Far Cry 1 & 2 - Did people hate the mutants that bad?

CyberAkuma

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Nov 27, 2007
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Judging by the biggest complaints from the fans and from the largest fan requirements about Far Cry 2; many people seem to oddly agree that the mutans had to go away.

Even the developers of Far Cry 2 promised dearly; and I quote: "There are no fucking mutants in this game" [http://www.videogaming247.com/2008/07/11/far-cry-2-dev-there-are-no-fucking-mutants-in-this-game/]

Having played Far Cry 2 for almost a week now, I can say even though the game has no mutants the game has some other major annoying issues that greatly outweight mutants in the first game.
Namely - God forbid - constantly respawning enemies.

Everytime you drive past a guard post in the game, the enemies will make sure to be as pesky as possibly to shoot down your veichle so that it breaks apart and then shoot you down.
This is even more annoying by the fact that the enemies will follow you for rediculous distances to shoot you down, and it's made even worse during the 2nd Act of the game when patroling jeeps have grenade launchers attached to them.

Everytime you get to a guard point, you have to stop your veichle, get out, scout the area, kill every guard and THEN you can move on - even if you already killed every enemy on that are 3 minutes ago! This wouldn't be much of a problem during the game unless you actually were in a hurry trying to catch a convoy of veichles constantly moving on the map neither would it be a problem if you didn't have to save the precious ammo you had - but unfourtunetly it happends very often, specially in the beginning of the game that you're running low on ammo.

Spending precious time and ammo on every darned guardstation is incredibly frustrating.

Far Cry 2 has lots of other issues (enemies can take a rediculous ammounts of bullest before biting the dust) but I am willing to not care for those fault, but if you ask me, I would have gladly chosen the Mutans over respawning enemy guard posts...
 

varulfic

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Jul 12, 2008
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Your point? I don't get it. Why choose? It's not like the developers had some annoying feature quota, they didn't have a meeting that went "Okay, we need something annoying to replace the mutants... how about constantly respawning enemies?". The two issues are completely seperate. Now it was a while since I played Far Cry 1, but as I recall, the mutants sucked and so obviously they had to go.
 

JakubK666

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Jan 1, 2008
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Yeah.I wish there was a cheat to increase the respawn times by like 30 minutes.The game is just begging for the smart-life-simulator S.T.A.L.K.E.R. had. IE: Enemies will travel the world around and eventually resettle in buildings you have cleared(since buildings are good hideouts) but won't just directly respawn there.
 

wewontdie11

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May 28, 2008
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I think I'm the only person in the world that actually had fun messing about with the predator powers and online predator game mode in the entire universe. Fair enough it was bloody far fetched and didn't make too much sense but I thought the ridiculous speed and strength were fun to mess about with.
 

ElephantGuts

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Jul 9, 2008
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I didn't play Far Cry 1 but the whole mutants thing is one of the reasons, I prefer more realistic games and I'm much happier with the way Far Cry 2 went. And about the problems you mentioned, those two (the guard posts and patrols everywhere and enemies not dying when they really should) are the only two problems I can think of. Well, besides completely retarded AI for the animals, but that doesn't matter so much.
 

Cheshire Cat

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Sep 26, 2008
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Whilst I haven't played FarCry 2 yet, I have to admit that whilst the Trigens were annoying (bloody monkey ones hurt way too much when they hit you) I actually didn't mind having Trigens in FarCry that much, I simply saw it as a b-movie style game, so it had cheesy monsters in it for the end portion.

FarCry 2 I shall be buying on PC, so it'll be every easy to just find a slower respawn time patch :-D
To be honest I refuse to even think about the console releases of it, because as far as I'm concerned FPS's belong on PC and only on PC. The consolised versions of FarCry 1 were so bad compared to the proper PC one.
 

Mariena

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Sep 25, 2008
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Far Cry 2 sucked me in once I loaded it up. Interesting intro, *awesome* scenery, textures, weather effects, graphics, environment.. etc. It's pretty cool how strong wind can spread the fire into the direction it's blowing.. particles, physics.. It's all really cool. The AI *can* behave realistically, too. Unfortunately they suffer from the All Seeing Eye syndrome (most obvious example is the mortar guy along the pipelines.. urgh) where they know where you are, everywhere, through everything.

I can deal with that.

What I can't deal with is the utmost boredom that is the repetition of the game. I feel like playing a single player MMORPG. Pick up mission, drive a godforsaken long way to the objective while encountering 5 guardposts along the way, and probably a good amount of jeeps with light machineguns, .50 machineguns and grenade launchers. Reach objective, blow 1 item up, or kill 1 guy, then drive all the way back to the start point while going through the same guardposts which have respawned within 2 minutes since you last visited them, blow up more jeeps and then finally arrive at your quest-person who will give you nothing but "Yeah. Okay. That was cool. Thanks." and a "Reputation increased!".

*gasps for air*

No. That is BORING and tedious. I care not about safehouses because checkpoint saving is for consoles (quick save ftw), picking up every damn diamond and golden AK and whatever. Also, just unlock the weapons by completing main missions. Why the hell must I do SEPERATE missions to unlock more weapons that are all the same (Go here, blow up convoy, yay)?

I thought Stalker's spawn rate was bad, but this one beat it by a large margin.
 

ElArabDeMagnifico

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Dec 20, 2007
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Richard Groovy Pants post=9.75281.862320 said:
Mutants doesn't fit in the Farcry universe sorry but they don't.
Really?

I mean, the first game had mutants, then the ubisoft knock-offs had mutants and you had mutant powers. Far Cry just seemed to be all about the mutants, and Far Cry 2's name seems to only serve for name recognition.

A lot of people also seem to fail to grasp that the game would be immensly boring without the guard posts. Plus, if you don't want to deal with them, you can just take a different route, and no I don't mean different "road" - there are tons of ways to avoid guard posts, they are just a little more convoluted.
 

Mariena

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Sep 25, 2008
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Mr. Nucking Futz said:
Mariena said:
Far Cry 2 sucked me in once I loaded it up. Interesting intro, *awesome* scenery, textures, weather effects, graphics, environment.. etc. It's pretty cool how strong wind can spread the fire into the direction it's blowing.. particles, physics.. It's all really cool. The AI *can* behave realistically, too. Unfortunately they suffer from the All Seeing Eye syndrome (most obvious example is the mortar guy along the pipelines.. urgh) where they know where you are, everywhere, through everything.

I can deal with that.

What I can't deal with is the utmost boredom that is the repetition of the game. I feel like playing a single player MMORPG. Pick up mission, drive a godforsaken long way to the objective while encountering 5 guardposts along the way, and probably a good amount of jeeps with light machineguns, .50 machineguns and grenade launchers. Reach objective, blow 1 item up, or kill 1 guy, then drive all the way back to the start point while going through the same guardposts which have respawned within 2 minutes since you last visited them, blow up more jeeps and then finally arrive at your quest-person who will give you nothing but "Yeah. Okay. That was cool. Thanks." and a "Reputation increased!".

*gasps for air*

No. That is BORING and tedious. I care not about safehouses because checkpoint saving is for consoles (quick save ftw), picking up every damn diamond and golden AK and whatever. Also, just unlock the weapons by completing main missions. Why the hell must I do SEPERATE missions to unlock more weapons that are all the same (Go here, blow up convoy, yay)?

I thought Stalker's spawn rate was bad, but this one beat it by a large margin.
you are aware that your safe houses can be used for storing weapons and ammo ( quick save is boriing )
I am well aware of that, but everytime I'm done with a mission I come across an arms dealer anyway. Quick visit to the armory, take fresh weapons and new ammo and I'm on my way again. The armory is a cool idea though, I like that. Instead of selecting weapons from a menu, you pick em up from a wall.

Also, quick save is boring? How can that be boring?

In any case, it's way more secure than safe house checkpoint-console saving. Yes, I know, it 'forces' you to be more careful, but at least I can *take* risks with quick save. I can save before I alt tab (in risk of crashing the game), I can save before I take a silly leap of faith to reach some obscure place I'll probably fail reaching and die a horrible death.. I can save before *something very risky here, which outcome is unknown and risk losing half an hour or more of progress*..

Considering the game doesn't even have an auto-save function, I'd say quick save is a very helpful function.

ElArabDeMagnifico said:
Richard Groovy Pants post=9.75281.862320 said:
Mutants doesn't fit in the Farcry universe sorry but they don't.
Really?

I mean, the first game had mutants, then the ubisoft knock-offs had mutants and you had mutant powers. Far Cry just seemed to be all about the mutants, and Far Cry 2's name seems to only serve for name recognition.
Seems so! Crytek wasn't even involved in the production of FC2..
 

Perl

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Oct 28, 2008
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CyberAkuma said:
Judging by the biggest complaints from the fans and from the largest fan requirements about Far Cry 2; many people seem to oddly agree that the mutans had to go away.

Even the developers of Far Cry 2 promised dearly; and I quote: "There are no fucking mutants in this game" [http://www.videogaming247.com/2008/07/11/far-cry-2-dev-there-are-no-fucking-mutants-in-this-game/]

Having played Far Cry 2 for almost a week now, I can say even though the game has no mutants the game has some other major annoying issues that greatly outweight mutants in the first game.
Namely - God forbid - constantly respawning enemies.

Everytime you drive past a guard post in the game, the enemies will make sure to be as pesky as possibly to shoot down your veichle so that it breaks apart and then shoot you down.
This is even more annoying by the fact that the enemies will follow you for rediculous distances to shoot you down, and it's made even worse during the 2nd Act of the game when patroling jeeps have grenade launchers attached to them.

Everytime you get to a guard point, you have to stop your veichle, get out, scout the area, kill every guard and THEN you can move on - even if you already killed every enemy on that are 3 minutes ago! This wouldn't be much of a problem during the game unless you actually were in a hurry trying to catch a convoy of veichles constantly moving on the map neither would it be a problem if you didn't have to save the precious ammo you had - but unfourtunetly it happends very often, specially in the beginning of the game that you're running low on ammo.

Spending precious time and ammo on every darned guardstation is incredibly frustrating.

Far Cry 2 has lots of other issues (enemies can take a rediculous ammounts of bullest before biting the dust) but I am willing to not care for those fault, but if you ask me, I would have gladly chosen the Mutans over respawning enemy guard posts...
http://how-to-spell-ridiculous.com/
 

clarinetJWD

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Jul 9, 2008
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I truly enjoyed Far Cry 1, just like I'm truly enjoying Far Cry 2 now. However, thay are in no way the same game, and to say that mutants don't belong in Far Cry when the first game did it is like saying that Stormtroopers don't belong in Star Wars because they weren't in the new movies.

I wish they had just made it a new IP. It would still have done plenty well, and wouldn't seem so out of place in the series.
 

disturbed0ne

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Feb 12, 2008
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A nigh-bulletproof gorilla thing is perfectly acceptable as a boss, or even a miniboss, but they were entirely too frequent. Excepting that, I loved FC. FC2 has me addicted, but I don't know that I could decide a favorite since they're different games.