Name: Marcus Notincrat
Gender: Male
Age: 23
Appearance: Notincrat wears a fancy looking Noble's gown. It has a large amount of purple everywhere and is lined with gold. The top has fur from some unknown animal at the top and it all appears very formal. Underneat the robe he wears black dress pants and shoes, along with a stylish purple shirt. Everything Notincrat wears is based around looking as good as possible. The only flaw in the outfit is that the robe has a faint blood stain in the back and a few stitches from the methods Marcus used to acquire this robe.
Marcus himself looks perfectly normal and friendly. He is a tall six foot two, but lanky and has two strikingly blue eyes that gleam in the daylight. He wears purple gloves to match his robe and puts off a theatrical esteem.
Personality: Behind all the smoke and mirrors however, Marcus is totally batshit. He wants everyone and everything involved with this dead as a doornail and will do anything he can to ensure that happens. He has trained his whole life for this and is ready to rip carnage on everyone. He has a friendly exterior but the first chance he gets he will rip your head off and make a collectable out of it. He can talk your head off and is very theatrical, a tool he developed due to the limitations of his own magical abilities.
Origin: Madness
Notincrat has a plethora of magical abilities, but his most powerful is his mastery over the art of madness. Given time, he can drive anyone to be as insane as he is, in short bursts he can make someone too paranoid to act, or spread a panic amongst a large group, and he can even cause a person to attack his friend out of madness if that is what he needs. The only issue is that all of these spells take a minute or two to cast. Resistance to his AOE spells are possible, but if he focuses in on a single target, they have to stop him or they have very little shot.
Mystic Code:
Paranoia Mortar: Some wonder how Notincrat has repeatedly driven entire groups to ashes. The answer is simple, this mortar makes it difficult to concentrate due to hallucinations and general fear, leaving entire groups wide open to a large-scale assault or further magical attacks by Notincrat.
With all of that said, the mortar has a mildly short range, requiring Notincrat to be somewhat close to the target. It also has a long setup time.
History:
Marcus Notincrat was born to a minor family on the coasts. Their goal for him was that he could come home with the grail, to lead them above all others to the top of the pack. His family worked for years to gather a library and all the equipment needed in a secret place hidden off. Only Notincrat and his family were aware of the location, but word did get out that he was studying and casting minor spells. The major families feared more competition and decided to stomp Marcus out before he could become a problem. The assassins managed to slaughter their way up to Marcus, but he cast a few fire spells and the entire house was burned up, along with the assassins and presumably Marcus. The families forgot about the Notincrats for a long time, figuring the job well done.
It wasn't. Notincrat escaped the flames and escaped to his private study. Alone with nothing but his books, he studied and studied and drove himself mad developing his skills. The others wouldn't be able to stop him. Nobody could, he would rain down his vengeance upon them and there wasn't anything they could do to stop him. Marcus began to make people disappear occasionally without a trace. He preformed experiments with spells on them and developed his own style. He worked with the fear of others and amplified it, bringing them to his level eventually. Years later, he emerged a new man. He donned his father's ceremonial garbs and left to go fight in the war. If his family couldn't have the grail, nobody could.
Gender: Male
Age: 23
Appearance: Notincrat wears a fancy looking Noble's gown. It has a large amount of purple everywhere and is lined with gold. The top has fur from some unknown animal at the top and it all appears very formal. Underneat the robe he wears black dress pants and shoes, along with a stylish purple shirt. Everything Notincrat wears is based around looking as good as possible. The only flaw in the outfit is that the robe has a faint blood stain in the back and a few stitches from the methods Marcus used to acquire this robe.
Marcus himself looks perfectly normal and friendly. He is a tall six foot two, but lanky and has two strikingly blue eyes that gleam in the daylight. He wears purple gloves to match his robe and puts off a theatrical esteem.
Personality: Behind all the smoke and mirrors however, Marcus is totally batshit. He wants everyone and everything involved with this dead as a doornail and will do anything he can to ensure that happens. He has trained his whole life for this and is ready to rip carnage on everyone. He has a friendly exterior but the first chance he gets he will rip your head off and make a collectable out of it. He can talk your head off and is very theatrical, a tool he developed due to the limitations of his own magical abilities.
Origin: Madness
Notincrat has a plethora of magical abilities, but his most powerful is his mastery over the art of madness. Given time, he can drive anyone to be as insane as he is, in short bursts he can make someone too paranoid to act, or spread a panic amongst a large group, and he can even cause a person to attack his friend out of madness if that is what he needs. The only issue is that all of these spells take a minute or two to cast. Resistance to his AOE spells are possible, but if he focuses in on a single target, they have to stop him or they have very little shot.
Mystic Code:
Paranoia Mortar: Some wonder how Notincrat has repeatedly driven entire groups to ashes. The answer is simple, this mortar makes it difficult to concentrate due to hallucinations and general fear, leaving entire groups wide open to a large-scale assault or further magical attacks by Notincrat.
With all of that said, the mortar has a mildly short range, requiring Notincrat to be somewhat close to the target. It also has a long setup time.
History:
Marcus Notincrat was born to a minor family on the coasts. Their goal for him was that he could come home with the grail, to lead them above all others to the top of the pack. His family worked for years to gather a library and all the equipment needed in a secret place hidden off. Only Notincrat and his family were aware of the location, but word did get out that he was studying and casting minor spells. The major families feared more competition and decided to stomp Marcus out before he could become a problem. The assassins managed to slaughter their way up to Marcus, but he cast a few fire spells and the entire house was burned up, along with the assassins and presumably Marcus. The families forgot about the Notincrats for a long time, figuring the job well done.
It wasn't. Notincrat escaped the flames and escaped to his private study. Alone with nothing but his books, he studied and studied and drove himself mad developing his skills. The others wouldn't be able to stop him. Nobody could, he would rain down his vengeance upon them and there wasn't anything they could do to stop him. Marcus began to make people disappear occasionally without a trace. He preformed experiments with spells on them and developed his own style. He worked with the fear of others and amplified it, bringing them to his level eventually. Years later, he emerged a new man. He donned his father's ceremonial garbs and left to go fight in the war. If his family couldn't have the grail, nobody could.
Class: Assassin
Appearance: He wears a simple tunic, his face shrouded by years of mistellings and other horrific tales. Anyone can see the guilt in his darkness however. On his side lays both a charm and a belted knife, blood covering both the hilt and blade. His name rings through the history books, his sandals trampled over the sands of time. His hands are blood red and despite how hard he tries, they will never be clean again.
The assassin's voice is surprisingly charismatic, very bold and defined, gentlemen-like even. He presents himself with a certain prestige despite his feelings over his job. The confidence the hooded figure presents is apparent with his power.
Strengths: Aside from being able to entirely disappear like any other assassin, this one is also very dexterous on the battlefield and is very hard to touch. He can find weak spots and hit them with unrivaled precision while at the same time quickly moving to his next target. He is also very fast and skilled with his weapons of choice.
Weaknesses: He feels very guilty over what he has done and is reluctant to kill those he perceives as undeserving of death. Also, while he is magically resistant, he is physically weak against any type of weapons. He has to rely on not being seen or dodging around to survive.
Appearance: He wears a simple tunic, his face shrouded by years of mistellings and other horrific tales. Anyone can see the guilt in his darkness however. On his side lays both a charm and a belted knife, blood covering both the hilt and blade. His name rings through the history books, his sandals trampled over the sands of time. His hands are blood red and despite how hard he tries, they will never be clean again.
The assassin's voice is surprisingly charismatic, very bold and defined, gentlemen-like even. He presents himself with a certain prestige despite his feelings over his job. The confidence the hooded figure presents is apparent with his power.
Strengths: Aside from being able to entirely disappear like any other assassin, this one is also very dexterous on the battlefield and is very hard to touch. He can find weak spots and hit them with unrivaled precision while at the same time quickly moving to his next target. He is also very fast and skilled with his weapons of choice.
Weaknesses: He feels very guilty over what he has done and is reluctant to kill those he perceives as undeserving of death. Also, while he is magically resistant, he is physically weak against any type of weapons. He has to rely on not being seen or dodging around to survive.