mjcabooseblu said:
Dfskelleton said:
For nearly any game that has a finite, non-regenerating health system (and therefore, any game that poses an actual challenge-*COUGH COUGH AUGHOD MY THROAT*)
See, this is something I'm sick of. People often like to regurgitate Yahtzee's opinions, but this one often seems to be very misplaced. Games with regenerating health can be challenging, and to say that this one gameplay aspect removes all challenge is completely inaccurate and entirely ridiculous to claim. Games with static health and games with regenerating health just serve different purposes. Static health belongs in games that either use it to create tension (E.G. Half-Life) or RPG games where part of the game is simply inventory management (E.G. Pokemon.) Regenerating health belongs in games where there is a heavy emphasis on smart use of cover (E.G. Gears of War) and games where the point of the regenerating health is just to have you at your peak for the start of each skirmish, to maintain the flow of gameplay (E.G. Halo.)
Pokemon has static health, and Halo has regenerating health. Are you really going to say that Pokemon is more challenging than Halo?
Oh, and my favorite healing item is Absinthe in SOTD. What, you wanted an on-topic post?
As a matter of fact, I did.
However, it seems that my minor jab at a game mechanic that I'm not particularly fond of has warranted unto me a wall of text about health in games.
Look, I wasn't trying to say that "EVERY GAME WITH REGENERATING HEALTH IS EASY AND SHOULD BE PURGED FROM THIS EARTH". Hell, I loved the newest Deus Ex game, as well as Spec Ops: The Line. I was poking fun at regenerating health because my experiences with it have left a bad taste in my mouth. While the aformentioned Deus Ex game features a nicely executed regenerating health system, I've played a lot of games that are heavily centered around the tedious procedure of "get in cover, get out, shoot, get shot, go back in cover for 10 seconds, repeat", and that tedium, to me, has become synonymous with "regenerating health".
There are plenty of games that get static health wrong too, make no mistake, but the games I've played where it's done right far outweigh those that have failed at it. I can't say the same for regenerating health mechanics. I guess what I was trying to say wasn't as much that games with regenerating health pose no challenge, but that I find many games that feature regenerating health fall into a very dull and uninteresting cycle after a certain amount of time. May I also mention I think we've both been on this site long enough to understand that everything on here is heavily opinionated.
Oh, and to respond to your "on topic" portion, yes, the reverse-effect alchoholic beverages in Shadows of the Damned were great.