'Fancy' turn based RPGs?

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Kopikatsu

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I really feel like playing one, but I don't know of any that I haven't completely beaten. By 'fancy', I mean there are often battles with specific gimmicks. For example, the Trigger Commands in FFX (Ordering the airship to move closer or fall back and unleash to barrage of missiles on Evrae) or Reaction Commands in Lost Odyssey (Charging up a crane by attacking it with a magitech rifle so that it'll stun the boss).

So...anyone know of any?
 

Terratina.

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May 24, 2012
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I think Resonance of Fate might be up your street. It has a very fancy turn-based battle system.
 

krazykidd

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Terratina. said:
I think Resonance of Fate might be up your street. It has a very fancy turn-based battle system.
Ninja'd. I came here to say this . This game is so fancy i couldn't get past chapter 4 . I maybe be a fancy retard.

Edit: *looks at my avatar* Duh i forgot legend of legaia and to a lesser extend , legaia 2 . You use the directional buttons to input your attack . It's a really good game , and one of my favorites . The difficulty curb is good , although the graphics are a bit rough on the eyes . But everyone knows graphics aren't important.
 

PedroSteckecilo

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Paper Mario: The Thousand Year Door is packed to the brim with pretty damn excellent "Gimmicks" like the Audience and the fact that every major ability has its own "mini-game". What makes it really great is every so often the game does some crazy fun things with its gimmicks like when a boss literally breaking the fourth wall forcing you to fight in the stands of the play you're performing in... yeah... or having a heavily biased audience in certain battles...

I'd really have trouble thinking of a game that does Turn Based RPG Gameplay better than Paper Mario: The Thousand Year Door... the story itself isn't the greatest thing ever... but it is a HILARIOUS storyline.

I'd also recommend the Mario & Luigi RPG's for the GBA and DS, they aren't as mind blowingly great as Paper Mario: The Thousand Year Door, but they are really, really fun.
 

Kopikatsu

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Terratina. said:
I think Resonance of Fate might be up your street. It has a very fancy turn-based battle system.
I really liked Resonance of Fate/End of Eternity, but it's still not really so much what I was talking about.

Sir Christopher McFarlane said:
Does radiant Historia's grid qualify?

Minor spoilers:

The timing in the Mario RPGs, or Legend of Dragoon (I wouldn't advise that last one there).
That game actually looks interesting, but not really what I meant. Why wouldn't you advise Legend of Dragoon, though? I liked that game.

I can sorta tell by the responses that I must have explained it poorly. Like, let me use this video to illustrate this better; Basically the beginning to 7~ minutes in, where he attacks the canister and causes an explosion. Not the best example, but the only one I can find. Basically, events that are scripted into major fights but aren't present in the battle system for most of the game.

However, I will say that The Last Remnant's combat is close enough to what I'm talking about all the time, because your skills are semi-randomized, with unique abilities (basically limit breaks) popping up when needed. The siege on the Six Bases was one of the greatest moments in gaming for me, just because of how they handled the battle system for that section.
 
Jan 1, 2013
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I couldn't care about the story enough to continue pushing forward in that game. I strongly dislike the timing aspect of attacking in that game. It made battles painful to sit through.
Now that I know what you mean, I really can't think of a game like that. Usually RPG battles reuse assets to much to have these one-of-a-kind events.
Anyway, go play Radiant Historia. It's pretty good.

Edit: You know, Final Fantasy VII Crisis Core has Limit Breaks that randomly appear from time to time and you have no say when. Is that good enough?
 

Kopikatsu

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Sir Christopher McFarlane said:
Edit: You know, Final Fantasy VII Crisis Core has Limit Breaks that randomly appear from time to time and you have no say when. Is that good enough?
's not really what I meant. But I've beaten CC.

Ghostwise said:
Tales of Vesperia. More of a real time turn based but it requires constant button presses and what have you. Absolutely fantastic stuff on the battle system. Can't wait for Xillia. Xenogears also has kick ass combat. Old School all the way!
Beaten ToV multiple times. Great game. Amazing game. One of the best RPGs ever.
 

roushutsu

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Eternal Sonata's got an interesting combat system. You can attack and guard, later be able to counter attack, but guarding and countering are treated like quick time events and you've got to be able to nail them down or else you'll struggle in combat. Characters have different light and dark based attacks, and you perform them depending on the battle field. If you're in shade or if it's night time, you can only do dark attacks, and vice versa. Each area switches it up, so your attacks become nice and varied. As you attack more and more, you build up what's called Echoes, and the more you build up the more powerful your special attacks become, and later you can chain them between your party members.
 

BM19

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Eh... Most of the ones I would have suggested are already here.

But I'd also recommend Persona 3 & 4; there's some fancy-ish stuff in there, like balancing your social life (which gives you buffs in battle and access to more abilities) and the combat missions, which advance the plot. There's also some neat sequences where the enemies you're facing have their abilities and weaknesses as personifications of the characters they're based on.

... Also, it's just a good game and I use every opportunity to try to get other people to play it.
 

rasputin0009

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Far-reaching, but maybe the Fire Emblem games. It's strategy gameplay can be explained as simple as rock-paper-scissors chess, but it's got a lot of micromanaging to dive into too if you want. The characters are super cheesy, but you can kill them off in-game if they get too annoying. As for gimmicks, it's hard to think of any big ones since they all stick to the same core gameplay.
 

Kopikatsu

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I'm just going to go ahead and say that I've actually played and beaten every game mentioned so far except for Radiant Historia. Really, this is just telling me that I need to get a life.
 

wintercoat

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Kopikatsu said:
I'm just going to go ahead and say that I've actually played and beaten every game mentioned so far except for Radiant Historia. Really, this is just telling me that I need to get a life.
Nah, it just means that you have really good taste in games. :D

Also, it means you need to play Radiant Historia. Like, now.



I...honestly can't think of any game that uses scripted events like that in combat in more than just one or two fights. Hell, I'm having trouble thinking of games that use it at all...
 

deathbydeath

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The original Fallouts are fancy and turn-based. (the fuck do you mean by 'fancy', that's so friggin' obscure)
 
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Kopikatsu said:
I'm just going to go ahead and say that I've actually played and beaten every game mentioned so far except for Radiant Historia. Really, this is just telling me that I need to get a life.
It's actually telling you that you must play Radiant Historia now, then get a life later. I think you won't get much of what you want. Not many RPGs probably want to use something in battle only once.
Final Fantasy IX does have some scripted events on special battles like those you showed on Final Fantasy X, but you've probably beaten it dozens of times. Final Fantasy Tactics also does that. In some battles you need to operate something, like a gate in the middle of the battle field.