The series has been dead since XII stuck a stake in its heart; XII tried to resurrect it but only ended up making a soulless zombie out of it. It's really time to move and encourage Square to do things other than this.
Good Lord man if you can't even make it half an hour in to a Final Fantasy game without knowing how to save what business do you have even trying?Banok said:I was posting a reply to the other final fantasy 13 thread when I started putting alot more rage into it than I anticipated and thought maybe its threadworthy;
I tried playing that shite game the other day, I trudged through the auto battle begining, hoping the game might get less incredibly dull when I learn a move other than "attack" and pherhaps something other than press auto battle and watch my character win its own battles becomes viable. Then when I did progress though the tacky cutscenes to playing some cliche metrosexual gang member and finally had a move other than "attack" I call "throw grenade 1 meter onto the floor", my guy died (ironically from a wolf biting him and not the 10 grenades I just recently detonated on myself) and then the game moved me back all the way to when I last saved it at the very beginning. You see square enix had this fantastic idea that to save the game you have to go to little computers in the maps and tell them to save. I asked myself: do I really want to put up with all that drab again just to see if this game does ever get somewhat decent? obviously the answer was no.
Its getting cheaper and sceptics (like me) of the hate threads want to try it out. Then they ragequit and have to tell everyone about it, which is kind of understandable since the game tries its best to piss you off. And it is really good at it. With the horrible autobattlestart, with the horrible characters, horrible linearity, horribly long cutscenes that require 2 buttons to skip (more annoying than it sounds), horribly jumpy difficulty curve and horrible bullshit instakill moves. I got to 20 hours before the game finally pissed me off so bad that I couldn't continue playing it.tellmeimaninja said:I agree that the game is terrible, but I am amazed by it's ability to warrent hate threads this long after its release.
The problem is that the narrative is all fucked up. The game drops names, terms, and places as if we should know what they mean and doesn't explain them until much, much later. To a player that wants to know what the hell everyone is talking about they are going to hit that data log after nearly every cutscene. It's just a really, really bizarre way to tell a story.Flamezdudes said:Seriously? I swear half of the people who moan at FF13 don't even fucking listen to the game. I didn't even have to look at the datalog to figure out what was going on, it sounds like you weren't even giving the game a chance. The game also explains the back story to characters through out the course of the game.
Using an amnesiac is also a really boring way of telling a story thats been used so often its become a bit of a running joke. I agree that its a bizarre way to tell a story, but who is more skilled? A story teller who gives you all the information in big, obvious lumps (like a lot of amnesiac stories) or one that gives the information throughout the story? A lot of the time it seems people who complain about the story never finished the game because by the time you finish the game, the whole story is told, all explainations are given and everyones backstory is explained just like it would have been if you were spoon-fed it.AcacianLeaves said:The reason that amnesiacs are so popular in sci-fi and fantasy stories is to give the audience someone to relate to. They, like us, are entering this world with no prior knowledge about what makes it differ from our own reality. Having a character that's an amnesiac, an idiot, or a traveler gives the characters a reason to provide exposition without sounding awkward. Final Fantasy 13 forgoes any thought of exposition or explanation and just thrusts us into the world and forces us to rely on oddly placed context clues or an immense data log exposition dump.
Its just a really amateur way to tell a story, and I expected more from Square Enix.
Well, i kinda like the way they went with Dissidia. I mean, I loooooooove fighting games, so this was like freakin catnip to a cat for me. I kinda wish for the main games that they would go back to exploring tactics grid games. Or maybe do something innovative. Personnaly I'm starting to think FF is a dead series, but I'm waiting til Versus to give my final opinion.Straying Bullet said:When I try to run, it pounds me into the dust. When I hide behind cover, it plows through my cover and it pounds me into the dust. When I try to follow my teammates, I realize they cannot die, so it's the blind leading the blind and I become a sparrow with brittle bone disease and get pounded into the dirt. - Yahtzesoulsabr said:Graphics arn't everything. I've stopped playing after trying to fight some idiotic summon beast with 50+ arms that pounds me into the ground before I can get my guard up. If I do manage to get my guard up then it takes two rounds to pound me into the ground.Googenstien said:/shrug cant love them all, I found it pretty good and the graphics alone floor me
Sorry, couldn't resist, but your situation reminded me of that exactly. Either way, FF13 was probaly one of the most idiotic and horrible games I ever played. Sure the cutscenes are amazing but dear god, that doesn't justify one full playthrough at all.
It reminds me of the fact squareenix openly asked/begged fans regarding this burning question: How will we take the FF franchise from now on?
...Banok said:I did progress though the tacky cutscenes to playing some cliche metrosexual gang member and finally had a move other than "attack" I call "throw grenade 1 meter onto the floor", my guy died (ironically from a wolf biting him and not the 10 grenades I just recently detonated on myself) and then the game moved me back all the way to when I last saved it at the very beginning. You see square enix had this fantastic idea that to save the game you have to go to little computers in the maps and tell them to save. I asked myself: do I really want to put up with all that drab again just to see if this game does ever get somewhat decent? obviously the answer was no.
Is it any wonder that Square Enix don't know where to take the series? For the past two games they've released in the main series, they've been burned to the ground by old fans because they decided to change things. Take a look at the thread about that news article on escapist and you can see how mixed peoples replies are over the matter. Not even the bloody fans can agree on where the series should go.Straying Bullet said:When I try to run, it pounds me into the dust. When I hide behind cover, it plows through my cover and it pounds me into the dust. When I try to follow my teammates, I realize they cannot die, so it's the blind leading the blind and I become a sparrow with brittle bone disease and get pounded into the dirt. - Yahtzesoulsabr said:Graphics arn't everything. I've stopped playing after trying to fight some idiotic summon beast with 50+ arms that pounds me into the ground before I can get my guard up. If I do manage to get my guard up then it takes two rounds to pound me into the ground.Googenstien said:/shrug cant love them all, I found it pretty good and the graphics alone floor me
Sorry, couldn't resist, but your situation reminded me of that exactly. Either way, FF13 was probaly one of the most idiotic and horrible games I ever played. Sure the cutscenes are amazing but dear god, that doesn't justify one full playthrough at all.
It reminds me of the fact squareenix openly asked/begged fans regarding this burning question: How will we take the FF franchise from now on?
Just found this post, allow me to dissect it for you.Banok said:Oh its been done before aons ago, but surely after the press start and select save, autosave and even CHECKPOINTS was invented you'd think we didn't have to be forced to replay an entire small section of the game. let alone a section which was basically me watching the ai fight for me.
maybe I will give it another go. I've never liked final fantasy games in the slightest, but the first ever and probably only hot girl I've met who plays games loves them. I'd probably rather be forced to watch twilight or something.
I never cared for the pointless wandering through areas that all eventually led to the same place anyway, so being "railroaded" wasn't an issue. The characters actually develop as the story progresses, unlike most FF characters. I enjoyed the combat system (aside from the stupid Persona like idea that "main character death equals losing" aspect).busterkeatonrules said:How, exactly? Would you care to elaborate?TheSupremeForce said:Final Fantasy 13 is the best Final Fantasy since the SNES days.
The way I interpreted it was that since whoever you were playing was in charge of the WHOLE PARTY, they took getting knocked down THAT MUCH more seriously, and Cie'thed (I think I spelled that right. Haven't played the game in a few months, despite meaning to platinum it) right then and there. You can't phoenix down that shit.gof22 said:I didn't like Final Fantasy XIII that much either. I hate how if the you are playing as is taken down the game is over. I hate how if the person you are playing as dies the game ends. If one of the other characters in my party have a phoenix down why can't they use it on my character?
Wait, what? Those don't appear to be the words that I used. What sorcery is this?JinxyKatte said:AcacianLeaves said:Good Lord man if you can't even make it half an hour in to a Final Fantasy game without knowing how to save what business do you have even trying?Banok said:I was posting a reply to the other final fantasy 13 thread when I started putting alot more rage into it than I anticipated and thought maybe its threadworthy;
I tried playing that shite game the other day, I trudged through the auto battle begining, hoping the game might get less incredibly dull when I learn a move other than "attack" and pherhaps something other than press auto battle and watch my character win its own battles becomes viable. Then when I did progress though the tacky cutscenes to playing some cliche metrosexual gang member and finally had a move other than "attack" I call "throw grenade 1 meter onto the floor", my guy died (ironically from a wolf biting him and not the 10 grenades I just recently detonated on myself) and then the game moved me back all the way to when I last saved it at the very beginning. You see square enix had this fantastic idea that to save the game you have to go to little computers in the maps and tell them to save. I asked myself: do I really want to put up with all that drab again just to see if this game does ever get somewhat decent? obviously the answer was no.
I hate this whole it gets better after 25 hours bollocks no it fucking doesnt.
I happened to this it was awesome from the start. I am so sick of people ragging on this game.
It wasn't my favorite entry either, and though I hate the "it gets better after 25 hours" spiel it really does. Apparently everyone in Japan has that kind of time. It's still a pretty terrible game that makes you trudge through an unnecessarily long 'tutorial' before you're actually allowed the full access to the GAME part, but at this point several months out you should have known that shit.
An amnesiac may not be the best example, but my point remains. You have someone in a story that the audience can relate to, and that things can be explained to. This doesn't have to be via exposition dumps, but at least they could make an effort in telling us what a fal'Cie is supposed to be within 10 hours of throwing the name around. Yes, you can have a basic understanding of the plot without visiting the data log but you would get it in weird chunks and a disjointed way. It's not about spoon-feeding the story (which incidentally is exactly what the data log does), it's about telling the story in a way that grabs the attention of the audience. All the characters in the game seem to know what's going on about 15 hours before I do, so who exactly am I supposed to relate to?Plinglebob said:Using an amnesiac is also a really boring way of telling a story thats been used so often its become a bit of a running joke. I agree that its a bizarre way to tell a story, but who is more skilled? A story teller who gives you all the information in big, obvious lumps (like a lot of amnesiac stories) or one that gives the information throughout the story? A lot of the time it seems people who complain about the story never finished the game because by the time you finish the game, the whole story is told, all explainations are given and everyones backstory is explained just like it would have been if you were spoon-fed it.
Edit: Just to clarify, I didn't touch the datalog at all during either playthrough.
The voice acting was pretty good. The fighting in FFXIII is much better than having to wait ten seconds before I could use my arm to swing a sword again or put ketchup on a hamburger. I like the combat in Kingdom Hearts 1 & 2 more and I was hoping FF13 would have that type of combat as well. It does seem to have it somewhat but being able to run around and attack enemies would have been nicer in my opinion.Brain_Cleanser said:The way I interpreted it was that since whoever you were playing was in charge of the WHOLE PARTY, they took getting knocked down THAT MUCH more seriously, and Cie'thed (I think I spelled that right. Haven't played the game in a few months, despite meaning to platinum it) right then and there. You can't phoenix down that shit.gof22 said:I didn't like Final Fantasy XIII that much either. I hate how if the you are playing as is taken down the game is over. I hate how if the person you are playing as dies the game ends. If one of the other characters in my party have a phoenix down why can't they use it on my character?
I played FF13 from start to finish and enjoyed every damn second of it. The visuals and voice acting were spectacular, the music divine, and the characters annoying likeable and relateable, and developed alot, like actual people *coughHopecough*. It had its weak points, but EVERY game does. And it gave bosses some actual unrelenting difficulty, cuz, goddamn, I hardly ever have to redo bosses in FF games, it was like I was playing MegaTen.
And I never understood the "It gets better 20 hours in" thing. I thought it was good from start to finish. You get an open world after twenty hours, but that doesn't mean it " got good", you just got more places to walk around. And Chocobos <3.