Favorite RPG combat.

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J.j. Trusello

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Oct 17, 2011
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Finally
AlternatePFG said:
Personal favorite combat system in RPG's are the Tales series in general (Really like the fighting game/RPG style) and Demon's/Dark Souls games.

Mount & Blade: Warband also has some stellar combat as well, loved using lances/spears in that game.
Someone shows appreciation for the Tales series
 

The Madman

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In retrospect if Final Fantasy Tactics is being counted I should mention the King's Bounty series, which is some of the best turn-based hex-style tactical gameplay I've ever experienced. Seriously if you even remotely like that sort of game go buy and support the King's Bounty series, it's brilliant!

 

Amaror

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AlternatePFG said:
Personal favorite combat system in RPG's are the Tales series in general (Really like the fighting game/RPG style) and Demon's/Dark Souls games.

Mount & Blade: Warband also has some stellar combat as well, loved using lances/spears in that game.
I loved Mount and Blade but i have to say, i just hate, really really hate lances. They are really just doing damage if you have a horse and even then if you time the hitting moment perfect. Sure if you're good you can knock one enemy out with one hit, but i always prefered a two handed sword on the horse.
 

Blacktooth

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Dec 14, 2011
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This might sound shocking to most people but I actually somewhat enjoyed Skyrim and all the other Elder Scrolls I've played for its combat. However, the games I've enjoyed combat most in an Rpg would probably be Fallout 3 and New Vegas. Also, my impressions of Kingdoms of Amalur or at least the demo in terms of combat is overall good but I wish the archery combat was more like Skyrim or maybe Fable where you actually have to aim to hit the target instead of it auto targeting units for you. It would of added some challenge and depth to it.
 

Akytalusia

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i love the growlanser combat system. it's hard to explain, but it's tactical without a grid, and not turn based; everything happens in real time, but you can pause as often as you need to micromanage what everyone is doing that moment to adapt to the situation.

the star ocean combat system will always hold a special place in my heart, too.
 
Dec 14, 2009
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Easily Demon's/Dark Souls for action RPGs.

Kingdom of Amalur looks intersting, especially with all the different class builds available.
 

EHKOS

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Feb 28, 2010
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I loved Tale of Symphonia's because I could actually participate. I like hands on like that. The only RPG I've been able to like with turn based combat is pokemon.
 

Aqri

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Jul 8, 2010
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i really love the system from dragon age: origins. Nice overview of everything, and just those sexy kill animations xD.
 

Condiments

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Temple of elemental evil, and Icewind Dale 2. Great tactical games that I wish we would have seen more of instead of endlessly replicated action games...

Anyways action RPG: Mount and Blade if you consider it an RPG, or Dark souls.
 

AlternatePFG

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Amaror said:
AlternatePFG said:
Personal favorite combat system in RPG's are the Tales series in general (Really like the fighting game/RPG style) and Demon's/Dark Souls games.

Mount & Blade: Warband also has some stellar combat as well, loved using lances/spears in that game.
I loved Mount and Blade but i have to say, i just hate, really really hate lances. They are really just doing damage if you have a horse and even then if you time the hitting moment perfect. Sure if you're good you can knock one enemy out with one hit, but i always prefered a two handed sword on the horse.
If you can nail couching lances, you can do massive damage with one shot. It's a pretty risky maneuver, but it's so satisfying. It usually will instantly kill the horse and the person riding it.
 

DanielBrown

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Dec 3, 2010
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When it comes to turn based combat I love the one they use in Final Fantasy X. Last time I mentioned it I got attacked by some elitist claiming how easy the game was, but I can't say I care about that. I had a great time checking the attack order, slowing down tough mobs and killing off the weak ones that were gonna attack next.

For action I'll go with what many already said; Demon's/Dark Souls. Not much to keep track on, and we're all thankful for that considering how much the game hates us.
 

Fidelias

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Redlin5 said:
I like the Golden Sun combat system. I like it a lot.
This, I've had a lot of fun with that game.

Also,I like Fire Emblem, and Dragon Age Origins' combat was pretty good, Bioware just didn't do a good job with the enemies' stats.
 

Smeggs

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Button Mashing=Kingdom Hearts series.

Turn-Based=Legends of Legaia 2, because krazykidd reminded me how enjoyable it was to put in random directions and suddenly unlock a new special attack *PUNCH IN RANDOM DIRECTIONAL COMBINATION, CHARACTER REELS BACK AND YELLS* "RAGING FANG!!!" *Brings down devastating multiple hit attack on enemy*

Action/Adventure=Mass Effect 2.
 

zorrandur

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krazykidd said:
* Stares at avatar*

Legend of legaia . You basically imput different combinations of left , right , up or down , to create a move . Like up down up , would make Vahn kick the oponent , punch him then sumersault. The moves were not given to you in advace so you basically had to try different cmbinations on your own ( or look at a guide) except for a few hyper moves that you learned from books . You could also get monsters you could summon by defeating them in battle . Really fun battle system.

i played this game and finished it back in the day on my playstation back in my teens. and i've never been like "damn i wish this game didn't have to end" since.... fucking love the game. dual saga was a fucking tragedy
 

uzo

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Brawndo said:
No contest for real-time action RPGs:

By Crom's Sweaty Pits, you've nailed it there.

Hands down the best, most complex (and yet simplest) hth simulator there is.

If TES teamed up with M&B, you'd have quite possibly the greatest game in existence. Only prob is M&B is a little *too* sandbox. Quests and missions are generally forgotten about by the time you're a Lord (or Lady) because the rewards are simply not worth it.

I'm tempted to mod M&B into the 'next gen' of Defender of the Crown. That would *rock*. (as opposed to that God awful Robin Hood: DotC game they made ... a Pirates! rip off basically)
 

Atmos Duality

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That's a damn tough question, because I love a great number of systems..

But if you put a gun to my head...

Active: Legend of Mana (in theory. It needs some polish in practice. But being able to customize both combat techniques AND movement/evasion skills AND use context sensitive weapon attacks? Pretty good stuff.)

Tactical: Final Fantasy Tactics (it just holds up the best. This game, moreso than any other tactics RPG, doesn't hold back for long. Enemies do real damage. Magic is very powerful. Melee is very powerful. The class system and tactics are at their absolute best here, IMO. Everything else that's followed doesn't ever quite measure up for one reason or another.)

Turn-Based: Suikoden 2 (so fluid...it doesn't waste the player's time as much with showboating, and yet, it's still cool to watch)
 

Benny Blanco

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I opened this thread thinking of Tabletop RPGs but since it's apparently CRPGs:

Either Baldur's Gate 2 or Fallout 3/New Vegas.

I like to play out real-time combat but have a turn-based switch for micromanagement. I guess it's because I'm an old-school tabletop gamer but I like to see real-time resolution.

My biggest gripe with VATS in the new Fallout games is getting a "hit" ruined by shitty collision detection with your cover. Especially when you've sunk all your AP into the attack and you watch your character pump round after round into a bit of broken rebar or the waist-high wall you'd crouched behind.

Will someone hurry the fuck up and make a Shadowrun RPG for PC? Pretty please?