Fallout With Skyrim's Leveling System

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Soviet Heavy

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I recently went back to playing New Vegas after taking a break from Skyrim. While there is nothing at all wrong with the way you level up in Fallout, the contrast between the two leveling systems made me wonder what a hybrid would look like.

How well do you think the Skyrim leveling system would transition into Fallout?
 

madwarper

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Mar 17, 2011
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Soviet Heavy said:
the contrast between the two leveling systems made me wonder what a hybrid would look like.
Rune Factory.

Kills = Character level Exp. Gaining Character levels affects over all HP/RP.
Using Skills = Skill level Exp. Gaining Skill levels makes those skills more effective and immediately raises the governing Stat slightly.


You don't have to wait for your character to level to improve skills, they happen just by using the skill.
You don't have to micro manage (ie. play a spreadsheet) your skills to make sure you're not wasting any stat increases when your character levels.
 

everythingbeeps

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Yeah, I'd rather have had Skyrim with Fallout's leveling system.

Skyrim was too uneven. Too easily exploitable in some places, and too difficult to level in others.
 

Erttheking

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Eh, it's really a preference when it comes down to it. Personally I think both games should just stick with their respective systems. Fallout wouldn't handle the TES system that well and vice versa.
 

TimeLord

For the Emperor!
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One of the things I hate about Skyrim (it's a small list mind) is the levelling system it employs. It relies heavily on you choosing your way of playing and sticking to it so you can raise your levels by doing what is natural. e.g. I am an sneaky Archer thief who likes his healing magic and the occasional one handed weapon for hairy moments. But if you try to be too broad with your skills then none of them get concentrated on and while you may still level up, you don't gain any experiance in one speciality enough to make a difference.

Basically I mean that you can end up in one of two situations;

Lv50, 75 Archery, 75 Restoration magic, 75 One hand
vs
The appropriately levelled enemy for you lv50 backside.
Or

Lv50 40 one hand, 40 two hand, 40 archery, 40 destruction magic, 40 smithing, 40 block
vs
The appropriately levelled enemy for you lv50 backside.
[footnote]All values are made up entirely on the spot[/footnote]

In situation one you are a-ok because your high level, high damage archery let's you pick off the enemy with little or no trouble.
In situation two you are completely boned since none of your skill to damage ratios compete reasonably with the enemy your facing. Basically the game is punishing you for being prepared for any situation.

In Fallout I could just run around the underground stations picking off ghouls to power raise my levels to pop my points wherever I wanted to take on the big challenges.

At least that's how I see it :)
 

Gammayun

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Aug 23, 2011
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I do like the levelling system in skyrim, but I think the fallout levelling system suits it better, but I wouldn?t mind a few tweaks here and there. Anyway after 3 great games in a row(i haven?t played the previous ones) I have trust in Todd Howard and his teams decisions.
 

DustyDrB

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Jan 19, 2010
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Eek. I actually don't like Skyrim's leveling system. I'm just a fan of the good old fashion XP system. No XP for completing quests is kind of a bummer. You can get a lot of points in New Vegas without actually killing anything. You can do that in Skyrim, but you do it by abusing the system (Selling items one at a time rather than in bulk. Making 1000 iron daggers. Find someone who doesn't move and sneak behind them forever. And so on).
 

evilneko

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Jun 16, 2011
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I'd give some non-combat stuff the level-on-use system, like lockpicking, but overall I'd keep the traditional system in place.

Another alternative I can think of would have all skills level-on-use, but not having that affect character level. Then have the traditional system on top of it.
 

triggrhappy94

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I really prefer the difference. It keeps the games sepperate; without it I'd have almost nothing to point to, to show the difference between the serieses.
 
Jun 11, 2008
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Well aside from they are different games and it is nice to have different system I know from reading over the thread that I am far from alone in this that TES levelling systems are abysmal. They work in an immersive view of the game(to a degree) but it would still work XP system. I can't wait for the sequel to Oblivion XP when I get around to making a new char.
 

SoranMBane

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I'm not sure. Some of the skills in Fallout, like Science and Speech, don't really lend themselves to being practiced all that well. To make the system work, the functions of those skills would have to be drastically expanded, which would actually be pretty great regardless of the leveling system in place, or they'd have to be merged with some other skills, which is an idea I'm not fond of because it cuts down on skill customization. I don't think I want to see the Fallout system changed all that much, though; both series' systems are valid and have their own perks and drawbacks that make each one distinct. I wouldn't mind seeing Skyrim's ability to save perk choices for later added to the Fallouts, so you're never in a position where you're forced to take a perk don't want. While we're at it, maybe even add the ability to save skill points for later, which would be great for giving new players a chance to figure out which skills they like using before they have to make any choices about where to put their points.

Anyway, Fallout: New Vegas already has the special perks that you can only get by performing specific actions, like the "Bug Stomper" perk that you get for killing mutated insects. Maybe just add more perks like those? It would add some element of the Elder Scrolls system, the beauty of which is the fact that you get better certain things by actually practicing them, without getting in the way of what's already in place.