I'd pay for a sequel in the not too distant future - and I haven't even finished the Campaign yet. Finally, a game that is value for money.new_age_reject said:Thank you for bringing some insightful comments to this thread that has quickly become a flamewar.Uncompetative said:I don't attempt to review games, but I am interested in game design and why things don't quite work.
Far Cry 2 is one such example. I know how they could have programmed it so that the guard posts didn't instantly respawn so unrealistically, but I think it would be more helpful to focus on improving the controls.
Africa is a big place with few landmarks and the signposts you encounter aren't all that much help. I still find myself toggling the map on/off an awful lot and have come to the conclusion that this should have been a "hold the Left Trigger in" to raise the map into view by degrees, thereby avoiding an explicit modal state in the control interface. This would then mean that the Left Bumper would have to be Aim, just as it had been in Goldeneye. In the Long Run control mapping Sprint would have to go on the Right Bumper just as it does in Frontlines: Fuel of War. This then presents a problem: Grenades.
However, these can be first equipped by holding down the Back button the pin pulled with the Right Bumper, optionally "cooked", then thrown with Right Trigger - as neither of these controls do their default actions whilst the Back button is held. This is what is called a Quasimode and is equivalent to you typing on a keyboard whilst holding down Shift or Alt.
I had also thought that you could peruse the open map with the Right Thumbstick and then click this stick to toggle a series of enumerated waypoints which would then appear on the GPS.
The next issue is the enemies, which can spot you through thick grass as if it isn't there, and storm out of nowhere in a noisy jeep which you really ought to have been able to hear in the distance and avoid. You can crouch, but not go prone. You can shoot enemies, but they take as much damage as if they were wearing full body armor even when they are bare chested. Yes, everyone is attacking you all the time and it gets old. Surely if you only work for the UFLL they would leave you alone and you could scope settlements and chart a course through the map. Yes, it is very open world, but it is as if the designers panicked that there wouldn't be enough happening, but in adding action around every corner they hampered your freedom. Ironically, it is hard to appreciate the astounding graphics because you are in a constant state of paranoia.
Finally, at some point in the future the issue of Saving will have to be addressed in these massively open-world games. It just takes too long to reattempt a failed mission from a Safehouse, even when you've unlocked all of them. I'd like to be able to push the Xbox Guide button and Shutdown the console and resume from that point the next time I power up if all I had done was Pause. This isn't Quicksave as you only get one slot. Reattempting missions could be done with a single separate save slot (user-defined checkpoint) which is activated by using the phone prior to the mission proper. This would mean that the player could collect multiple mission contacts and then seek more work "in the field". Also you wouldn't be rung up by a buddy in the middle of a Stealth mission! You would call them. In fact, the GPS could be combined with the phone (after all, it already finds diamond briefcases and Jackal tapes).
Anyway, I would rather make constructive suggestions than condemn Far Cry 2 as boring.
On topic: I found the article to be well written and whilst it did beat around the bush, made a few good points of the better side of the game.
However, I believe that Ubisoft tried to focus on making a really big 'open world' game and severely neglected the actual gameplay elements of the game. It's like they didn't actually play test the whole game, just focused on the main points.
I do think that this is a vast improvement on the rather dire first game and is certainly a great spring board on which to build another improved Far Cry game.