Fate/Infinite - Interest Thread (Accepting Sheets)

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drmigit2

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Name: Marcus Notincrat

Gender: Male

Age: 23

Appearance: Notincrat wears a fancy looking Noble's gown. It has a large amount of purple everywhere and is lined with gold. The top has fur from some unknown animal at the top and it all appears very formal. Underneat the robe he wears black dress pants and shoes, along with a stylish purple shirt. Everything Notincrat wears is based around looking as good as possible. The only flaw in the outfit is that the robe has a faint blood stain in the back and a few stitches from the methods Marcus used to acquire this robe.

Marcus himself looks perfectly normal and friendly. He is a tall six foot two, but lanky and has two strikingly blue eyes that gleam in the daylight. He wears purple gloves to match his robe and puts off a theatrical esteem.

Personality: Behind all the smoke and mirrors however, Marcus is totally batshit. He wants everyone and everything involved with this dead as a doornail and will do anything he can to ensure that happens. He has trained his whole life for this and is ready to rip carnage on everyone. He has a friendly exterior but the first chance he gets he will rip your head off and make a collectable out of it. He can talk your head off and is very theatrical, a tool he developed due to the limitations of his own magical abilities.

Origin: Madness

Notincrat has a plethora of magical abilities, but his most powerful is his mastery over the art of madness. Given time, he can drive anyone to be as insane as he is, in short bursts he can make someone too paranoid to act, or spread a panic amongst a large group, and he can even cause a person to attack his friend out of madness if that is what he needs. The only issue is that all of these spells take a minute or two to cast. Resistance to his AOE spells are possible, but if he focuses in on a single target, they have to stop him or they have very little shot.

Mystic Code:

Paranoia Mortar: Some wonder how Notincrat has repeatedly driven entire groups to ashes. The answer is simple, this mortar makes it difficult to concentrate due to hallucinations and general fear, leaving entire groups wide open to a large-scale assault or further magical attacks by Notincrat.

With all of that said, the mortar has a mildly short range, requiring Notincrat to be somewhat close to the target. It also has a long setup time.

History:

Marcus Notincrat was born to a minor family on the coasts. Their goal for him was that he could come home with the grail, to lead them above all others to the top of the pack. His family worked for years to gather a library and all the equipment needed in a secret place hidden off. Only Notincrat and his family were aware of the location, but word did get out that he was studying and casting minor spells. The major families feared more competition and decided to stomp Marcus out before he could become a problem. The assassins managed to slaughter their way up to Marcus, but he cast a few fire spells and the entire house was burned up, along with the assassins and presumably Marcus. The families forgot about the Notincrats for a long time, figuring the job well done.

It wasn't. Notincrat escaped the flames and escaped to his private study. Alone with nothing but his books, he studied and studied and drove himself mad developing his skills. The others wouldn't be able to stop him. Nobody could, he would rain down his vengeance upon them and there wasn't anything they could do to stop him. Marcus began to make people disappear occasionally without a trace. He preformed experiments with spells on them and developed his own style. He worked with the fear of others and amplified it, bringing them to his level eventually. Years later, he emerged a new man. He donned his father's ceremonial garbs and left to go fight in the war. If his family couldn't have the grail, nobody could.

Class: Assassin

Appearance: He wears a simple tunic, his face shrouded by years of mistellings and other horrific tales. Anyone can see the guilt in his darkness however. On his side lays both a charm and a belted knife, blood covering both the hilt and blade. His name rings through the history books, his sandals trampled over the sands of time. His hands are blood red and despite how hard he tries, they will never be clean again.

The assassin's voice is surprisingly charismatic, very bold and defined, gentlemen-like even. He presents himself with a certain prestige despite his feelings over his job. The confidence the hooded figure presents is apparent with his power.

Strengths: Aside from being able to entirely disappear like any other assassin, this one is also very dexterous on the battlefield and is very hard to touch. He can find weak spots and hit them with unrivaled precision while at the same time quickly moving to his next target. He is also very fast and skilled with his weapons of choice.

Weaknesses: He feels very guilty over what he has done and is reluctant to kill those he perceives as undeserving of death. Also, while he is magically resistant, he is physically weak against any type of weapons. He has to rely on not being seen or dodging around to survive.
 

CJ1145

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Went ahead and edited Dirk's Origin, as requested. Expanded a bit on it. It's not quite as extreme an ability as it sounds, because he's still struggling to learn how to properly implement his abilities into magecraft.
 

Redryhno

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Name: Kallu Ikastine

Gender: Male

Age: 19

Appearance: Abnormally short and built like a wall, Kallu stands at around four-and-a-half feet, and weighs somewhere around 200 pounds, all of it either muscle or super dense bones. He's one of those special people that can't float by just sitting there, they either exert themselves to stay above water, or sink to the bottom. His hair's shaved close to his skull, and is a dark brown. His normal attire consists of simplicity and availability. Therefore he dresses in a muscle shirt, a leather vest with various odds-and-ends, and a thick overcoat, his pants are just regular jeans and combat boots anyone can get at any Army/Navy second hand shop.

On his right hand, he has the three Command Spells, the topmost is an elaborate triangle, the middle a simple, but perfect square, and the final one seems to be the hilt of a sword.

Personality: Quiet to the point of almost muteness, the definition of long-winded with Kallu is something along the lines of "Bad,very bad". While not entirely humorless, he always has a stoic wall between himself and the world, and most people are unable to break through said wall without a substantial amount of effort. As such, he's the strong,silent type to the extreme.

Origin: Defense, very few things can penetrate his "walls", colored energy that deflect or stop most things thrown at them. This also translates to places where magic and Servants are unable to pass unless strong enough, the bolstering of already existing defenses, and making copies of himself or his Servant. He is aware of most attacks against his psyche as well because of his Origin, making himself very difficult to control should anyone ever break through his defenses.

Mystic Code: Amplifier, a stone chip from the wall of Troy itself about the size of his palm in the shape of a perfect triangle. It is unlike anything else Kallu has heard of before, incredibly dense, and impossible to break even with all his strength and a sledgehammer.

History: As far as Kallu knows, his family's dead and gone. He grew up in a foster home never knowing of his parents or family of any kind and reached his full height at the young age of 8. In order to offset the bullies and others that would plague his life, he began by attacking them head-on. This led to his suspension and other punishments throughout his formative years, often alone, leaving him time to think and ponder over his life. As the years progressed onwards, he found himself reading old texts that he simply began finding at the age of 12, no particular reason he can think of,they just appeared, and began practicing in secret as he found out more from these ancient texts. He began perusing shops, and found his triangle of Troy, as he calls it, from an old store dedicated to artifacts of the ancient world. A week afterwards, the store was gone from where it had been, a stone wall in its place.

As the years progressed yet again, so did his body and training, his previously average, but short body replaced by muscles and a stature unmatched by most his age. He was left alone and did alright in school. It was a year after his final graduation that he attempted to summon his Servant and put the marks into his right hand.

Class: Saber

Appearance: Almost Kallu's physical opposite, Saber stands at around six feet, hair almost like golden fleece, and a beard that fits comfortably on his face. The most noticeable being a scar across his forehead, triangular in shape, which widens from the left to the right side of his head. He normally wears a suit, almost archaic in look, black pants and coat over a white silk shirt and driving gloves.

When it becomes time for combat the suit shifts into a suit of pearly white armor, the gloves become gauntlets, and a greatsword appears in his hands, an almost invisible line connects two parts of it, the hilt and an inch of blade or so, and the remainder of the blade itself.

Strengths: As he is of the Saber class, he is extraordinarily skilled in the art of combat and will fight to the death should he be challenged. The sword is powerful in its own right, but only when wielded by Saber. As it is HIS sword, and it acknowledges him only as its wielder.

Weaknesses: As his greatest strength in his time was his Chivalry, Piety, and Chastity, it is not so much in this time. He will not defend himself against anyone he considers a kinsman, will grant his opponent mercy should they ask for it, and will not lay with any woman(or man, you rules lawyers).
 

HellsingerAngel

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Teaming up with Arcanist.

Class: Rider

Appearance: Rider stands at a respectable 6'5" and weighs around 230 lbs. The image of a lion would be best to describe his physique - muscular and powerful but not bulky and slow. His features are cut squarely, the perfect image of a warrior that could be considered very attractive. His dark brown eyes are fixed in a fierce and piercing gaze with a determination rarely seen in others. His look is one of constant readiness and eagreness to enter combat.
His battle regalia consist of a traditional purple battle robe with similarly coloured pants. A red sash ties the ensemble together. Leather weave armour with metal plates are worn on top of his clothing when he's in the midst of battle to protect himself. When walking the streets he wears a collared shirt of varying colours, complimenting brown dockers, loafers and a pair of aviators. The one constant to his wardrobe is a golden headpiece and pin that sets his hair into a ponytail.

Strengths: His powerful build unsurprisingly translates to a strong opponent. He is quick and dexterous in combat, skilled with his spear unlike any other. His skills as a warrior are unparalelled to the point where any dual would be considered suicide. Lastly, he is privledged enough to be skilled in both spear and bow making him a threat at multiple ranges.

Weaknesses: Rider is hauty and prideful amking him very difficult to control as he believes he knows best. On top of this, he is also brash and impulsive which is a foolhearty combination of traits. He also has a fondness for women and often hounds after them in favour of almost anything else, searching for a love lost. Apart from having a difficult personality, he has low magic resistance.
 

Pappytech

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Jun 7, 2011
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CJ1145 said:
Went ahead and edited Dirk's Origin, as requested. Expanded a bit on it. It's not quite as extreme an ability as it sounds, because he's still struggling to learn how to properly implement his abilities into magecraft.
Alright, thanks. I like the changes you made to both Dirk and Archer's sheets; no further comments.

ruedyn said:
Certainly better; thank you for making those changes.

And, while I understand wanting to play your Servant as opposed to your Master, there is a reason I asked everybody to write up both sheets. I'm 90% sure that everyone, if given the choice, would want to play a Servant, leading to an absolute deluge of Heroic Spirits and no one to actually summon them! If everyone writes up two sheets, however, then hopefully players will be able to spot other characters they'd like to team up with.

drmigit2 said:
Master: ...Just a friendly suggestion, but you might want to reread the Origin section in the OP. I'm getting the impression that you may have skimmed it a bit too fast. What's more, please remember that some Masters or Servants are going to be blessed with incredible resistance to magic; Marcus' madness inducing spells may not always be effective against targets like these.

In addition, the biography needs a bit of work. Honestly, it sounds like Marcus is living in the Middle Ages as opposed to modern day Japan.

Finally, his Mystic Code strikes me as a bit overpowered. While I'm fine with fireworks that create paranoia in anyone who sees them, you're using them to an incredibly powerful extent. Having entire armies slaughtering each other mere seconds after seeing one? Yeah, you could pretty much wipe out all of Fuyuki in a matter of minutes with those things. I'd prefer it if you could either limit their power (maybe having them induce hallucinations as opposed to driving people absolutely insane) or reducing their range to a single target.

Servant: While I find it interesting (in a good way) to have an Assassin be plagued by guilt, I was kind of hoping for weaknesses of a more physical nature. How many hits can he take before being incapacitated or killed? Can he resist magic or is he susceptible to it? Does using his abilities drain away at his strength? Things like that.

Redryhno said:
Master: Honestly, I like what you've got here. While I wouldn't complain if you added more detail, you've got all of the basics covered to a decent degree.

Servant: Like I said to drmigit, while it's nice to hear about a Servant's mental or spirtiual weaknesses, I was hoping to hear more about their physical ones as well. However, as the Saber class is notable for being resistant to most forms of attack, I can probably let it slide in this case.

HellsingerAngel said:
Teaming up with Arcanist.
Well, so long as Arcanist is alright with it, I've certainly got no complaints!
 

Ruedyn

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Pappytech said:
Certainly better; thank you for making those changes.

And, while I understand wanting to play your Servant as opposed to your Master, there is a reason I asked everybody to write up both sheets. I'm 90% sure that everyone, if given the choice, would want to play a Servant, leading to an absolute deluge of Heroic Spirits and no one to actually summon them! If everyone writes up two sheets, however, then hopefully players will be able to spot other characters they'd like to team up with.
Eh, I understand the reasoning behind it. Just letting people know when/if we start making teams I'd prefer the servant... Never, ever saying that again. [sub][sub]Typing whatever.[/sub][/sub]

I'm not against playing Mordecai though. Could be interesting >_>
 

Fishtie

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Sep 19, 2010
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Well, in the end looks like Berserker is what needs filling. Anyways...

Name: Sophie Topfer

Gender: Female

Age: 20

Appearance: Sophie is not particularly tall but she is slightly slim, though more rugged then truly petite. Her slim size hides a surprising amount of strength and her slightly gawky stance might suggest that she still isn't quite done growing yet. Sophie's face on the other hand is quite feminine with generally small features and a rounded shape though the effect is slightly spoiled by evidence of old nicks and scrapes. Such marks along with her rough skin and hint of farmer's tan suggest a past that probably involved a fair amount of labor.

Sophie's hair is a dull brown and straight as could be. Her hair is rather short in the back and her bangs are cut right above her eyes. Sophie's eyes are a very dark green and seem a little large on her otherwise small face. Sophie tends to stand strong and solid with both feet planted, confident and unapologetic about who she is.

Sophie's wardrobe tends to always focus on substance over style, often wearing heavy duty jeans and work boots along with a button up shirt. She almost never wears any makeup, but has recently began to wear a simple pair of stud earrings. She has also recently taken a liking to her grandfather's old olive green army jacket and likes to sport it.

Personality: Sophie is generally pretty friendly and is usually in high spirits. While she doesn't talk very quickly she does enjoy talking quite a lot about just about everything and anything under the sun though she's just as content to let someone else do so as well. In general Sophie tends to pay a lot of attention to those who are around her; though some might think of her as a bit of a pushover, she can get ludicrously stubborn once she puts her foot down.

Sophie has absolutely no fear of hard work especially physical labor, and steadfastly believes that talent can be replaced by proper preparation and enough elbow grease. Sophie is anti-conflict by nature, but won't stand for what she believes is wrong either.

It might be noted that Sophie has a bit of an 'addictive' personality, tending to get swept up in fads and hero worship.

Origin: Foundation. Sophie has a natural talent for deep seeded and subtle magics that may not necessarily have large flashy effects. While spells like this may take a long time to cast and have almost no immediate effects they can slowly but steadily build up effect allowing for a total change far beyond what should have been achievable.

Sophie also is talented at finding and changing the undercurrents of other spells allowing her to undermine their power in a similar manor. However, Sophie's most powerful talent may be her ability in working with another spell caster; by laying a proper magical foundation for a spell they cast she can massively boost their power and stability.

Mystic Code: Sophie owns a magical trumpet. Though playing out a spell is much longer and more noticeable then just casting it, an appropriate bit of music can result is a much sponger spell. It seems particularly efficient at boosting spells dealing with the human heart or mind.

History: Sophie was born in a small farming town in Mecklenburg-Vorpommern. Though she had been born into a farming family they also had a long history of magi within them who used earthen magic to help grow the harvest. Though she was taught how to use magic from a very young age she was never really interested in it, preferring to learn music and be more normal, something that her low key parents didn't mind too much.

When Sophie was 15 she moved to the city to live with her older sister for a while. In addition to trying to urbanize Sophie, her sister insisted that Sophie learn more about magic and began to step up her training. When the call came for the Holy Grail War it was assumed that Sophie's more serious competitive sister would be chosen. However, Sophie ended up being the one who would compete so, rather confused, she set out for Fuyuki city.

You know what? I'm going to post a servant when it isn't 3:30 in the morning.
 

Pappytech

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drmigit2 said:
Alright, thanks for making those changes to the Servant sheet. Got that in much better shape now.

Your Master, on the other hand... Look, I'm sorry, but at this point I think the best thing to do is to just list out all the problems I'm having with it.

1. The history: a government is not going to assassinate everyone except their target. A Magus who makes his living by killing innocents is not going to be allowed to run around willy-nilly by either the Church or the Mages' Association. A novice cannot teach themselves magic, especially while on the run and without at least a small library to aid them.

Basically, there's just a lot of plot holes and bad storytelling going on there.

2. You're still missing a pretty important part of your Origin: the word or phrase that defines it. Kind of a big deal.

3. Your Mystic Code, while at least it doesn't cause everyone to slaughter each other indiscriminately, is still a kill-everything card. I am not going to accept an attack that is impossible to block or defend against. We talked about this; if something is going to be powerful then it needs to have some flaws to counterbalance it!

Fishtie said:
This one, on the other hand, I'm liking quite a bit. Covered everything that needs covering, and I really love that you made teamwork one of her magical talents. If your Servant sheet is going to be this good, then I'm very much looking forward to it!

TheBlueGhost said:
Master: With the exception of the numerous grammar and spelling mistakes, I'm liking the sheet. If you can try and get those toned down, you ought to be good.

Servant: Second verse, same as the first. Work on the grammar a bit and you ought to be good.

JokerboyJordan said:
...Really Joker? Really?

I mean, I like you and I like the sheet. But when the first thing you do is apply for a role that's already been filled, by the GM no less...

By all rights, I should outright reject this sheet. I want to make that perfectly clear. But, I know that you're reliable and a fairly good writer, so I might be willing to make an exception. If you're really unable to come up with another sheet and end up playing your Servant, I could be persuaded to let you have the Lancer slot.

In the meantime, please work on the Master sheet. And hopefully a different Servant.
 

JokerboyJordan

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Nah, it's okay, I don't know what I was thinking. I'll just respectfully retract my sheet.

I wish this RP all the best of luck.
 

HellsingerAngel

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JokerboyJordan said:
Nah, it's okay, I don't know what I was thinking. I'll just respectfully retract my sheet.

I wish this RP all the best of luck.
Sadness D=

Ok, seriously, people need to start choosing between Servant or Master. It's not fair someone has to duck out because of something silly like that...
 

JokerboyJordan

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HellsingerAngel said:
JokerboyJordan said:
Nah, it's okay, I don't know what I was thinking. I'll just respectfully retract my sheet.

I wish this RP all the best of luck.
Sadness D=

Ok, seriously, people need to start choosing between Servant or Master. It's not fair someone has to duck out because of something silly like that...
That's exactly would I didn't want people to feel :(

I can assure you that it wasn't a decision made purely on that, and like Pappy said I'm sure that most people, if given the choice, would want to play a Servant over a Master.
 

Glasgow

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I want to try and join this game but I don't know what class to write. It looks like all of the 'servant' classes are already taken.
 

Glasgow

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I made a master:

Master

Name: Maria Schmidt

Gender: Female

Age: 45

Appearance: Maria is a black, short and thin woman. She had aged horribly over the years and appears to be much older than she really is. Her hair grows thinner by the day ? the white, short strands reach up to her shoulders and are left unkempt. Wrinkles litter her face and her tired eyes are colored with an amalgamation of green and brown. She is covered with what appears like a collection of old rags stitched together to form a coat of sorts - but the rags themselves have a purpose.

Origin: Trickster. Maria had learned over the years how to fool those who go after her ? with a combination of various spells that alter the senses of those in pursuit of her, she can throw them off balance and teleport them into a fantasy world while she makes her escape.

Personality: Maria had become an outcast from her family in the last decade. Her barren womb had made her unusable for the purposes of the family and her weak trickster magic was called out as too feeble to be used in the grand tournament. She tried her best to please her family but she failed nonetheless ? she still loves them, but the solitude that was forced upon her changed her outlook on life. She became more reclusive and had little experience with communicating with her fellow men. She couldn't trust strangers and would regularly doubt their intentions.

Mystice Code: A parting gift the clan had given her before sending her on to their castle in the old continent, this pair of glasses allowed her to see prana in the air and identify those wielding magic and their origins.

A coat she created from many pieces of enchanted cloth, it protects her from fire and the cold.

History: Born to the cadet branch of an old family from Europe, Maria was found to be gifted with magic but not enough to be given much attention. As she grew older she became valuable again when the clan tried to lure in a rogue magician with the promise of accepting him to the house ? and marrying him to Maria.

At first Maria didn't like the arrangement at all, but she had no other choice but to oblige. To her surprise her husband proved to be very caring and friendly. Maria thought he loved her at times, and so their relationship deepened. He taught her magic and gave her more knowledge to use so she could study it for herself. He was supposed to represent the house in the tournament but the summoning of the servant failed. The following years tensions grew when Maria continued fail bearing any children and finally at the end of her 36th year her beloved husband officially asked the elders to leave her in favor of a younger wife ? her 19 year old cousin. They agreed.

Maria was shamefully expelled from the life of the house and led to spend out the rest of her life in the family's old dwelling ? a castle just outside of Budapest. She was devastated by the betrayal she suffered, and her agony continued while she lived ten more years in solitude. Maria thought she would be reading the old library of the castle till her death, but terrible news of her ex-husband's death and the clan's inability to find a replacement so close to the tournament pushed her to become a player herself. She was determined to right the wrongs that were done upon her ? and return the time she lost as a mere pawn in the hands of the family's elders. She found one of many remains in the old castle and preformed the ritual? fortunately she succeeded.
 

Fishtie

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Just for the record, I'm totally willing to play as my master character and team up with someone else's servant.
 

Pappytech

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Ah, dangit Jordan, please don't be like that. If you're set on playing that sheet, then I can work around it; I know you and I know that you'll do a good job, so I'm willing to help you out here.

Glasgow said:
Well, judging by your post count, I'm going to guess that this is your first RP on the Escapist? Welcome aboard Glasgow, and get ready to lose a few brain cells! Things tend to get pretty crazy around here.

I like the sheet, I really do. You've clearly got a pretty decent grasp of the lore and you've given me everything I need to work with; if you could just put it in some spoilers it'd be damn near perfect!

@Everyone:

So, it looks like we're starting to get quite a few Masters and Servants put up. At this point it might be a good idea for people to go ahead and start making teams. You know the drill: one player plays a Master, the other a Servant, and you're good to go!

I probably won't be accepting or declining anybody in the next few days, so feel free to take some time and choose a teammate you'd like to work with. I shouldn't have to emphasize how much of an impact your partner will have on either your success or failure, so make sure to pick someone you can count on!
 

Glasgow

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Pappytech said:
Ah, dangit Jordan, please don't be like that. If you're set on playing that sheet, then I can work around it; I know you and I know that you'll do a good job, so I'm willing to help you out here.

Glasgow said:
Well, judging by your post count, I'm going to guess that this is your first RP on the Escapist? Welcome aboard Glasgow, and get ready to lose a few brain cells! Things tend to get pretty crazy around here.

I like the sheet, I really do. You've clearly got a pretty decent grasp of the lore and you've given me everything I need to work with; if you could just put it in some spoilers it'd be damn near perfect!

@Everyone:

So, it looks like we're starting to get quite a few Masters and Servants put up. At this point it might be a good idea for people to go ahead and start making teams. You know the drill: one player plays a Master, the other a Servant, and you're good to go!

I probably won't be accepting or declining anybody in the next few days, so feel free to take some time and choose a teammate you'd like to work with. I shouldn't have to emphasize how much of an impact your partner will have on either your success or failure, so make sure to pick someone you can count on!
How do you 'put it in spoilers'? Does that mean I'm in?
How will I be able to choose a servant? I don't know where to start. A lot of people gave both sheets and I don't know who will be doing what or if someone is already taken.
 

HellsingerAngel

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Glasgow said:
How do you 'put it in spoilers'? Does that mean I'm in?
How will I be able to choose a servant? I don't know where to start. A lot of people gave both sheets and I don't know who will be doing what or if someone is already taken.
To put spoiler tags on something you need to put [ spoiler= text you want to display on the spoiler] and then put [ /spoiler] at the end (sans spaces) of what you want inside the spoiler box. So as an example, if I wanted to put up the true identity of my Servant, I might want to put something like...

Did you think it'd be that easy?

You can also quote me and it'll show how I did the code for the line above.