Judging by the biggest complaints from the fans and from the largest fan requirements about Far Cry 2; many people seem to oddly agree that the mutans had to go away.
Even the developers of Far Cry 2 promised dearly; and I quote: "There are no fucking mutants in this game" [http://www.videogaming247.com/2008/07/11/far-cry-2-dev-there-are-no-fucking-mutants-in-this-game/]
Having played Far Cry 2 for almost a week now, I can say even though the game has no mutants the game has some other major annoying issues that greatly outweight mutants in the first game.
Namely - God forbid - constantly respawning enemies.
Everytime you drive past a guard post in the game, the enemies will make sure to be as pesky as possibly to shoot down your veichle so that it breaks apart and then shoot you down.
This is even more annoying by the fact that the enemies will follow you for rediculous distances to shoot you down, and it's made even worse during the 2nd Act of the game when patroling jeeps have grenade launchers attached to them.
Everytime you get to a guard point, you have to stop your veichle, get out, scout the area, kill every guard and THEN you can move on - even if you already killed every enemy on that are 3 minutes ago! This wouldn't be much of a problem during the game unless you actually were in a hurry trying to catch a convoy of veichles constantly moving on the map neither would it be a problem if you didn't have to save the precious ammo you had - but unfourtunetly it happends very often, specially in the beginning of the game that you're running low on ammo.
Spending precious time and ammo on every darned guardstation is incredibly frustrating.
Far Cry 2 has lots of other issues (enemies can take a rediculous ammounts of bullest before biting the dust) but I am willing to not care for those fault, but if you ask me, I would have gladly chosen the Mutans over respawning enemy guard posts...
Even the developers of Far Cry 2 promised dearly; and I quote: "There are no fucking mutants in this game" [http://www.videogaming247.com/2008/07/11/far-cry-2-dev-there-are-no-fucking-mutants-in-this-game/]
Having played Far Cry 2 for almost a week now, I can say even though the game has no mutants the game has some other major annoying issues that greatly outweight mutants in the first game.
Namely - God forbid - constantly respawning enemies.
Everytime you drive past a guard post in the game, the enemies will make sure to be as pesky as possibly to shoot down your veichle so that it breaks apart and then shoot you down.
This is even more annoying by the fact that the enemies will follow you for rediculous distances to shoot you down, and it's made even worse during the 2nd Act of the game when patroling jeeps have grenade launchers attached to them.
Everytime you get to a guard point, you have to stop your veichle, get out, scout the area, kill every guard and THEN you can move on - even if you already killed every enemy on that are 3 minutes ago! This wouldn't be much of a problem during the game unless you actually were in a hurry trying to catch a convoy of veichles constantly moving on the map neither would it be a problem if you didn't have to save the precious ammo you had - but unfourtunetly it happends very often, specially in the beginning of the game that you're running low on ammo.
Spending precious time and ammo on every darned guardstation is incredibly frustrating.
Far Cry 2 has lots of other issues (enemies can take a rediculous ammounts of bullest before biting the dust) but I am willing to not care for those fault, but if you ask me, I would have gladly chosen the Mutans over respawning enemy guard posts...