Far Cry 3 cover system

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Zing

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Can this now by the standard by which every cover system is judged? It's so fluid and fun, looks cool and is never clunky, you don't have to press anything to stick to chest high walls or move between them, it also functions both for stealth and cover and there's a never a moment of sticky-walls. What else can I say? Anyone else found this cover system as great as I have?

Just a little thing I found excellent in this awesome game.
 

SlaveNumber23

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The cover system was actually one of the few things I didn't like in the game, it was constantly getting in my way and I felt that it was difficult to get it to do exactly what I wanted. Its better than getting stuck to walls but I much prefer the good old fashioned manual crouch button and Q,E to peer out from behind walls or otherwise just actually moving yourself out of cover to shoot, its simple and gives you a lot of control over your movement. In my opinion a cover system doesn't really belong in a first person shooter.
 

TheIronRuler

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this cover system was not too different from the one in CoD 1. It had been the normal thing before - you crouch behind the fence or you can run head-first into battle and get yourself shot. It's not fluid - there is no "cover system". Instead bullets know to stop when they've hit a wall.
 

Zing

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TheIronRuler said:
this cover system was not too different from the one in CoD 1. It had been the normal thing before - you crouch behind the fence or you can run head-first into battle and get yourself shot. It's not fluid - there is no "cover system". Instead bullets know to stop when they've hit a wall.

On a basic level I suppose that about sums is up, but the system is Far Cry 3 is more advanced.

SlaveNumber23 said:
The cover system was actually one of the few things I didn't like in the game, it was constantly getting in my way and I felt that it was difficult to get it to do exactly what I wanted. Its better than getting stuck to walls but I much prefer the good old fashioned manual crouch button and Q,E to peer out from behind walls or otherwise just actually moving yourself out of cover to shoot, its simple and gives you a lot of control over your movement. In my opinion a cover system doesn't really belong in a first person shooter.
Not sure how you had this problem. You just play like it's real, you don't have to "get it to do what you want". I just run around ducking behind cover and peeking from the sides/top to shoot. Honestly, it's a stretch to call it a cover system, it just seems like the next technical step in how cover systems should be(like they don't matter, like walls don't see artificially placed everywhere). You pretty much use anything as cover because it all works.

SmashLovesTitanQuest said:
To be honest I wasn't aware there was a cover system, beyond the game allowing you to crouch behind a wall.
There is, it's basically automated and everything is cover, which is why it works so beautifully imo.
 

SlaveNumber23

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Zing said:
Not sure how you had this problem. You just play like it's real, you don't have to "get it to do what you want". I just run around ducking behind cover and peeking from the sides/top to shoot. Honestly, it's a stretch to call it a cover system, it just seems like the next technical step in how cover systems should be(like they don't matter, like walls don't see artificially placed everywhere). You pretty much use anything as cover because it all works.
I dunno it just didn't click too well with me, you know what I mean? I can't really call it an objectively bad system, it just doesn't suit my personal preferences too well. I just didn't feel like it gave me the same level of control that manually moving your character to aim does, lots of the time when I wanted to peer over the top of cover my character would instead peer to the side of the cover instead and vice versa. I definitely prefer it to the cover systems where you become stuck to a wall after pressing a button but my ultimate preference would be to have nothing at all and let it all be done manually.

SmashLovesTitanQuest said:
To be honest I wasn't aware there was a cover system, beyond the game allowing you to crouch behind a wall.
Aiming down the sights while behind a wall or something causes your player to stand up or lean to the side and automatically peer out the top or sides of the cover to aim. Its not anything so blatant like 'press this button to become magically glued to this wall until you press the same button again.' Its just something that automatically occurs when you are close enough to a section of cover, you don't have any control over it.
 

Netrigan

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It took me several hours to realize it existed, because it's so unobtrusive. And then I realized how wonderful it really worked. I can pop in and out of cover manually (which is what I generally do in a FPS) or I can opt for the cover-based shooting.

I'm impressed with the amount of polish on the game. Like how you can easily tell if you can run up a hill because of the presence of grass or how you vault over fences instead of doing a Mario jump or the mad scramble when you catch a ledge. They got the basic mechanics and animations down better than any other game I've ever played. The only thing I mark down is the small sweet spot for interactions. Looting bodies, grabbing cash, skinning animals, and climbing stuff isn't very smooth.
 

TheCommanders

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I liked it, because it added a bit of sophistication to the close quarters firefights that just can't exist in other supposedly realistic FPS's in which you are reduced to running and gunning like a madman. It was also unobtrusive and fairly intuitive. All in all, good show, Ubi.
 

TheIronRuler

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kman123 said:
That's a cover system? I just thought it was...just standard. You duck behind a chest high wall like any reasonable person would and the character reacts accordingly. It's similar to Crysis or Killzone or any basic FPS nowadays.
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No, no - in other games, you press a button to get behind cover. I started playing a Hitman game in my friend's house and I couldn't believe how excruciating it was to move from point A to point B. You're always plastered to a motherfucking wall.
 

daveman247

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Its nice its in there but its hardly new. Somebody has already mentioned army of two. I think it appeared in crysis 2 as well.

It always throws me off for a bit because im used to having to do it myself in FPS :p
 

Woodsey

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I like it, although it could have done with lean buttons at times too. (That's assuming you can get spotted whilst peering out with your gun... now that I think about it I'm not really sure.)
 

Tdoodle

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Woodsey said:
I like it, although it could have done with lean buttons at times too.
You can lean, if you are by the edge of a fence or wall and look down the scope you'll lean round the corner.

I like it, although I wish you could do it with a camera too.
 

sXeth

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Woodsey said:
I like it, although it could have done with lean buttons at times too. (That's assuming you can get spotted whilst peering out with your gun... now that I think about it I'm not really sure.)
You can, I had a hell of a time at the tomb mission cause an RPG kept spotting me leaning trying to take him out. Although the leaning around the side seems less visible then popping up over top.


Oh, and taking cover behind wooden stuff doesn't work very well.
 

Woodsey

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Tdoodle said:
Woodsey said:
I like it, although it could have done with lean buttons at times too.
You can lean, if you are by the edge of a fence or wall and look down the scope you'll lean round the corner.

I like it, although I wish you could do it with a camera too.
I know, but it seemed like I was getting spotted doing that. If you have dedicated lean buttons then the idea is you can peek without getting caught. But like I said, I'm not sure if I was getting spotted when using the scope anyway.
 

5ilver

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It felt awkward and annoying to me. Even more-so with a long-barreled weapon. But then you don't really need cover, even on the highest difficulty setting so i guess its ok.
 

WolfThomas

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You can take cover...I've pretty much finished the first island and I didn't realized this. I mean I couch and use terrain but I didn't know about the leaning.
 

Auron

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Sounds like Red Orchestra only a GREAT deal less complicated and buggy, guess I'll dig.
 

Netrigan

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Woodsey said:
I know, but it seemed like I was getting spotted doing that. If you have dedicated lean buttons then the idea is you can peek without getting caught. But like I said, I'm not sure if I was getting spotted when using the scope anyway.
The Cry games have often ignored various aspects of stealth that other games consider normal. Leaning around a corner should make you less visible, but not invisible. FC3's system takes into account how visible you are and changes the rate at which enemies notice you. I find it a fairly logical system and given that you can kill people while leaning, it prevents the player from exploiting enemy AI.

But ignoring previously agreed upon convention is why people so often complain bitterly about their stealth being broken.
 

sXeth

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Yeah, compared to Dishonored-style invisible leaning (where you could lean what seemed like your entire head and torso (given you could shoot with weapons in your left hand while leaning your right side out), the fact you get spotted if you spend too long out and they're looking in your direction makes a lot more sense.