FF 7 remake

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Drathnoxis

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kyp275 said:
L. Declis said:
The music will change and be J-Pop crap.
Yea, because that was totally what was playing during the trailer.
It may not have been J-pop, but it certainly wasn't anything from FF7, except a teeny bit of the opening theme at the very end.


kyp275 said:
L. Declis said:
The graphics will make everyone look like emo fucks, rather than the usual diverse team. I like original FF Cloud, who was determined, rather than new "Life is suffering" Cloud in everything else.
First, lol at implying cast in original were not emo.

Second, lol at implying the 5 polygon model in the original could look like anything but expressionless 5 polygon models.
Actually, though the models were kind of ugly, animations were used to add a great deal of expression to the characters, like Clouds 'cool guy' pose, or Barrets chest thumping. Actually, I think that each character had some animations that were unique to just them.
kyp275 said:
GabeZhul said:
I was never the biggest fan of the original, but this was my first reaction as well when I heard of the remake, and the trailer only cemented it. The world looks nothing like in the original, on a very basic aesthetic level. When you are doing a remake, that is the first thing you have to get right, otherwise you will end up with a lot of fans being hit by a peculiar uncanny valley effect and getting pissed.
Yea, this world looks nothing like the original, which is why people immediately recognized Midgar and the playground when it showed up... oh wait.
Yeah, people immediately recognized the playground in Midgar because they did such a stellar job of rebuilding it exactly as it was in FF7.
Playground from trailer.

Playground from original game.

Were these supposed to be the same place?

OT: I thought the voice over in the trailer was kind of strange. Why would they not use some memorable quote from the game and instead elect to make up some pretentious sounding nonsense? In fact, nothing from the trailer really seemed to come from FF7. I mean, sure, you can see it if you know what to look for, but there really wasn't anything familiar about the trailer at all. I wonder, if there was nothing in the video or the title that actually stated it was a FF7 remake trailer, how many people would still come to that conclusion?

This leads me to believe that Square Enix will not be making the kind of faithful remake that I've been waiting for and will instead attempt to make it their own thing.

Honestly, the tech demo from 2006 was a much better trailer for a FF7 remake and got me way more excited. It did the two things that a trailer for a remake should do.
1) It was instantly recognizable as belonging to it's source as it was the FF7 intro verbatim.
2) It was obviously a remake, because the intro was... remade.

That's all it takes and they seem to have gone to a great deal of effort to distance themselves from the original with the new trailer.

Edit: I'm not sure I'm much of a fan of the art style that they are using now. The old art style was much more, for lack of a better word, anime.
 

elvor0

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WolvDragon said:
elvor0 said:
WolvDragon said:
elvor0 said:
WolvDragon said:
It's nothing special really. The gameplay was mediocre to me, and I wouldn't call it the Best game of all time. The story was average at best, because "saving the world" hasn't been beaten to death right?
So what? That's the plot, not the story. Saving the world is a framing device that is perfectly fine to use. Are we not allowed to use fairly standard writing tools anymore because it's too mainstream? It's how you tell the story that's the important thing.

chozo_hybrid said:
mysecondlife said:
This brings up a good time to ask all you ff7 fans

How many of you knew about Sephiroths killing Aerith before playing it?

This isn't even spoiler is it?
I didn't. It was a genuinely shocking moment for me. I remember that much.

Silvanus said:
Narrator said:
"Long ago, we looked upon a foreboding sky. The memory of the star that threatened all burns eternal in our hearts."
He's talking about Jenovah, I guess? I thought people didn't really know much about that in-game? Am I misremembering?
It could be Cloud or someone else referring to the meteor like a narrator who knows the ending might.
I'm guessing Red 13. He outlives Midgar itself, so he's certainly one of the only characters who would end up being old enough for the events of FF7 to be "long ago", presumably telling his cubs.
Did I say it wasn't allowed? No, I didn't, but the story was pretty predictable, but thats a given since I knew what to expect since the fans tend to spoil what happens. Like I said it was nothing special in my opinion, I'm not sorry if my opinion is different then yours regarding FF VII. Since it's pretty overrated.
I just don't think that complaining about the framing device of "save the world" is a constructive complaint. It's an epic fantasy game, /of course/ you're going to be saving the world. People are more than welcome to dislike it, just dislike it for reasons that are fair. To extrapolate I mean "I don't like that there is a villian" isn't a fair complaint, "I dislike the villian" is a fine complaint.

Also, can you really deem the plot as predictable if you'd been told and doubtless had the plot spoiled multiple times over the years? Thats kind of...."well I figured out what was going to happen" "Oh how so?" "Someone told me".
When you're told vital plot points over and over by fans on message boards, you will know what to expect, maybe not all the details, but I was able to piece together based on info fans have said on message boards.

Of course I gave the game a chance and it's story even with the knowledge I had of it's plot, even then I still thought "I seen it all before."

I hate to bring up Dragon Age II, because I know alot of people hate that game, but using it as an example, you can still have a fantasy game, and still not center around saving the world. I'm not saying Dragon Age II had a great story, and I do agree it was incoherent, but I preferred Hawke's story and how he/she rose up in the game, then trying to kill a generic villain wishing to destroy the world for no reason at all, it's one of the criticisms I said about Dragon Age: Inquisition. The game's story was average, so was FF VII. I never said it was bad by any means, just generic in my opinion.

I don't like the usual "save the world" tropes we have in most games, however I can forgive an average story because I'm playing a video game, I play it for the gameplay. FF VII again in my opinion didn't have fantastic gameplay to back up the long hours it has. I can also forgive it's average story if the characters were likable, had good character development, and they were interesting in my opinion.

Different strokes, for different folks and to sum it up, it was just an average RPG, it wasn't terrible, but nothing special in my opinion. I wasn't captivated by it when it was released in the 90s.
Yes well, that's fair enough, I can get behind that, I don't /agree/ on all points but for the most point yeah different strokes. However! "I've seen it all before" is one of those things you've got to think about in retrospect, yeah you've seen it all before /now/ but FF7 is at least for video games codifier of a lot of it's tropes or elements. Is it fair that the game gets the blame for "seen it all before" or "generic" when it came "first"?

Though I'd say although DA2s story itself isn't about saving the world, it's very much a set up for it, due to being the second game in (at least) a trilogy. Given there's an overall running story though the Dragon Age games, you just experience it through the eyes of different characters, the plot is still about saving the world, just Hawke wasn't the man to do so, he's a cog in a far larger machine.

mysecondlife said:
This brings up a good time to ask all you ff7 fans

How many of you knew about Sephiroth's killing Aerith before playing it?

This isn't even spoiler is it?
I did not. I was only 6 or 7 myself at the time that it came out and we didn't even have a computer. Well we might of done, but the computer was for Duke Nukem 3D.
 

SmallHatLogan

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Benpasko said:
Silentpony said:
You know as someone who first played this game oh...5 years ago, I seriously don't get the hype. Like at all. It was alright. It was basically a competent game. Absolutely nothing to write home about in a good or bad way.
As Pat from the Best Friends put it, "You can't understand. Final Fantasy 7 came out at a time when the most technically advanced RPG in the world was Chrono Trigger." It's a lot more impressive in that context, no?
As someone who played both of those games for the first time years after they were released I have to say I found Chrono Trigger more impressive. The only thing FFVII has going for it is the nice pre rendered backgrounds (which I do love). The 3D models were absolute garbage, even for 1997, and the PS1's sound chip was only marginally better than the SNES's.

Take my opinion with a grain of salt though since I just prefer Chrono Trigger more in general.
 

Drathnoxis

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Spot1990 said:
Drathnoxis said:
kyp275 said:
L. Declis said:
The music will change and be J-Pop crap.
Yea, because that was totally what was playing during the trailer.
It may not have been J-pop, but it certainly wasn't anything from FF7, except a teeny bit of the opening theme at the very end.
Wow, you really want to hate this don't you? You said it would be changed to J-Pop crap, Kyp pointed out that the music in the trailer wasn't, you just jump to "well it's still different!"
Actually, I never said that it was gonna be J-pop, That was L. Declis.

Spot1990 said:
Drathnoxis said:
Yeah, people immediately recognized the playground in Midgar because they did such a stellar job of rebuilding it exactly as it was in FF7.
Playground from trailer.

Playground from original game.

Were these supposed to be the same place?
actually yeah, that is quite clearly the same playground, scaled up for modern resolution and aspect ratio, at a different angle and with more realistic proportions. The slide is in the center, with the swings to its left and the run down buildings to its right. Only now the buildings are actually building sized. Unless there's some other, more damning images you can provide of the original everything in that one seems to be in the new one, only looking like a modern game.
What, are you kidding? Apart from the layout being similar, the new park looks nothing like the original. The main distinguishing feature of the original playground is the bear thing with the slide coming out of it's mouth. I don't see that anywhere in the new picture. There is no way that curly slide in the new one is supposed to be it because we can see that the slide is not coming out of the bears mouth, and as you said, the swings are still to the left so it can't be at that much of a different angle. Also if it were an angle from the back we would be able to see that other bear thing in the lower right corner.
Spot1990 said:
Drathnoxis said:
but there really wasn't anything familiar about the trailer at all. I wonder, if there was nothing in the video or the title that actually stated it was a FF7 remake trailer, how many people would still come to that conclusion?
Buster sword, gun hand, aeris' flowers.
Well, I guess, but those could also be derivative of Advent Children or one of the spinoff games. There wasn't anything exclusively familiar to the original FF7. Nothing really jumped out to me and said "look it's the same FF7, but prettier."

Spot1990 said:
Drathnoxis said:
This leads me to believe that Square Enix will not be making the kind of faithful remake that I've been waiting for and will instead attempt to make it their own thing.
It's a teaser trailer... it's meant to be lots of vagueness building up to a "Holy fuck yes!" reveal. at least wait until there's even a proper trailer. I'm starting to see why Squeenix took so long to bother doing this.
Hmm, maybe your right about that teaser thing, and as others were saying the voice over could actually be breaking the 4th wall and talking about the fans, I guess we'll see.

I actually think that Square Enix should have put off making the remake longer. As in forever. I can't really think of a way that they can do the remake in a way that will satisfy me. The level of detail that they will be adding is equivalent of going from stick figures to a classical painting, so the result will be heavily influenced by their own interpretation. And chances are very, very good that the current Square Enix's interpretation of FF7 will not match my own interpretation. For one, my interpretation doesn't include voice acting. I probably won't even play the remake, lest it should taint the original experience for me.
 

w23eer

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Spot1990 said:
That seems to be an interpretation thing honestly. With no facial expression and just a couple of animations well let's just say I always read Cloud as a whiny *****.
Cloud had somewhat mixed personalities in FFVII. I doubt it was intentional, but it does actually make sense. But still, at least in my last playthrough, it does seem as if he's obnoxiously cocky more often than a whiny emo. I distinctly remember him tooting his own horn a couple of times at the start of the game (he liked reminding people he was a top class soldier, and that battles were fairly easy for him). Other characters often make reference to that 'cocky pose' he would always pull throughout the game.

It's a shame that Advent Children cloud is the most prominent interpretation, at least for Squeenix. Say what you want about FFVII Cloud, at least he was pragmatic. AC Cloud just moped all day.
 

go-10

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for a remake that so many of us were asking for there sure seems to be a lot of complaining with regarding change. Personally while I'm a huge fan of the original (currently playing it again, just got to Costa del sol) I for one don't mind the changes, I rather welcome them. I want them to change the game so much to the point that it feels like a remake not a retelling or remaster. If I wanted to play the same game I already have the original in nearly every system, so yeah I want voice acting, different camera angles, larger world with more quests and story details that weren't included in the original due to Crisis Core, Before Crisis, and Dire of Cerberus not existing at the time

maybe it's just me but I think remakes are better than graphical upgrades, look at Resident Evil for the NGC it was much better than the original despite changing just about everything
 

SFMB

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I really hope that Squenix will milk this baby for all its got! Pricetag of 5o? at release and they would still make huge profits... Until the golden spectacles drop from the eyes of fanboys.
 

Javetts Eall Raksha

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listen, i'm not trying to be pessimistic. however the current climate at square enix is concerning to say the least. they seem to care only for cinematics, they care about spectacle. I want this game to be good, but based on their recent work, i very much fear this game will fail. most kids now-a-days will take one look at the original FF7 and laugh. it's too old, if this new version sucks, future generations will only know this version. cloud has always been depressed, but not emo (other than the end where he found out, his life is a lie). they'll just make him full emo and angsty.
 

Phasmal

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Well I hope that it sticks mostly to the original, because I've never played the original.
I have no nostalgia for it, I tried to play it for my boyfriend, who is a big FF7 nerd but I couldn't get over the terrible boxy characters, so as a joke I promised my boyfriend I would play the remake when they made it- thinking they would never do it.
I hope they realise what position they've put me in now!


More seriously, I'm looking forward to it. Boyfriend reckons the trophies will be super duper hard, and maybe I'll finally understand what the big deal is about it.
 

Lilani

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Javetts Eall Raksha said:
listen, i'm not trying to be pessimistic. however the current climate at square enix is concerning to say the least. they seem to care only for cinematics, they care about spectacle. I want this game to be good, but based on their recent work, i very much fear this game will fail. most kids now-a-days will take one look at the original FF7 and laugh. it's too old, if this new version sucks, future generations will only know this version. cloud has always been depressed, but not emo (other than the end where he found out, his life is a lie). they'll just make him full emo and angsty.
Square had some pretty great success with Bravely Default, though, which was a very faithful return to true turn-based combat with classes and mechanics that worked with the format rather than against. As for any character changes to Cloud, if this is truly a remake of the original and not a reboot or retelling then that shouldn't be an issue. From what I've seen so far I think Square understands what people want, and I think with the right people they can pull it off. But yeah, I don't doubt some kind of gimmick is spawned from this. If not some kind of arbitrary online feature, then some kind of bonus story. Or perhaps turning it into a launch pad for remakes of all FFVII extensions, or a new line of sequels altogether.
 

Random Argument Man

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mysecondlife said:
This brings up a good time to ask all you ff7 fans

How many of you knew about Sephiroth's killing Aerith before playing it?

This isn't even spoiler is it?
My brother spoiled half the plot to me before I even played it as a kid. His mind seemed like it was blown and he couldn't stop talking about it. Since we couldn't get a PS1, I didn't had a chance to play it until my early teens. He didn't spoiled me disk 2 which is where I enjoyed most of the story.

Yes, it's a spoiler by the way. I wouldn't tell anyone about any plot no matter how old or how "hard-to-avoid-spoilers" it is on the Internet. To me, it's only fair that anyone can fully enjoy a story without it being undermined by spoilers. However, I'm happy that a new generation will have a chance to experience this.

That and I will be hoping they can remove some ridiculous amount of necessary grinding this games demands. I was playing FF7 until I bought FF10. The latter really managed a levelling system that keeps the pace of the game.
 

Bat Vader

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I hope it has the combat that was depicted in Advent Children or have a combat system akin to Kingdom Hearts.
 

Saltyk

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Bat Vader said:
I hope it has the combat that was depicted in Advent Children or have a combat system akin to Kingdom Hearts.
I read something stating that they would certainly be changing some things. And one thing that they are likely changing is the combat. I'm of mixed feelings on that.

Pros
~The old ATB system is rather clunky and a product of its time. I feel newer players would dislike it.
~A good system could be more dynamic and make the fights more fun and challenging/rewarding.
~I always felt like the characters were all pretty samey. Even the characters that had different stats really didn't feel different except doing less damage. Yuffie (the fastest) didn't feel that fast unless you compared her to Barret (the slowest) and even that was barely a thing. Despite her low physical attack, I never felt like Aerith's magic was much stronger than anyone other character. So, I'm hoping the game makes characters feel more unique and special.
~We have plenty of good systems that could be used. Like the Kingdom Hearts and Crisis Core mechanics or even the FFX system.
~Characters standing there in beautiful HD detail, waiting, then stepping forward and slashing enemies seems incredibly lame in modern graphics.

Cons
~ATB was the original system and I'm not sure that SHOULD change. Especially if we get a worse system, like FFXIII.
~What are they going to do with Materia? The equipping of it to weapons and armor is a cornerstone of the game. As well as the stat adjustment. They could change it to be more like Crisis Core, but they better not remove it! And that character customization is a major boon to FFVII. Not having to bring a healer around as anyone can heal.
~I want to control all my characters. That's FFVII. A Kingdom Hearts style combat means that I can't do that.
~LIMIT BREAK! Each character had several Limit Break Attacks that they developed and could be used. But if we can't control the characters, I'm not sure how this could be utilized. In addition, these attacks were spectacles to behold. And in a more player active system, you'll likely take less damage which was how they built before. How could these work, now?

I'm not sure how I feel about this. I love the idea of running around with Cloud smacking foes with the Buster Sword, but so many of the original's core mechanics seem like they could only exist in a ATB system. On one hand, I want the system to be updated because I'm not afraid of change. On the other hand, I don't want the new system to ruin what made the game unique.

About all I can do is wait and hope SE reveals some gameplay. Then, maybe I can judge the new system and see if I will like it or not. It seems like I will only really know how I feel at that point.
 

Bat Vader

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Saltyk said:
Bat Vader said:
I hope it has the combat that was depicted in Advent Children or have a combat system akin to Kingdom Hearts.
I read something stating that they would certainly be changing some things. And one thing that they are likely changing is the combat. I'm of mixed feelings on that.

Pros
~The old ATB system is rather clunky and a product of its time. I feel newer players would dislike it.
~A good system could be more dynamic and make the fights more fun and challenging/rewarding.
~I always felt like the characters were all pretty samey. Even the characters that had different stats really didn't feel different except doing less damage. Yuffie (the fastest) didn't feel that fast unless you compared her to Barret (the slowest) and even that was barely a thing. Despite her low physical attack, I never felt like Aerith's magic was much stronger than anyone other character. So, I'm hoping the game makes characters feel more unique and special.
~We have plenty of good systems that could be used. Like the Kingdom Hearts and Crisis Core mechanics or even the FFX system.
~Characters standing there in beautiful HD detail, waiting, then stepping forward and slashing enemies seems incredibly lame in modern graphics.

Cons
~ATB was the original system and I'm not sure that SHOULD change. Especially if we get a worse system, like FFXIII.
~What are they going to do with Materia? The equipping of it to weapons and armor is a cornerstone of the game. As well as the stat adjustment. They could change it to be more like Crisis Core, but they better not remove it! And that character customization is a major boon to FFVII. Not having to bring a healer around as anyone can heal.
~I want to control all my characters. That's FFVII. A Kingdom Hearts style combat means that I can't do that.
~LIMIT BREAK! Each character had several Limit Break Attacks that they developed and could be used. But if we can't control the characters, I'm not sure how this could be utilized. In addition, these attacks were spectacles to behold. And in a more player active system, you'll likely take less damage which was how they built before. How could these work, now?

I'm not sure how I feel about this. I love the idea of running around with Cloud smacking foes with the Buster Sword, but so many of the original's core mechanics seem like they could only exist in a ATB system. On one hand, I want the system to be updated because I'm not afraid of change. On the other hand, I don't want the new system to ruin what made the game unique.

About all I can do is wait and hope SE reveals some gameplay. Then, maybe I can judge the new system and see if I will like it or not. It seems like I will only really know how I feel at that point.
What about the Tales games? The Tales of Xillia games have a pretty awesome combat system. You can switch between characters in battle and they can do special attacks too.
 

CritialGaming

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Saltyk said:
Bat Vader said:
I hope it has the combat that was depicted in Advent Children or have a combat system akin to Kingdom Hearts.
I read something stating that they would certainly be changing some things. And one thing that they are likely changing is the combat. I'm of mixed feelings on that.

Pros
~The old ATB system is rather clunky and a product of its time. I feel newer players would dislike it.
~A good system could be more dynamic and make the fights more fun and challenging/rewarding.
~I always felt like the characters were all pretty samey. Even the characters that had different stats really didn't feel different except doing less damage. Yuffie (the fastest) didn't feel that fast unless you compared her to Barret (the slowest) and even that was barely a thing. Despite her low physical attack, I never felt like Aerith's magic was much stronger than anyone other character. So, I'm hoping the game makes characters feel more unique and special.
~We have plenty of good systems that could be used. Like the Kingdom Hearts and Crisis Core mechanics or even the FFX system.
~Characters standing there in beautiful HD detail, waiting, then stepping forward and slashing enemies seems incredibly lame in modern graphics.

Cons
~ATB was the original system and I'm not sure that SHOULD change. Especially if we get a worse system, like FFXIII.
~What are they going to do with Materia? The equipping of it to weapons and armor is a cornerstone of the game. As well as the stat adjustment. They could change it to be more like Crisis Core, but they better not remove it! And that character customization is a major boon to FFVII. Not having to bring a healer around as anyone can heal.
~I want to control all my characters. That's FFVII. A Kingdom Hearts style combat means that I can't do that.
~LIMIT BREAK! Each character had several Limit Break Attacks that they developed and could be used. But if we can't control the characters, I'm not sure how this could be utilized. In addition, these attacks were spectacles to behold. And in a more player active system, you'll likely take less damage which was how they built before. How could these work, now?

I'm not sure how I feel about this. I love the idea of running around with Cloud smacking foes with the Buster Sword, but so many of the original's core mechanics seem like they could only exist in a ATB system. On one hand, I want the system to be updated because I'm not afraid of change. On the other hand, I don't want the new system to ruin what made the game unique.

About all I can do is wait and hope SE reveals some gameplay. Then, maybe I can judge the new system and see if I will like it or not. It seems like I will only really know how I feel at that point.

I actually see the combat system in the remake being like Final Fantasy 13, with the character actively moving around the battlefield, however instead of only selecting commands for one character, you select commands for everyone. Basically it remains the ATB system of yore, however it adds motion to the world which would make battles seem dynamic. Not to mention you could time entering commands to cause back attacks or flanking attacks and add another level of depth to combat control.

This style, I feel, will retain the spirit and feel of the original combat system while still bring the game into the modern era in such a way that new and old fans will have a good time with it. The key being that ALL characters must be controllable as their ATB bars fill.
 

Saltyk

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CritialGaming said:
Saltyk said:
Bat Vader said:
I hope it has the combat that was depicted in Advent Children or have a combat system akin to Kingdom Hearts.
I read something stating that they would certainly be changing some things. And one thing that they are likely changing is the combat. I'm of mixed feelings on that.

Pros
~The old ATB system is rather clunky and a product of its time. I feel newer players would dislike it.
~A good system could be more dynamic and make the fights more fun and challenging/rewarding.
~I always felt like the characters were all pretty samey. Even the characters that had different stats really didn't feel different except doing less damage. Yuffie (the fastest) didn't feel that fast unless you compared her to Barret (the slowest) and even that was barely a thing. Despite her low physical attack, I never felt like Aerith's magic was much stronger than anyone other character. So, I'm hoping the game makes characters feel more unique and special.
~We have plenty of good systems that could be used. Like the Kingdom Hearts and Crisis Core mechanics or even the FFX system.
~Characters standing there in beautiful HD detail, waiting, then stepping forward and slashing enemies seems incredibly lame in modern graphics.

Cons
~ATB was the original system and I'm not sure that SHOULD change. Especially if we get a worse system, like FFXIII.
~What are they going to do with Materia? The equipping of it to weapons and armor is a cornerstone of the game. As well as the stat adjustment. They could change it to be more like Crisis Core, but they better not remove it! And that character customization is a major boon to FFVII. Not having to bring a healer around as anyone can heal.
~I want to control all my characters. That's FFVII. A Kingdom Hearts style combat means that I can't do that.
~LIMIT BREAK! Each character had several Limit Break Attacks that they developed and could be used. But if we can't control the characters, I'm not sure how this could be utilized. In addition, these attacks were spectacles to behold. And in a more player active system, you'll likely take less damage which was how they built before. How could these work, now?

I'm not sure how I feel about this. I love the idea of running around with Cloud smacking foes with the Buster Sword, but so many of the original's core mechanics seem like they could only exist in a ATB system. On one hand, I want the system to be updated because I'm not afraid of change. On the other hand, I don't want the new system to ruin what made the game unique.

About all I can do is wait and hope SE reveals some gameplay. Then, maybe I can judge the new system and see if I will like it or not. It seems like I will only really know how I feel at that point.

I actually see the combat system in the remake being like Final Fantasy 13, with the character actively moving around the battlefield, however instead of only selecting commands for one character, you select commands for everyone. Basically it remains the ATB system of yore, however it adds motion to the world which would make battles seem dynamic. Not to mention you could time entering commands to cause back attacks or flanking attacks and add another level of depth to combat control.

This style, I feel, will retain the spirit and feel of the original combat system while still bring the game into the modern era in such a way that new and old fans will have a good time with it. The key being that ALL characters must be controllable as their ATB bars fill.
That could be somewhat interesting. It would probably need to be slightly slower to allow players to actually input commands, though. On the other hand, I don't know if I can see a XIII style system working. Unless a single "Attack" command would execute multiple attacks and magic was considerably more powerful to make up for it.

Also, I disliked that you couldn't control the character's movements in XIII. So often my idiot character walked right into a AOE attack that I knew was coming and would have avoided myself. I really disliked XIII's combat, honestly... Because there wasn't any combat. It was all AI.

Bat Vader said:
What about the Tales games? The Tales of Xillia games have a pretty awesome combat system. You can switch between characters in battle and they can do special attacks too.
I don't know. Wouldn't quite feel like Final Fantasy.

Square really needs to show us some gameplay so I can figure out how I feel about this. I mean I already know I'll be buying the Collector's Edition (because you know they're making one), and the Special FF7 Edition PS4 (because you know they're making one), and even the Collector's Edition Stratedgy Guide ([insert running theme here]), but I want it to be good.
 

elvor0

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Sep 8, 2008
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WolvDragon said:
elvor0 said:
WolvDragon said:
elvor0 said:
WolvDragon said:
elvor0 said:
WolvDragon said:
It's nothing special really. The gameplay was mediocre to me, and I wouldn't call it the Best game of all time. The story was average at best, because "saving the world" hasn't been beaten to death right?
So what? That's the plot, not the story. Saving the world is a framing device that is perfectly fine to use. Are we not allowed to use fairly standard writing tools anymore because it's too mainstream? It's how you tell the story that's the important thing.

chozo_hybrid said:
mysecondlife said:
This brings up a good time to ask all you ff7 fans

How many of you knew about Sephiroths killing Aerith before playing it?

This isn't even spoiler is it?
I didn't. It was a genuinely shocking moment for me. I remember that much.

Silvanus said:
Narrator said:
"Long ago, we looked upon a foreboding sky. The memory of the star that threatened all burns eternal in our hearts."
He's talking about Jenovah, I guess? I thought people didn't really know much about that in-game? Am I misremembering?
It could be Cloud or someone else referring to the meteor like a narrator who knows the ending might.
I'm guessing Red 13. He outlives Midgar itself, so he's certainly one of the only characters who would end up being old enough for the events of FF7 to be "long ago", presumably telling his cubs.
Did I say it wasn't allowed? No, I didn't, but the story was pretty predictable, but thats a given since I knew what to expect since the fans tend to spoil what happens. Like I said it was nothing special in my opinion, I'm not sorry if my opinion is different then yours regarding FF VII. Since it's pretty overrated.
I just don't think that complaining about the framing device of "save the world" is a constructive complaint. It's an epic fantasy game, /of course/ you're going to be saving the world. People are more than welcome to dislike it, just dislike it for reasons that are fair. To extrapolate I mean "I don't like that there is a villian" isn't a fair complaint, "I dislike the villian" is a fine complaint.

Also, can you really deem the plot as predictable if you'd been told and doubtless had the plot spoiled multiple times over the years? Thats kind of...."well I figured out what was going to happen" "Oh how so?" "Someone told me".
When you're told vital plot points over and over by fans on message boards, you will know what to expect, maybe not all the details, but I was able to piece together based on info fans have said on message boards.

Of course I gave the game a chance and it's story even with the knowledge I had of it's plot, even then I still thought "I seen it all before."

I hate to bring up Dragon Age II, because I know alot of people hate that game, but using it as an example, you can still have a fantasy game, and still not center around saving the world. I'm not saying Dragon Age II had a great story, and I do agree it was incoherent, but I preferred Hawke's story and how he/she rose up in the game, then trying to kill a generic villain wishing to destroy the world for no reason at all, it's one of the criticisms I said about Dragon Age: Inquisition. The game's story was average, so was FF VII. I never said it was bad by any means, just generic in my opinion.

I don't like the usual "save the world" tropes we have in most games, however I can forgive an average story because I'm playing a video game, I play it for the gameplay. FF VII again in my opinion didn't have fantastic gameplay to back up the long hours it has. I can also forgive it's average story if the characters were likable, had good character development, and they were interesting in my opinion.

Different strokes, for different folks and to sum it up, it was just an average RPG, it wasn't terrible, but nothing special in my opinion. I wasn't captivated by it when it was released in the 90s.
Yes well, that's fair enough, I can get behind that, I don't /agree/ on all points but for the most point yeah different strokes. However! "I've seen it all before" is one of those things you've got to think about in retrospect, yeah you've seen it all before /now/ but FF7 is at least for video games codifier of a lot of it's tropes or elements. Is it fair that the game gets the blame for "seen it all before" or "generic" when it came "first"?

Though I'd say although DA2s story itself isn't about saving the world, it's very much a set up for it, due to being the second game in (at least) a trilogy. Given there's an overall running story though the Dragon Age games, you just experience it through the eyes of different characters, the plot is still about saving the world, just Hawke wasn't the man to do so, he's a cog in a far larger machine.

mysecondlife said:
This brings up a good time to ask all you ff7 fans

How many of you knew about Sephiroth's killing Aerith before playing it?

This isn't even spoiler is it?
I did not. I was only 6 or 7 myself at the time that it came out and we didn't even have a computer. Well we might of done, but the computer was for Duke Nukem 3D.
Wait did you say FF VII was the first for having a "save the world tropes" in video games? Cuz I'm pretty sure alot of games with that plot came before, and even then in fictional media, it's not exclusive to video games, these tropes, people consume more then one thing in life then just video games, rather it be movies, books, comics, songs, cartoons, etc. Maybe because it was sound back then with how "original" it was, (I disagree on that statement), but it still means it didn't age well either.
No, I didn't say that FF7 was the first to have save the world plot, because that would conflict with my earlier statement of asking why using a standard "save the world" trope isn't allowed. The notion that I would even suggest that is pretty silly.

I'm saying that elements of the game are trope codifiers (that's not an originator) for video games, not the first, best, or deepest but that it was pivotol in bringing elements such as a deeper stories and characters, addressing certain themes (such as eugenics, genocide, PTSD etc), how a story was told to the audience (such as Cloud being an unreliable narrator) being the poster boy for addled protagonists and villians, a richer, more expansive world, especially in the west. I'm not for one instant suggesting that the game doesn't have flaws, or that it is as good as it seemed back in 98, because you're right, certain elements have aged poorly, or are no where near as good as certain things today, but as always, in 98, it was huge.
 

elvor0

New member
Sep 8, 2008
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WolvDragon said:
elvor0 said:
WolvDragon said:
elvor0 said:
WolvDragon said:
elvor0 said:
WolvDragon said:
elvor0 said:
WolvDragon said:
It's nothing special really. The gameplay was mediocre to me, and I wouldn't call it the Best game of all time. The story was average at best, because "saving the world" hasn't been beaten to death right?
So what? That's the plot, not the story. Saving the world is a framing device that is perfectly fine to use. Are we not allowed to use fairly standard writing tools anymore because it's too mainstream? It's how you tell the story that's the important thing.

chozo_hybrid said:
mysecondlife said:
This brings up a good time to ask all you ff7 fans

How many of you knew about Sephiroths killing Aerith before playing it?

This isn't even spoiler is it?
I didn't. It was a genuinely shocking moment for me. I remember that much.

Silvanus said:
Narrator said:
"Long ago, we looked upon a foreboding sky. The memory of the star that threatened all burns eternal in our hearts."
He's talking about Jenovah, I guess? I thought people didn't really know much about that in-game? Am I misremembering?
It could be Cloud or someone else referring to the meteor like a narrator who knows the ending might.
I'm guessing Red 13. He outlives Midgar itself, so he's certainly one of the only characters who would end up being old enough for the events of FF7 to be "long ago", presumably telling his cubs.
Did I say it wasn't allowed? No, I didn't, but the story was pretty predictable, but thats a given since I knew what to expect since the fans tend to spoil what happens. Like I said it was nothing special in my opinion, I'm not sorry if my opinion is different then yours regarding FF VII. Since it's pretty overrated.
I just don't think that complaining about the framing device of "save the world" is a constructive complaint. It's an epic fantasy game, /of course/ you're going to be saving the world. People are more than welcome to dislike it, just dislike it for reasons that are fair. To extrapolate I mean "I don't like that there is a villian" isn't a fair complaint, "I dislike the villian" is a fine complaint.

Also, can you really deem the plot as predictable if you'd been told and doubtless had the plot spoiled multiple times over the years? Thats kind of...."well I figured out what was going to happen" "Oh how so?" "Someone told me".
When you're told vital plot points over and over by fans on message boards, you will know what to expect, maybe not all the details, but I was able to piece together based on info fans have said on message boards.

Of course I gave the game a chance and it's story even with the knowledge I had of it's plot, even then I still thought "I seen it all before."

I hate to bring up Dragon Age II, because I know alot of people hate that game, but using it as an example, you can still have a fantasy game, and still not center around saving the world. I'm not saying Dragon Age II had a great story, and I do agree it was incoherent, but I preferred Hawke's story and how he/she rose up in the game, then trying to kill a generic villain wishing to destroy the world for no reason at all, it's one of the criticisms I said about Dragon Age: Inquisition. The game's story was average, so was FF VII. I never said it was bad by any means, just generic in my opinion.

I don't like the usual "save the world" tropes we have in most games, however I can forgive an average story because I'm playing a video game, I play it for the gameplay. FF VII again in my opinion didn't have fantastic gameplay to back up the long hours it has. I can also forgive it's average story if the characters were likable, had good character development, and they were interesting in my opinion.

Different strokes, for different folks and to sum it up, it was just an average RPG, it wasn't terrible, but nothing special in my opinion. I wasn't captivated by it when it was released in the 90s.
Yes well, that's fair enough, I can get behind that, I don't /agree/ on all points but for the most point yeah different strokes. However! "I've seen it all before" is one of those things you've got to think about in retrospect, yeah you've seen it all before /now/ but FF7 is at least for video games codifier of a lot of it's tropes or elements. Is it fair that the game gets the blame for "seen it all before" or "generic" when it came "first"?

Though I'd say although DA2s story itself isn't about saving the world, it's very much a set up for it, due to being the second game in (at least) a trilogy. Given there's an overall running story though the Dragon Age games, you just experience it through the eyes of different characters, the plot is still about saving the world, just Hawke wasn't the man to do so, he's a cog in a far larger machine.

mysecondlife said:
This brings up a good time to ask all you ff7 fans

How many of you knew about Sephiroth's killing Aerith before playing it?

This isn't even spoiler is it?
I did not. I was only 6 or 7 myself at the time that it came out and we didn't even have a computer. Well we might of done, but the computer was for Duke Nukem 3D.
Wait did you say FF VII was the first for having a "save the world tropes" in video games? Cuz I'm pretty sure alot of games with that plot came before, and even then in fictional media, it's not exclusive to video games, these tropes, people consume more then one thing in life then just video games, rather it be movies, books, comics, songs, cartoons, etc. Maybe because it was sound back then with how "original" it was, (I disagree on that statement), but it still means it didn't age well either.
No, I didn't say that FF7 was the first to have save the world plot, because that would conflict with my earlier statement of asking why using a standard "save the world" trope isn't allowed. The notion that I would even suggest that is pretty silly.

I'm saying that elements of the game are trope codifiers (that's not an originator) for video games, not the first, best, or deepest but that it was pivotol in bringing elements such as a deeper stories and characters, addressing certain themes (such as eugenics, genocide, PTSD etc), how a story was told to the audience (such as Cloud being an unreliable narrator) being the poster boy for addled protagonists and villians, a richer, more expansive world, especially in the west. I'm not for one instant suggesting that the game doesn't have flaws, or that it is as good as it seemed back in 98, because you're right, certain elements have aged poorly, or are no where near as good as certain things today, but as always, in 98, it was huge.
Oh I get you then, and you mean 97 right? The year it was released?

And I never said it wasn't allowed, it's just, in my opinion it's the usual save the world trope most rpgs tend to do as a plot device and I found it average. If it's anything I found FF7's story much better then Dragon Age: Inquisition's more cliche storyline.
Oops, yes 97. I didn't play it myself till 98 because that was when I got my PS1, so I'm guessing that's where I pulled 98 from.

Yeah well, Bioware have been stuck in a creative rut for ages now(though not nearly as bad as Square). I enjoyed Mass Effect, but even Dragon Age Origins I don't get the praise for. I ejoyed it, but it just feels like a poor mans Baldurs gate with a lot of the life sucked out and the less said about DA2 or DA Inquisition the better ><
 

cdemares

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I, for one, have nothing but hope. I know they'll change stuff. I don't care. There's a huge gulf between not-perfect and bad. I was a big defender of Diablo 3. That, I think, says it all. I liked playing it, even if it wasn't the game I would have made. That will probably be true of this remake. But a few leaks will not sink this thing. I think it would take an awful lot to screw this up in any serious way. The irony is, it would take tons more work to screw this up than get it right, I think. I just hope they don't overthink things too much.