Fellow Modding Dragonborn!

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Angelblaze

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Jun 17, 2010
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Bought Skyrim Legendary Edition on a whim from Steam. Any Mod suggestions?

Right now, I'm focusing on magic mods because Skyrim is basically the anti-fable (I played it on Console. I know that sucks. Bite me.), but feel free to offer some suggestions (Note: My pc is not all that powerful. Came up with 'High Quality' when it auto scanned my computer for settings..)
 

LetalisK

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May 5, 2010
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Here are the few mods I have:

Unofficial Skyrim Patch
SkyUI(the basic one is terrible for PC)
FOV(not sure the name, just get a mod where you can change the terrible FOV. Console commands aren't enough because it will go back to default every time you sprint.)
High visibility ore
ASIS(better AI, larger spawns, etc)
Companion Vilja(I enjoyed the Oblivion one, so I grabbed the Skyrim edition too)

That's just a drop in the bucket of things you might want.
 

Gatx

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Jul 7, 2011
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Run for Your Lives. During a dragon attack, and vampire attacks if you have Dawnguard, it makes all the non-combatant NPCs run inside for cover instead of attempting fight way above their weight while barehanded or with an iron dagger.
 

Wary Wolf

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Sep 10, 2015
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Yeah, definitely hit up the Unofficial Skyrim patch if nothing else. Has a few tweaks, but important ones that basically fix certain game breaking glitches, as well as some additional logical re-workings. I'm pretty sure it also fixes a lot of your magic experience, so it becomes a lot more manageable to level destruction.

Shouldn't mod it too much on a first play through. You'll get enough from the base game to last a *while*. I hope. There are some story elements that you may want to fix on a second play through, such as the 'YOU ARE NOT THE DRAGONBORN' and I personally prefer a modded Companions campaign, because reasons.

Edit:
Gatx said:
Run for Your Lives. During a dragon attack, and vampire attacks if you have Dawnguard, it makes all the non-combatant NPCs run inside for cover instead of attempting fight way above their weight while barehanded or with an iron dagger.
Heh, yeah that too. Although I always figured that Skyrim was a orphan creation sim though >_^
 
Apr 5, 2008
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I have close to, if not greater than, 150+ mods at this point but a few do standout as worthy of an install. A few in particular that I like, if only because they allow options other than daedric armour + sword or light armour/archer which remain powerful in vanilla late game (while most other playstyles just don't scale). (One of the worst decisions Beth made with Skyrim was to not have magic scale in damage, meaning base conjuring, destruction and even illusion, fall off FAST at levels higher than 40 or so.) In no particular order:

- Jaysus Swords: The quality of the models in this mod is great, there are some really lovely weapons here. It includes daggers, maces, swords (long and normal), axes and have options to suit many different tastes and character.
- Forgotten Magic: A great magic mod that adds a bunch of new spells in different flavours. The base game has "some" options...fire, ice, lightning, atromancy, necromancy...but Forgotten Magic adds more. There's stuff for elementalists, warlocks, paladins, druids and other magic users with different flavour. It includes an internal advancement mechanic as well that's configurable, but probably the best part about it is that it makes magic "competitive" thru the whole game (unlike vanilla destruction). I had a literal blast with the fire spells from this mod in a recent pyro-mage playthru.
- Better Vampires: Obviously only worthwhile if you plan to go vamp, but recommended if you do. There aren't many vampire games, let alone good ones and vanilla skyrim had the possibility but didn't really do much with it. This mod makes being a vampire mean something and is totally configurable. You can properly be a creature of the night, surviving on blood, prowling shadows, sensing heartbeats of the living, unable to face the Sun's glare. You get cool vampiric powers that synergise with dawnguard brilliantly and are also competitive late game.
- aMidianBorn Enhancements: By now, I think this modder is done, but highly recommend his retextures of just about everything in the game. Having a PC so much more powerful than last gen consoles, this is a great mod to have. Why suffer low-res blurry textures when these mods add so much quality and fidelity.
- Project Parallax: This is one graphic enhancement I would singularly pick out of all the other HD improvements and what not, for how wonderful it is. The effect is subtle, but changes the game world; flat textures suddenly pop out and look much more realistic and immersive. I cannot recommend this mod enough.
- AutoHarvest: After one or two playthrus, searching every chest and picking up loot from the newly deceased becomes a tiresome chore. This removes the chore by automatically picking up loot in your proximity, configured by you. F.ex, mine is set to pick up all alchemy ingredients, enchanted gear, only the top potions/poisons, all gems and gold, unread books and all crafting mats (ingots, leather, etc). The rest, it ignores. It is such a time saver and a sanity saver and I couldn't imagine playing without it...Fallout 4 desperately needs this mod too. I automatically get the loot I want when I'm next to it and the rest it leaves.
- Falskaar: It's as big as DG/DB and very polished. Has a new island to explore and a 10-15 hour story with two new shouts as well.

Some other quick fire ones:
- Marriable Serana: The only companion in the game with any actual personality, and we couldn't marry her. Now we can.
- Werewolf Mastery: If you like the Werewolf idea but not the horrid implementation in vanilla, this is a great mod. It enables changing howls OTF, configurable cooldown (or none at all) and time limits, reverting to human form when you like and has an internal advancement mechanic that makes werewolves competitve thru late game smithed gear with similar attack/defense bonuses, etc.
- Vampire Lord Flys and Collision Fix: The first lets you fly believably in VL form. The second fixes the collision that makes navigating doorways/caves so painful in vanilla DG.
- Wearable lanterns: Have a lantern on your hip with its own hotkey, no need to switch to torches anymore.
- SkyRealism: Time and Travel: If you use Quick Travel this mod makes it so it doesn't take such absurd (in game) times to use it.
- Better MessageBox Controls: Fixes the annoyances of the dialogue interface on PC. It will no longer select the wrong thing and will scroll properly.
- Better Sorting: This makes inventory a lot neater. Rather than having "Petty" and "Grand" Soul gems f.ex, with multiple other items in between, they're now "Soul Gem - Petty" or "Soul Gem - Grand" so all Soul Gems are easier to locate. This goes for potions, ammo, food, ingredients and most usefully, spells.

Everything else is really to taste, those are some of the better mods that I would gladly recommend for their effects on the game. A little plug, but I made some mods that are quite cool too, though are fun extras and not essential. They're all on the Nexus here [http://www.nexusmods.com/skyrim/users/1892262/?tb=mods&pUp=1]. I scripted a bow that has infinite arrows, a "Chinese Stealth Suit" (similar to the one in FO3) and brought back the Golden Saints which I missed from Morrowind/Oblivion.
 
Sep 14, 2009
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from what I've seen from others (literally just started my own playthrough a day or two ago after 2 years of not playing it) the mod "Perkus Maximus" is an amazing overhaul of the entire gameplay/AI, so I would recommend checking that out if you have the time.

another one that I like to get is "the fusrodah unleashed", it basically makes the full powered shout ALOT more visually powerful, I've sent people flying off mountain tops for days with that, so it's alot of fun if you don't mind that bit of unrealistic physics.

definitely grab the high texture mod that comes with skyrim on steam, I think you'll be okay at high settings to install it and play with, BUT i don't think you'll be able to handle anymore high texture mods after that.

besides that, I'd just browse the top 100-200 mods of all time for skyrim and see what you like.
 

LaughingAtlas

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Nov 18, 2009
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Lock Overhaul. I don't remember if there was something that pissed me off more than being told my big, stompy barbarian of a dragonborn was thwarted in his quests by an average-level lock on a flimsy, wooden door, but having the (customizeable) option to just thwack the door with my weapon was a breath of fresh air. Also works on treasure chests, you can tweak the options to remove lock level requirements, and even enable a spell to just unlock things like a wizard. Or blast it open with a fireball, no one's judging.

There's a separate mod somewhere that lets you Fus-Ro-Dah doors open too, if it tickles your fancy.

EDIT: Oh, and, try not to get too into modding. I've spent countless hours just trying to get some of damn things to work as opposed to actually playing the game, and the more you install, the buggier the game gets. I think. Using some kind of mod manager (the Nexus should have one for free) is probably the way to go, but I can't say which one is 'best,' if any.
 
Sep 14, 2009
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KingsGambit said:
- AutoHarvest: After one or two playthrus, searching every chest and picking up loot from the newly deceased becomes a tiresome chore. This removes the chore by automatically picking up loot in your proximity, configured by you. F.ex, mine is set to pick up all alchemy ingredients, enchanted gear, only the top potions/poisons, all gems and gold, unread books and all crafting mats (ingots, leather, etc). The rest, it ignores. It is such a time saver and a sanity saver and I couldn't imagine playing without it...Fallout 4 desperately needs this mod too. I automatically get the loot I want when I'm next to it and the rest it leaves.
hadn't heard of this one before...just installed it and tried it out for a half hour, sweet jesus that makes dungeons and ingredient gathering so much fucking easier. Thank you for posting this, I'm not sure why it isn't a more used mod.
 

Asclepion

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Aug 16, 2011
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One With Nature [http://www.nexusmods.com/skyrim/mods/54090/?] - Tired of being attacked by wolves? Then don't! Manually set AI for animals - set to "friendly" and enjoy nature walks in peace, or "allied" to become Princess Mononoke.

True Wolves Of Skyrim [http://www.nexusmods.com/skyrim/mods/59174/?] - Changes the wolf model from Bethesda's horrible one to an actual realistic wolf.

Logical Health Limits [http://www.nexusmods.com/skyrim/mods/39388/?] - The leader of a band of thieves may be a legitimate badass, but he's still a regular fucking human. There's no reason that he would have 10 to 20 times the health of any other man there. This mod equalizes enemy HP values so that higher ranking enemies are only slightly tougher than standard ones.

More Spawns - Scriptless [http://www.nexusmods.com/skyrim/mods/60028/?] - Multiplies the number of spawned enemies 2x, 3x, or 4x. Battle wave upon wave of bandits that threaten to overwhelm any opposition.

ENBseries [http://enbdev.com/download_mod_tesskyrim.htm] - Fantastic mod that adds a number of user-configurable postprocessing effects into the game. There are many ENB presets people have made, of which my personal favorite is VandB ENB [http://www.nexusmods.com/skyrim/mods/65584/?] (amazing color balance, subdued DoF, and low system requirements).

Remove Interior Fog [http://www.nexusmods.com/skyrim/mods/29253/?] - Removes the depth fog of interior scenes that causes all distant objects to be less visible.

Simple Destruction Magic Rebalance [http://www.nexusmods.com/skyrim/mods/69235/?] - It's no secret that Skyrim's vanilla magic system sucks. The biggest problem is that the damage output of weapons scales based on skill level, while the output of spells is static: a spell will do the same damage regardless of level and cannot be increased. This mod allows mages to viable by having Destruction magic scale by skill points and perks.

NPC Magic Rebalance [http://www.nexusmods.com/skyrim/mods/66313/?] - Enemy mages blatantly cheat. They have enormous mana pools, their spells costs half of what they cost the player, and while the player gets their regen cut by 2/3s in combat, NPCS's don't. This mod increases the spell cost for NPCs to be on a more equal field.

Heart Breaker [http://www.nexusmods.com/skyrim/mods/32598/?] - Kill essential NPCs by ramming your hand through their chest and tearing their heart from their body. Quests involving them will now be broken, but they probably sucked anyway.

Males of Skyrim [http://www.nexusmods.com/skyrim/mods/61937/?], The Ordinary Women [http://www.nexusmods.com/skyrim/mods/70547/?], rxkx22 [http://www.nexusmods.com/skyrim/users/2650523/?]'s Bijin series, many others - Alters the appearances of NPCs.

Interesting NPCs [http://www.nexusmods.com/skyrim/mods/8429/?] - Adds 250+ Voiced NPCs and 50+ Quests, with extensive dialgoue options that provide humor and depth to each conversation.

Inconsequential NPCs [http://www.nexusmods.com/skyrim/mods/36334/?] - Adds random citizens to towns in order to make them more populated.

Intro Music Replacement by Malukah [http://www.nexusmods.com/skyrim/mods/2101/?] - Replaces the main menu theme with YouTuber Malukah's rendition of 'The Dragonborn Comes'. Original Video [https://www.youtube.com/watch?v=4z9TdDCWN7g&feature=youtu.be&hd=1]

Creepier Daedric Princes [http://www.nexusmods.com/skyrim/mods/71562/?] - Alters Daedric Prince voices. Example [https://www.youtube.com/watch?v=KDV6D5ttb0E]