lukemdizzle said:
Hmmm... Would you mean Matt Wagner's 'Grendel', or something related to the immortal 'Beowulf'? If the former, then "hear, hear"... I was yanked into that ill-fated comic far too late, but still too young to understand that 'backissue stack' prices in corner comic shops are akin to highway robbery. (and I'm still missing #25... though thankfully I was able to read it before I got the bug to try and collect them, myself)
My list isn't as wide-spread as I'd like, but it's still mine...
The Wheel of Time (series) - Robert Jordan & Brandon Sanderson
I've read every book, save the last few, multiple times... And the only thing keeping me from re-reading the entire series again is the absence of one of my boxes of books from the last move... Some people get a bit overwhelmed by the density of detail in Jordan's writing style, but it made the world come alive for me.
"The Wheel of Time turns and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again."
The Name of the Wind - Patrick Rothfuss
I bought the hardcover (I almost NEVER buy hardcovers) after reading the acknowledgements and then the first page, twice (the second time aloud, to myself). The text was so well written, it practically begged to be read aloud. (I've since made sure that my wife acquired the audiobook, and I've listened to it, as well.)
(so many great quotes... But most would take copy/pasting a page to make them make sense to anyone who hasn't read the book... instead, I'd suggest heading to Patrick Rothfuss' site and reading the except(s) available there)
http://www.patrickrothfuss.com/content/books.asp
Myst (series) - Rand Miller & David Wingrove ('The Book of Atrus' most of all)
I loved the games... even as they fell behind current technology. 'The Book of Atrus' tells the tale of how the seemingly disembodied storylines from the game series came to be. An ancient civilization whose technology was both mystical and deeply scientific, infinitely complex in its supposed simplicity... Among those who enjoy reading, who wouldn't dream of the ability to apparently create whole worlds to visit, simply with pen, ink, and scribing pages?
Across the series you'll see the rediscovery, relive the end, and the witness possible rebeginning of D'ni. (the timeline hops from pre-Myst through post-Riven, with little to no mention of the storylines within the games themselves)
"Yes, Atrus. I made this world. I made the rock on which we stand, and the very air we are breathing. I made the grass and the trees, the insects and the birds. I fashioned the flowers and the earth in which they grow. I made the mountains and the streams. All that you see, I made."
Rogue Warrior (and possibly 'Red Cell', but not in the same way) - Richard Marcinko with John Weisman
The autobiography of 'Demo Dick' Marcinko was passed to me by an old friend, along with a copy of the fiction follow-up 'Red Cell'. He said to read the "sequel" first, then the biography. I did, and though entertaned by the novel, it just made the memoir have more impact. The action writing style is the same, but maybe having had a few vets as close friends (and heard more than a few stories told over beers or a mug of hard cider) it kept a ring of truth to it, somehow. An interesting read, and one that I pick up again every few years, or so. (and, yes... I'm sure the game was horrific beyond comprehension, but I'll still stand by the book.)
"Little Creek, Virginia, is a masochist's dream. It's the place where the Navy used to take large groups of mean, aggressive, self-confident, ass-kicking, extrovert volunteer sailors and turn them into small groups of mean, aggressive, self-confident, ass-kicking, extrovert UDT animals during sixteen glorious weeks of torture, madness, and mayhem."