The game will be entirely open-ended and non-linear. Instead of using individual maps, the game will take place in a sprawling nondescript land in Africa, with terrain ranging from savanna to jungle, similar to those seen in Mercenaries: Playground of Destruction, Just Cause and S.T.A.L.K.E.R. Shadow of Chernobyl. The gameplay area will be around 50 square km. Some members of the Ubisoft Montreal team spent 2 weeks in several locations in Africa filming and photographing native wildlife. The team will use the animal footage and environment photos to create an extremely realistic environment.
The player can choose one of 12 different mercenaries to play as; the other 11 mercenaries will be encountered in-game as "buddies". Various factions and vehicles will be featured; enemies will include human mercenaries, but sci-fi creatures such as the mutants from Far Cry will not be featured. Furthermore, the player's feral abilities introduced in Far Cry Instincts and its expansions will not be returning in Far Cry 2. A dynamic weather system has been added that varies the weather based on the players ability - if the player is doing exceptionally well the skies will be clear and sunny, but if problems arise the skies will darken and storm.
The player can choose one of 12 different mercenaries to play as; the other 11 mercenaries will be encountered in-game as "buddies". Various factions and vehicles will be featured; enemies will include human mercenaries, but sci-fi creatures such as the mutants from Far Cry will not be featured. Furthermore, the player's feral abilities introduced in Far Cry Instincts and its expansions will not be returning in Far Cry 2. A dynamic weather system has been added that varies the weather based on the players ability - if the player is doing exceptionally well the skies will be clear and sunny, but if problems arise the skies will darken and storm.