Fleshies in the Codename

anzers series. Only rocket soldiers pose any semblance of a threat against your mighty panzer hordes, and even then if you bring enough firepower (e.g. any proper tank from the Panzer III onward) they won't be able to fire more than once or twice on account of the machine gun bullets wizzing through the air, their soft, fleshy insides and the air, consecutively. Even if they're hiding in buildings, a handful of panzers can bring down a house in a few volleys, and then it's machine gun heaven (or hell, depending on whether you're a tanker or a fleshy). Only in Cold War is this pattern really broken, as tanks suddenly have a lot fewer machine guns and fleshies can get defence bonuses by hiding behind rows of barrels or stacks of boxen. But then again, that's what frag grenades were invented for. In the previous two games, there's just almost no reason to take infantry along after the remotely capable panzers show up.
Fleshies in Red Orchestra. Whether I'm pouring fire downrange with my DP-28 from the cover of a building, or pouring fire downrange with my DP-28 from inside a tank, there's just no sweeter sight than "Strategia (bullet) [%name]" in the upper-right-hand corner of the screen. Also, SdKfz 251s (and Universal Carriers, on the off chance I play Axis) make delightfully soft targets as well. One AP shell and BOOM..... ahh.
Charr, skale, skree, corsairs, iboga/jacaranda, nephila/bladed termite/lance, undead. Line 'em up and chop 'em down. After doing Fort Ranik over and over again until I finally found out about the second catapult, I can easily take down boss Charr with my ranger/warrior (and, admittedly, three henchmen), while the rest is a list of very common enemies in Nightfall that I'm happy to julienne with my Dervish (and the three heroes I have so far), especially after focusing on a fairly large number of side quests that carried me from lvl7 to lvl10 in about two days.