Ugh...I hadn't encountered anything like that. Got some chugging every now and then, but that was the extent my my tech troubles.Simonoly said:It's a great game. But it has some evil technical issues. Save corruption on a game where you can only have one active save at a time? Ouch!
Thanks.Susan Arendt said:
Heretic! Burn the heretic!somonels said:Why I oughta... fezzes will never be cool and bow ties ceased being cool when it was first uttered.
Burn with me!TLS14 said:Heretic! Burn the heretic!somonels said:Why I oughta... fezzes will never be cool and bow ties ceased being cool when it was first uttered.
OT: Oh my god, something so simple can make a basic puzzle-platformer into a revolutionary new game. It's brilliant! Adding New Game+ is a big plus (no pun intended) in my book. The art style is really cool, too. Definitely gonna pick this one up, regardless of what the dev thinks of another part of the industry.
You're getting the disconnect because it is sort of a love letter to the oldschool games, while the internet loves to assume a lot and build villains. Ppl love to hate. Fish is a true gamer and creator and he's just saying what most of us (at least in the industry) think about the games we are getting from Japan NOW.unoleian said:Was a good game. Shame it really starts to become all too easy once a few pieces start falling into place. Took many hours to get the first few anti-cubes, and only a few more to get all the rest, barring waiting for that damn clock to come around...
But now, been there, done that, have the heart cubes to prove it. Want more "cerebral" platformers like this one on XBL. Braid never quite scratched the same itch.
I'm also confused about the whole Fish thing. I've heard people claim he said --all-- Japanese development sucks, and always has. Correct me if I'm wrong, but I thought it was a dismissal of contemporary development, say, this console cycle in particular, that they are, to turn a phrase, a shadow of what they used to be? That was the impression I got from the whole controversy, but there's a measurable number that keeps insisting otherwise.
Which is it?
Because, to me, in more than one way, the game started off like some long love letter to the Japanese games of yore (with more than one extremely powerful nod to Zelda in the bargain), so I'm getting a bit of a logical disconnect from all this.
It mostly happens if the game crashes while autosaving. I've been really unlucky and it's happened to me 3 times now. But by far the worst bug I have experienced is when the game crashes and you reload only to find Gomez frozen to the spot and there's nothing you can do to move him. This happened to me on a certain section where you have to escape some rising acid. So all I could do was sit there and watch Gomez die over and over again. I think I watched him melt around 50 times before I came to the realisation it was time to start again.Susan Arendt said:Ugh...I hadn't encountered anything like that. Got some chugging every now and then, but that was the extent my my tech troubles.Simonoly said:It's a great game. But it has some evil technical issues. Save corruption on a game where you can only have one active save at a time? Ouch!
Possibly. I'm reeeeally impatient with puzzle games and highly prone to throwing the controller down in a sort of "oh fuck this" gesture. Hasn't happened yet with Fez. Not sure if it's the visual style, the soundtrack (by Disasterpeace [http://disasterpeace.com], who you should probably check out if you're even remotely interested in the whole chiptune deal, although the soundtrack for Fez is more ambient than his usual fare... can you remember what I was saying before I opened these parentheses..? No, me neither.) or the general sense that it doesn't take itself seriously, but something about it is keeping me cheerful despite all the getting lost and not really having a damn clue what I'm doing.jFr[e said:ak93]It looks like it will cause rage tantrums. I like a puzzle game that can cause a good tantrum.