( FAR CRY 3 SPOLIERS) Post-Vaas Syndrome?

Rock-nerd

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Apr 6, 2012
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(SPOILERS EVERYWHERE)

A couple of weeks ago, i saw a thread entitled "Post-Benny Syndrome". The topic was about that after you kill Benny in Fallout NV, some felt that the game kinda lost it's touch.

So it got me thinking, am i the only one who felt the same way after you dispatch Vaas?

Don't get me wrong, Far Cry 3 is a terrific game, but i felt Vaas should of definatly been there until the end, or atleast a final boss. After he dies, you think "Hmm, must be getting close to the end now. Instead, all the attention goes to a guy called Hoyt, a person we know next to nothing about other than "He's what made Vaas what he is"

The missions got harder and harder and went on for another hour or two and i just was't really feeling it anymore. Vaas was the guy who had been talked about ever since the game was announced, hell, they even put him on the front cover. Why was there such a rush to kill him off?

Just my thoughts. Anyone else feel the same?
 

Confidingtripod

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May 29, 2010
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its the curse of good character writing, the most charismatic villan we've had in how long?

his death was too abrupt, I'd say rest in peace but... that guy was a crazy SOB
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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Yeah, I found something similar.

"So hey, now we've come up with one of the most fun villains to grace a video game in years, I say we kill him off halfway through and replace him with some boring guy that nobody will remember."

"Brilliant!"
 

XMark

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Jan 25, 2010
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If I was writing the story, I'd have Vaas kill Hoyt halfway through the game and take over the both the pirates and the privateers. Imagine how cool that would've been!
 

Legion

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Oct 2, 2008
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No, because I didn't find Vaas that amazing. Interesting, yes, but when a guy fails to kill you around 5 times by doing James Bond style executions, he begins to seem quite boring as a villain. Yes, I get the whole "definition of insanity" thing, but that doesn't change the fact that Jason Brody should have died about ten times during the games plot.

Personally I felt the story overall was fairly weak, although it did have a lot of potential at certain points. The game-play itself remained constant, so that's also why I didn't really notice any change after Vaas died.
 

Daenthos

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Aug 12, 2009
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I agree with Legion there, the story was half-baked at best. In fact, all the bosses felt sort of tacked on, a showpiece cover for the true adversary, the islands themselves.
 

EHKOS

Madness to my Methods
Feb 28, 2010
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Legion said:
No, because I didn't find Vaas that amazing. Interesting, yes, but when a guy fails to kill you around 5 times by doing James Bond style executions, he begins to seem quite boring as a villain. Yes, I get the whole "definition of insanity" thing, but that doesn't change the fact that Jason Brody should have died about ten times during the games plot.

Personally I felt the story overall was fairly weak, although it did have a lot of potential at certain points. The game-play itself remained constant, so that's also why I didn't really notice any change after Vaas died.
I like this post. This is a nice fucking post. But I have to disagree on the boring villain. I liked playing cat and mouse, but maybe it was just because it was better than Hoyt. I also got annoyed at all the death defying, it was like they were only half trying to be believable.

OT: I had fun gameplay wise, but after Vaas, I lost all interest in the story. Until the Ink Monster, then after I killed it I didn't care again. Although that's fine because I had and still am having a ball romping around the jungle doing side stuff.
 

MTNK

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Aug 20, 2012
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I got the feeling they changed the story half way through,

All the way you have hints of there being something more between Vaas and Jason. From the menu screens to the cover of the game. That cut scene and even the second half of the game didn't seem right.
If Vaas DID kill Jason rather than the rather confusing way that battle went then to me the second part of the story makes more sense.

The return of Vass to the Citra would make sense as returning what is lost (a theme of the game) rather than the knife. Vass losing all his men, having final battle with Jason, someone that has torn the world he created around himself freed him. Hoyt took Vaas and made him what he was and there is more than enough ammo for Vaas to go against Hoyt as revenge/redemption. The only major story changes would be saying goodbye to Jason's friends which as Vaas would have been a lot more interesting (something like dragging Jason's body back to them.) Character turning point would be saving Jason's brother from Hoyt.

This was the direction I thought the game was taking up until about an hour after fighting Vaas, I was expecting him to become the main character.

The first part of the game is the best part for story, overall its still fun though.
 

Full

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Sep 3, 2012
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The gameplay definitely amped up after that, once you get access to the full world and have your own playstyle going by then, but the story started to fall flat. After the focus switched from Jason's character arc to "ultimate revenge tale", it became obvious the game was trying to be meta. Even Jason as a character was supposed to represent the people who it was marketed to.

Vaas was fun, he over-acted a little bit in my opinion, but that didn't change how rad he was. It helped, if anything. I remember almost every single cutscene with him in it. I have no clue what the hell Hoyt's accent even was, let alone his character. Apparently he turned people crazy, and that poker game with him was badass (up until the actual fight), but he was just so, generic, and annoying as well. That could be the point, though. Meta and such.
 

bossfight1

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Apr 23, 2009
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I found Vaas's death scene to be underwhelming for such an amazing character, and as such held up the denial-based hope that he would pop back up sometime later... but he didn't. I was sad... Ubisoft seemed to know that Michael Mando was a great Vaas and marketed some of his scenes, but didn't tell us that the scenes they showed were a majority of his appearances in the game.
 

Beryl77

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Mar 26, 2010
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I think I read somewhere that he wasn't even included in the game at first. Vaas' voice actor auditioned for a different character but Ubi was so impressed with his performance that they created Vaas. So, maybe that's the reason why Hoyt exists. When they created Vaas, Hoyt was probably already an important part of the game and they didn't want to remove him. He was planned to be the final villain, so Vaas had to go first.

Anyway, I agree that Hoyt is certainly more generic and boring compared to Vaas but at least we got a wingsuit.
 

Chimpzy_v1legacy

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Jun 21, 2009
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To be honest, to me, Vaas kinda lost all credibility as a fearsome villain after failing to kill you several times. Especially the last time he tries, even shooting you personally this time, but neglecting to check if Jason is dead. Now, Vaas is insane and he doesn't strike me as especially intelligent either, but that is just plain retarded. Why didn't he just empty the rest of the clip into Jason's head, just to make sure. It would even fit with his violent nature.
 

Mr.Squishy

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Apr 14, 2009
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chimpzy said:
To be honest, to me, Vaas kinda lost all credibility as a fearsome villain after failing to kill you several times. Especially the last time he tries, even shooting you personally this time, but neglecting to check if Jason is dead. Now, Vaas is insane and he doesn't strike me as especially intelligent either, but that is just plain retarded. Why didn't he just empty the rest of the clip into Jason's head, just to make sure. It would even fit with his violent nature.
Yeeeaah, that didn't sit right with me either, and I agree on how it could be rectified.