks, threats, or other such means to get what he wants. He really doesn't care when he kills his fellow man, showing more emotion when killing animals, and even those are crocodile tears.
He believes that the Legion should have won, and holds many of their ideals to heart despite the fact he was frequently abused by legionnaires, and the fact they killed the rest of his tribe.

-History:
Markus was born to a different name, in a tribe that was soon to be crushed under the Legions heel. Mark believes that that was the greatest gift they gave him. Apparently, as a few Legionnaires were quick to remind him, his people were brought down within a week.

He was ritualistically abused for all his 9 years he spent training to be a future Legionnaire. He was a problem child, though, accused of several thefts, and although he committed 5 of the 6 of them, he was never truly caught. He actually got the closest thing to a friend he had both his hands removed. He was killed shortly after they realized how useless he was.

The Battle of Hoover Dam marked a significant event for the child, as he was freed from their control. He roamed the wastes with a small band of people that split off from the Last Legion, and wandered out of the Mojave. The group found themselves on hard times rather quickly, turns out grabbing exclusively weapons was a bad idea, and dropped the young Markus off at the nearest... well, they sort of just left him one morning.

Markus didn't hold this against them, though. He simply adopted a new name and moved on, finding a new bandit group that took him in for his ability to be young and lie to adults. He was given a meager education by the group, who quickly made the boy their mascot, and trained to fight alongside them when he became old enough.

He stuck with this group for awhile, till he was 26, before splitting off, and trying to join with the Last Legion. He was probably one of the better snipers around, and was one of the best hunters. He roamed with them for 4 years, before finally cutting ties and becoming a mercenary, taking odd jobs (usually murder), and making a name for himself. Still, he finds himself in a time of famine in his career, and is currently around Devil's Tower, intent on getting that treasure.

Criticisms welcome, might be extremely late here. Might've made this a clusterfuck.
Late? Nah, it's only five thirty in the morning and i haven't gone to sleep yet. Sounds neat. I only added the Legion tonight anyways. You always seem to get the best ideas late at night when you're in a feverish haze. So I woke up and wrote it down. It's good to see that it is already being put to good use.
 

RobDaBank

New member
Nov 16, 2011
238
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Can we create a settlement in Wyoming to suport our characters back story? If so I have a good idea ;) will post tonight after work.
 

Anti-American Eagle

HAPPENING IMMINENT
Legacy
May 2, 2011
3,772
8
13
Country
Canada
Gender
Male
Character Sheet

Name: Martin Fairburne.
Species: Human - Near Prime Normal.
Race: Caucasian.
Gender: Male.
Age: Just turned 31.

Appearance: A six foot tall man with short (usually) well groomed brown hair. His skin has been tanned by desert life. His light blue eyes have been stuck in a thousand yard stare since he was nine, after a certain incident. He wears a suit of reinforced fire gecko leather armour (hooded and without pauldrons), with a golden gecko leather duster over it, he also wears a breathing mask and goggles for obvious reasons. Beyond that is a framed rucksack, two pistol holsters (flare gun in left holster and hunting revolver in right holster), a sheath for his machete, a sheath for his bowie knife, a bandolier, three ammo pouches, a black headband, fire gecko leather gloves (fingerless with steel backing), waterproofed steel toed fire gecko leather boots (with spurs of course), a compass (held inside an old wristwatch case, and worn as such), and a wannaminigo teeth necklace (with an old set of dogtags belonging to a pre-war ancestor in the center). He only shaves inside cities and tends to grow out his hair in the field, but would otherwise be clean shaven.

Strength: 6
Perception: 6 (See note for modifiers)
Endurance: 6
Charisma: 4
Intelligence: 7
Agility: 5
Luck: 8

Perception Note: -1 when wearing possibly obscuring eyewear (glasses, goggles, etc.). +1 when looking through a magnification device (binoculars, scopes, etc.).
-----------------------------------------------------------------------------------------------
Tagged Skills: Guns, Repair, and Survival.
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One in a Million - Lady luck is fickle, and the effects in his life are less subtle than most others.

Trigger Discipline - He was taught as a child that a single bullet can change the world, and as such that every bullet must count.
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Animal Friend - He's learned many things about animals. One of them is how to avoid fighting them, another is how to befriend certain ones.

Hunter - He spends most of his time in nature, his main two activities are exploring ruins and- can you guess?

Scrounger - He's learned that certain resources are rare in "nature" and need to be carefully conserved, thus requiring attention to detail when searching for them.

Sniper - His approach to problems of force tends to involve careful planning, patience, and range.

Survivalist - Things he was taught by his father, combined with things he's learned on his own.

Strong Back - Life in the wastes teaches a man how to move effectively in full kit.

Tribal Wisdom - His father taught him to respect the tribals and their ways, as well as understand them. This has served him well in life.

Walker Instinct - He's learned to watch for certain things and when to anticipate other things.

Weapon Handling - Life in the wastes teaches a man how to use his gear effectively.
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Gun Nut - During his years with the gun runners he learned a myriad of mechanical secrets involving firearms.

Hand Loader - This was his initial job with the gun runners, producing ammunition.

Junk Rounds - Certain tricks he was taught by the gun runners were adapted for life in the wasteland.

Jury Rigging - The gun runners definitely know how to care for their weapons.

Living Anatomy - Knowledge of Basic Human Anatomy is easily applied to Warfare of any kind.

Regular Maintenance - He knows how to care for his equipment.
-----------------------------------------------------------------------------------------------
Khan Trick - Something he learned by watching the Khans he worked with.

Ranger Takedown - He was taught things by his Father that he believed were needed for survival.
-----------------------------------------------------------------------------------------------

Equipment: Armour/Clothes/Gear (see appearance), the "Fairburne Rifle," a hunting revolver (six shot, match barrel, and no scope), a silenced .22 pistol, a flare gun, a broad machete, a bowie knife, a crowbar, a Swiss army knife, 10 12 gauge flares, 32 hollowpoint .22lr rounds, 60 .45-70 Gov't wildcat rounds, 120 .308 JSP wildcat rounds, a detachable bipod, a repair kit, a Geiger counter, a bible, a leather bound journal, a wallet (with his old ID papers), a refillable lighter, a flint and steel set, a Hip flask (filled with distilled oldlaw bourbon), trail rations, a medpack, a bedroll, a keyring, a refillable pen, a rope (32.5 ft.), a roll of duct tape, and a canteen (filled with purified water). In terms of currency he has a few hundred bottlecaps, a few legion coins, a couple hundred dollars in NCR money, and three white tail pelts.

Trail Rations - Jerked meat, hardtack, dried fruit, trail mix, bottles of purified water.
Enough for a week, and usually supplemented by whatever he catches.

Medpack - Cocktail stims, radaway, rad-x, cateye, anti-venoms, bitter drinks, healing poultices, snakebite tourniquets, basic medical supplies, etc.
Enough for a wasteland week, and if not there are doctors.

Fairburne Rifle - A semi-automatic rifle that fires .308 rounds. The magazine holds five rounds (but of course one is kept in the chamber), the sight is a loophole x20 scope, the barrel has a built in silencer, it has an angled foregrip, a bipod mount was built into the frame, and a brass catcher has been attached (to avoid having to look for shells after firing). The stock and grip were made from carbon fibers. Its appearance is essentially that of a DKS-501 sniper rifle with elements reminiscent of a De Lisle. It has various christian images engraved into it and has a golden gecko leather sling. It was originally a hunting rifle owned by Martin's father (and those who came before him) but since his passing it was upgraded substantially by Martin during his time with the gun runners. It has ship of Theseus syndrome by this point, considering how much of it has been replaced (if not all of it yet).

Personality: Tends to be concise in conversation and generally a lone wolf however he keeps the friends he makes close. He's a mercenary and likes money, however he likes to know the details of the job even more, and tends to turn them down if too many details are purposely withheld or it begins to look beyond the point of grey morality. He prefers life in the wilderness, but he prefers to heal his wounds in cities, and understand the value of trade. His religion is one of the many offshoots of Christianity that spread after the bombs dropped. Keen sense of law and justice. Because of his drifter lifestyle he carries everything he owns.

He's slowly lost his Salesman's instincts, during the past several years of Roughin' It as a Survivalist.

History: Born of an accident in the Boneyard, to a desert ranger and a follower of the apocalypse. His father had to retire from his life and become a city guard, and his mother became a... he can't even remember anymore. When he was nine he saw his father shot to death by his mother before she killed herself, apparently he cheated on her. He was taken in by an elderly gun runner who was friends with his father, and Martin joined the company a month later as an ammosmith. At seventeen he accidentally impregnated his girlfriend, causing him to panic and have himself transferred to Vegas, where he worked with weaponsmiths for another year. When he was eighteen, he was made salesman of a caravan, where he began his journey across known America, and eventually into the less charted areas such as Wyoming.

At twenty four his caravan was destroyed by raiders leaving him the only survivor. He brought as much of the haul as he could to its destination and then quit, deciding it was an omen and opportunity. He needed to see the world on his own, however for now Wyoming would suffice. He became a freelancer and journeyed through the wasteland living from job to job, hunt to hunt, ruin to ruin.

Martin's on great terms with the Khans, and has learned from them during his time working beside them. In regards to The Raider Alliance, Martin shoots raiders on sight, or atleast the ones who wander too close or see him. Martin has done jobs for both the Followers of the Apocalypse and the Brotherhood of Steel, and maintains good terms with both of them. Martin takes jobs from the Local Federation and generally gets along with them, he refuses however to participate in wars between the settlements (unless of course you count the time villagers were about to be executed by the victors of one such war and he stopped it). Slight Disdain towards the NCR, with a much higher amount towards the Legion.

If any of this isn't okay don't hesitate to let me know.
As always comments and criticisms are welcome.

Last "Major" Edit: 02(Tuesday)/04(April)/13(2013)
Last Maintenance Edit: 07(Sunday)/07(July)/13(2013) - Minor changes (Format, corrections, additions)
 

Soviet Heavy

New member
Jan 22, 2010
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PrinceOfShapeir said:
Soviet Heavy said:
EmperorZuma said:
PrinceOfShapeir said:
Interesting. So Covington headed north into Montana before swinging back south to Wyoming?
Uh...

Wow, oops.

Wrote Montana when I was thinking Wyoming. Fixed it.
No worries. They share a border so it wasn't too far out of the way.

RobDaBank said:
Can we create a settlement in Wyoming to suport our characters back story? If so I have a good idea ;) will post tonight after work.
Yes you can. I just put up the major settlements and points of interest. Most of it seems to be centered around the southern half of Wyoming, so more towns are welcome.
 

RobDaBank

New member
Nov 16, 2011
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Name: Kaiden

Species: Super Mutant

Gender: Male (Mentally)

Age: Not able to say

Appearance: A hulking green super mutant, he stands above humans, but some of his brother's are bigger and meaner. He travels the wastes wearing a cloak and hood and a scarf wrapped around his face. He does this to avoid being identified by mutant hunters when in the open. Underneath he wears tough combat boots, a pair of large, but stretched khaki trousers. His hands are wrapped in boxing tape.

Items: Extra boxing tape, a large water canteen and a pocket full of various meats. He carries a small leather satchel that is currently empty.

Perks: Slayer, Piercing Strike, Stonewall

Personality: Kaiden tries his best to avoid conflict and combat, he works to prove that super mutants can be good, if not better than the humans they once were. He is well skilled in unarmed fighting however. He prefers to not carry weapons to make him appear less threatening and therefore less likely to be attacked by many wastelanders. He is of higher than average intelligence and possesses great strength and somewhat impressive agility, however his charisma falls very short, along with his luck most of the time.

History: Kaiden doesn't remember much of his previous life, before the vats. He occaisionally gets flashbacks of an underground vault, or some kind of fortress, surrounded by men, all in uniform, but when he tries to focus on the uniform his head begins to hurt. All he fully remembers is the master's voice, guiding him and pushing him to do terrible things, things he never wanted to do. When the master was destroyed many of his mutants were left wandring aimlessly. Kaiden had decided enough was enough, threw down his weapons and went into hiding. Spending many years travelling from place to place, meeting other mutants, watching them get killed by hunters or give in to madness he finally found a safe place in Wyoming. He has only been here a few years, with the other mutants of Redstone Camping Ground.

Redstone Camping Ground: A safe haven for peaceful mutants located on a hillside. It has several trailers the mutants use for housing, with lookout posts on top. There is a small shack where Mayor Kain lives. The settlements main source of trade ate their dogs, bred and trained to be the most obedient killing machines around. The settlement has around 30 super mutants/nightkin and many dogs that roam free.
 

Soviet Heavy

New member
Jan 22, 2010
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Charity Case said:
Name: Victoria "Vicky" McGee

Species: Human (Caucasian)

Gender: Female

Age: 24 Years old

Appearance: Just because you're a professional Undertaker doesn't mean that you have to wear the suit and the top hat and the jacket and the vest and such. Just because you're a professional Undertaker, it doesn't mean that you have to keep it Pre-War old school, at least that's what Victoria figured when she got dressed for the first day, way back when.

Looking at her now, she still had the same sense of style as she did when she was 18 and impressionable. Black. That was the color of her uniform. Black Dress, Black Veiled Bonnet, Black Boots. Each of those was careful selected by her to be not only formal enough to withstand a mourner's scrutiny but it would allow her to move unhindered... plus it looked rather fetching against the paleness of her skin, her luminous black hair and her hazel and gold flected eyes.

Now don't you go off and think that this little lass doesn't have a few fashion quirks of her own though. For one, she always carries and umbrella, a black one with a crimson red interior lining. Utilitarianism being what it is, she finds that this is the best way to keep the sun off her skin. Finally there's those wings... no not real wings, but the kind that you strap on like a back pack. She made them herself too, out of feathers of the crows she used to shoot for target practice.


Items: Black Pre-War Formal Dress. Black Pre-War Bonnet with Black Veil. Black Shade Umbrella with Deep Red lining. Black Crow Feather strap on wings.

.50 MG Anti Materiel Rifle with assorted ammunition. Silenced Hunting Rifle. Silenced SIG-Sauer 12.7mm Handgun, Ripper

Pack Brahmin (Named after her Uncle Shifty). Measuring Tape. A few bottles of Purified Water. Cooking Ingredients. Bed Roll.

Perks (Personality oriented preferably): Black Widow, Cherchez la Femme, Terifying Presence, Living Anatomy

Personality: For a girl born with a silver spoon in her mouth, Victoria didn't exactly turn out the way her parents, Christine "Chrissy" McGee and Friedfrich von Nuka (Yes, THAT Nuka), expected or even wanted her to turn out. For one, they had expected her to take on her Father's business and control the flow of Nuka Cola on the West Coast not take on the position of MidWestern Undertaker for her Mother's family business. But that's what happens when you raise a girl in a gilded cage. Soon enough she rebels and runs off to do her own thing.

This is how Vicky's handled most things in her life. What she wants, she goes for and usually gets. She's determined and focused on the things that interest her. And what is it that interests her? Well people. People interest her. She usually gives them the prim and proper Nuka Heiress Treatment first to see how they'll react and send the ass lickers packing.

If a person manages to make it through her gauntlet of etiquette and manners and useless knowledge, they'll find that under the black clothing and well groomed facade that she puts up, she's just like you and I. She's curious about how the world outside the walls that she was trapped in for most of her life works. She's eager to find people that challenge her and show her things that she never realized existed. Most of all, she just wants people to treat her based on who she is, not who her family is.

History: As long as Vicky could remember, she's always wanted to be like her Uncle Shifty and be an Undertaker. As a child, she was raised on story about his adventures back East in the D.C. Wastes with the Barry, Frank, Lucy and Marlon. Little did she know what being an Undertaker actually entailed.

And so, when she was of the proper age, she approached Smitty McGee, the McGee Patriarch at the time, and asked if he could teach her all there was to know about being an Undertaker, which she figured meant meeting the sick and dying and arranging for their last rights. Meeting people, even though they weren't going to be around all that much longer, was right up her alley... that and getting away from her parents.

What she didn't know and few in the world know is that the Undertakers also use their position of trust within the Wasteland community as way to get close to the people that they've been hired to kill. I mean, why else would an Undertaker have to practice their marksmanship and practice staying inconspicuous?

Anyhow. with Vicky's mom's retirement a few weeks ago, we find our new Neighborhood Undertaker coming into Wyoming with her beloved umbrella protecting her from the sun and her trusty Brahmin, Shifty, by her side.

Here's the basics. I'll add more as we go along.

(1) Edited with additional details.
Problem: Nuka Cola was invented before the Great War. So Vicky here would be over 200 years old to be the heir to the Nuka Cola franchise, and I find it hard to believe that there are still factories pumping the stuff out in the wasteland.
 

JokerboyJordan

New member
Sep 6, 2009
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Name: Vincent Hastings

Species: Human

Gender: Male

Age: 27

Appearance: Standing an unusually tall(by wasteland standards) 6', Vincent has a mass of unkempt black hair waster-style, as well as emerald coloured eyes that have become dulled over time by his constant chem use. Fortunately his body is just as well formed as before he became addicted, even more so in fact due to needing to be in good shape to survive in his line of work. He wears a set of dark coloured fatigues with laced boots and leather reinforcements on the knee. On top he wear a form fitting, sleeveless Assassin Suit with a high collar and fingerless leather gloves.

Equipment: His modified Assassin suit which he scored in a job from a particularly crazy client, who claimed to have escaped from a facility run by brains in jars. Needless to say, Vincent gladly accepted the suit as a form of payment, before deciding to pop a bullet in the man's crazed brain purely to ensure the safety of others. It has some onboard computer system which used to deploy Med-X and Stimpaks in situations it sensed were dire, but after some tinkering down at Miguel's, he was able to rig it to dispense Turbo and Slasher on his command.

His main weapon consists of his Mantis Gauntlet, allows he carries Machete for backup and clearing brush, Silenced .22 pistol for when long range encounters are unavoidable, and a Flare Gun for utility as both a signal and an incendiary device.

Due to his addiction he carries large amounts of Turbo as well as it's components, in order to brew it when necessary. He has a small supply of Bleak Venom, and miscellaneous alcohol including a few Atomic Cocktails to keep him awake at night.
Some purified water, fresh apples and Binoculars round out his gear.

Perks: Day Tripper, Chemist, Fast Times:- As a result of his copious usage of Turbo (amongst other chems), his constant exposure has granted him the ability to significantly prolong their effects.

Ninja- He likes to sneak up on his prey, which coupled with his constant use of Turbo in battle, renders him practically a blur in close quarters combat.

Fight the Power- Vincent despises authority, this extends to the majority regimes that try/have tried to take control of the region.

Mister Sandman- You really don't want to know...

Personality: Vincent is a ruthless kinda guy. Being a Chem addict doesn't make him a particularly fun guy to hang around with when he hasn't had his fix, but over the years he has kinda got used to most of the withdrawal symptoms, besides the feeling of sheer sluggishness off Turbo. He's a talk fast, live fast guy, not caring about the consequences of his actions even after he's done them. A social drinker, alcohol also takes the edge off when he's trying to go to sleep, and so he always carries some around. Aside from the obvious chem habit, his other principle weakness, is hookers. He's been known to spend a large amount of money on a single whore, only to wake up strapped to a bed in some ruined shit-hole of a town, his wallet missing, with a Fisto Protectron patrolling not too far away. Not stupid, he's learned a moderate amount of Medicine over the years as he's had to make his chems as well as patch himself up numerous times.

History: Vince was born in Freeside, and like many others in this crapsack world it was into a rather poor family. His mother was a whore who worked for the Atomic Wrangler, she never could quite work out who exactly his father was, but she really didn't find the time to care, having to provide for a crying baby as a prostitute was always quite hard you see. He was brought up with other in his neighbourhoods, chasing Giant Rats around the Old Mormon Fort, shooting Pulse Guns at girls, ahhh... those were the days. But he was always a little bit too rough for the rest of the children, ending up getting into a lot of fights, and in Freeside, there were no rules to fighting. On one occasion, using a broken bottle, he managed to cut a gash in poor Timmy Neusbaum's arm so deep he cried for nearly a weeks, even after he got it cleaned up by the Followers of the Apocalypse. Vincent just shrugged, figuring that it was the other guy's fault that he hadn't fought hard enough.

As a teen, it was by then that he tasted his first dose of Jet. Eager to get more, he sold his services as a local to any tourists who visited Freeside/New Vegas, but due to the increased instability after the region's procured Independence, he was simply overwhelmed by the other. more renowned mercenaries that people had to choose from. Desperate for his next fix, he did the only thing he could think of and stole his mother's savings, before using them to buy some Leather Armour and a .22. Robbery became his job, but the money was to inconsistent, and people would often see how uncomfortable the gun looked in his hand.

At 17, a man called Damon Lewis rode in on a motorcycle, before going on a spending spree down at the Atomic Wrangler. When the man was drunk enough to answer a random teenager's questions, he told Vincent that he was a successful Merc, and had just taken down an entire Raider operation east of New Vegas, up towards Wyoming. After a degree of persuasion, Damon agreed to be Vince's mentor so long as he could see his mother 3 times a week, to which he agreed.

It soon became apparent to Damon that Vince just wasn't that great with a pistol, and it was only after seeing him tackle a wandering Lakelurk and beat it do death with his bare hands that they realised his aptitude was for Unarmed combat. Cobbling together a Bladed Gauntlet, he took Vince with him on a job to exterminate a group of Fiends who had made camp at Horowitz farmstead. Visibly scared at the prospect of sprinting into a fight with a group of drugged up Fiends with semi-automatics, Vince was only too eager to accept the Turbo offered by Damon. He told him it would "help even the odds" and would make him "as deadly as a motherfucking Deathclaw". The pair, both jumped up on Chems, assaulted the farm, Vincent sprinting ahead as Damon popped shots at any raiders who tried to come out of cover. Vince's eyes saw all, as the bullets seemed to pass by him in slow motion, he saw the trails they left as the dissipated the air. His new reflexes were more than enough to take on the drug addled Fiends, as he cut them to ribbons before they could move a finger. However, in the midst of the firefight, Damon had been shot in the back of the head by a lone Fiend. The effects of his Turbo dimming, Vincent sprinted into the punk, delivering a bladed uppercut straight to his mandible.
As he returned home, Damon's client had considered the job accomplished, and paid Vince the caps regardless, not caring for the fate of the merc.

Fast forward 10 years, and Vincent has become an accomplished mercenary in his own right, carving out a niche for himself in Cheyton, where he is well known to the local populace as the "Red-Eyed Reaper", owing to his bloodshot eyes and the bloodied scythe strapped to his wrist that he uses to slice up the opposition.

There's probably a lot wrong with it. But I couldn't help but insert a few references to NV in there. Tell me if there's anything I can improve on :)
 

FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
15,485
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Charity Case said:
Soviet Heavy said:
Here, lemme help. I think I can solve this one.

It is a matter of fact that he's semi-basing this on some of the stuff from my RP in terms of background and stuff. My thinking is that he change it so that this Von Nuka is a fella that re-activated a factory in order to sell the product. The reason I see this working is because I made use of an NPC in my RP called Emerson Estabahn who bought, repaired, and started running the Capital Wasteland factory. Among the other snippets of interesting data involving it, there is one point of interest in that he was trying to make a deal with someone for a Nuka Cola Quartz recipe and so on. We could use this.
 

EmperorZuma

New member
Jul 16, 2009
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FalloutJack said:
How can a factory in the east coast be in contact with people in the western great plains? This seems to raise too many questions that need to be satisfied, and any background information about this would need to be put here, as we don't know how many have read Wild Wasteland.
 

FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
15,485
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0
EmperorZuma said:
FalloutJack said:
How can a factory in the east coast be in contact with people in the western great plains? This seems to raise too many questions that need to be satisfied, and any background information about this would need to be put here, as we don't know how many have read Wild Wasteland.
Well, I believe Mojave Express knows a few good men...

Charity Case said:
Soviet Heavy said:
FalloutJack said:
AND A HALF
I wasn't planning on her being an Heiress of the original Nuka Cola company. Rather, like Jack had mentioned, I was thinking that her dad had reactivated an old Nuka plant and was selling the stuff.

Edit: For the sake of simplicity... I will remove the Nuka Cola Heiress part from her background. Not trying to cause a stir over this, just trying to come up with something good.
...but the matter seems to have settled itself.
 

Souplex

Souplex Killsplosion Awesomegasm
Jul 29, 2008
10,308
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I would like to reserve a spot, but I don't have time to make a character at the moment.
I have a couple outlined though, the one I plan on using is an NCR Ranger who was assigned to scout for new territories.