FFXIII Thundy's review

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Thundorn

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Feb 18, 2010
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Ok I loved all the Final Fantasy series, even number 8 (to some extent), and I'm the first person to admit that every one of them, has had minor niggles that could have been improved.

So did Square Enix get it right with their 13th installment?

In short... no.

As usual the story line is confusing at first and as you get further along, you find yourself being drawn in, and empathising with the characters. Interesting characters and plot lines have always been something that the Final Fantasy series have had going for them.

This next gen installment looks stunning, as you would expect. The cut scenes and game time visuals, leave you wondering which ones are done with the game engine, and which ones are pre-rendered fmv.

The combat system has been improved again, with the introduction of the new paradigm system, and the turn based combat has been replaced with a "you had better be quick at selecting those powers" system.

The Paradigm system basically allows you to assign different roles to your battle team. You can have your team set up as ranged damage dealers, and with the flick of a switch, you can change them to a tank-dps-healer set up.

For the first half of the game, each character has 3 roles that they can fill, out of a possible six. Then in the second half, you can use all six roles on all six characters. Those roles are, Commando (melee dps), Ravager (ranged dps), Sentinel (tank), Medic (healer), Synergist (buffs) and Saboteur (debuffs).

The two factors that made the previous titles so good, are the two things that Square have taken away from this game.

Firstly, the open world exploration and mini games. All previous titles have allowed the player (once they reach a certain stage) explore the world, complete side missions and mini-games, in order to better their equipment, have a break from the story line and many other things that people used to enjoy.

There are two trains of thought on this subject. The people who hate open world exploration and general "Sanboxy-ness", and the people who love it. The question has to be asked why anyone who hates this part of a Final Fantasy game would bother playing any FF title, given that there are other RPG's out there that dont have it. Either way, those people seem to have won. Square have completely removed the "Airship secction" from this title.

There IS a small are after you first reach Gran Pulse, that resembles the Calm Lands of FFX, but this is the ONLY area that is explorable, and before you know it, you are back into narrow paths forcing you along the story line.

I have no doubt that people will argue the toss over whether this is an improvement or not. To be honest I think that a lot of FF fans will be dissapointed and feel somewhat betrayed by Square Enix. It is the opinion of many, that the eploration, side quests, and mini games, that made the Final Fantasy series, and should have been the thing that SE built the new title upon, rather then cutting it out completely.

Secondly, is the levelling system. There is NO customization ability whatsoever. You have 6 roles, all of which you can level, but you cant make any changes to them at all. You get what you are given. A huge part of the addiction to FFX was the sphere system, which allowed you to grind for different spheres, and change the grid so that you could max out all stats and build all characters as perfect. Another huge part of the FF attraction that has been wiped out with the latest installment.

To put it Bluntly, and without intending to offend, Square have caved in, and made their latest title appeal to a different audience. This title is for the shorter atention spanned, Action RPG fan who dislikes having to go out of their way to achieve anything special.
Square managed to leave just enough Final Fantasy essence, to still attract the old fan base, but A large percentage of those people will feel like they have been cheated, in favour of keeping the attention of the button mashers.

On to more positive things.

The plot, as already mentioned is a strong point, and forgetting about the lack of "Free Roam" available, the world is beautifully drawn and well thought out. There are no random encounters, as you can see the mobs, walking around, and if you wish to avoid them, you can. Although Its highly recommended that you take every opportunity to fight, as the difficulty does tend to spike rather dramatically at Bosses.

One improvement they have made is reducing the severity of dying. No longer do you see get a "AHH jeez i havent saved for 5 hours and now i have to do it all over" moment. If you die, you can select retry, and start just before the encounter that killed you.

Spending a moment to explain the combet system a little more, since this is really what the entire game is built around. Gone are the days of turn based combat. The new system has a timer bar or ATB, which fills gradually over time. Once the ATB has enough charge to perform the actions you have chosen, your character performs them immediately, and then the ATB starts charging again. During this time, the enemy and other characters will carry out their actions using the same rules. YOu only get to control the team leader during fights, meaning that you have to rely a certain amount on the AI of the other members of your three man battle team. Switching paradigms, is crucial, and you become fairly adept at this early on.

Next there is the weapon upgrade system. Instead of exploring and doing mini games and side quests to get your characters Ultimate weapons, the new system allows any weapon to be upgraded to the Ultimate weapon.

You collect ingredients as you progress through the game, which you can spend on EXP points for your weapons and accessories. Once your weapon reaches X Level, you are able to further upgrade it using a catalyst (if you have found or bought it). Eventually, with enough upgrades, your weapons will become their ultimate form.

Finally, there are the summons. Each character has one summon available to them, which ulock as the story unfolds. In order to progress, you must fight each Eidolon, in order to "Enslave" them. These fights are some of the harder ones in game, as each Eidolon has specific requirements in order to defeat them, which you can either work out on your own using your Libra technique (reveals information about target), or an easier way is looking around on the net for tips from people who have already done it.


In Summary:

FFXIII is still an epic game which will give you many many hours of entertainment. If you are a die hard Final Fantasy fan who was hoping for more open world exploration and having to think, grind and take part in side missions in order to customize your characters... you will be dissapointed.
 

scnj

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Nov 10, 2008
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I didn't find this review very well written, and it seems to me that you've rushed it in order to be the first one here to review the game. Surely you need more than three days with the game to form a true opinion of it?
 

Thundorn

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Feb 18, 2010
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Not well written? too quick to assume that im tryig to impress. Im far from the first person to write a review on it, and no it isnt too soon to form an opinion. I love the Final fantasy series and have played it almost non stop since release day and have finished it. Im writing a review because i feel let down, and want to inform people of both the positives and negatives before they part with their hard earned money. I did put some of my own opinion in there regarding how dissapointed i am with the lack of open world that Final fantasy fans are accustomed too, however the information i put there about gameplay is simple fact.
 

Sassafrass

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Aug 24, 2009
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scnj said:
I didn't find this review very well written, and it seems to me that you've rushed it in order to be the first one here to review the game. Surely you need more than three days with the game to form a true opinion of it?
It's actually the second.
Some one did a video review of it a day after it came out in England.

OT: Just read it and it didn't hold my attention.
I was skipping up and down the review which is bad as it means it didn't hold my attention. It also needs some pictures to spice things up a bit and make it more pleasing to read.
It's not bad, it seems a little rushed like scnj said. You could do better, I think.
 

Thundorn

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Feb 18, 2010
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although comments are appreciated, just a reminder that I'm not a writer, im a gamer, i know my grammar and punctuation need a little polishing, and maybe if i could get pics from my console to my pc then i would do. My one and only purpose for writing any reviews, is to let people read an honest opinion, from someone who isnt trying to suck up to a game developer, or just trying to sound cool by cramming their review with attempted humour.
 

Pimppeter2

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Thundorn said:
although comments are appreciated, just a reminder that I'm not a writer, im a gamer, i know my grammar and punctuation need a little polishing, and maybe if i could get pics from my console to my pc then i would do. My one and only purpose for writing any reviews, is to let people read an honest opinion, from someone who isnt trying to suck up to a game developer, or just trying to sound cool by cramming their review with attempted humour.
But you could be doing both, with a little more effort. And that's a let down for me.
 

Thundorn

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Feb 18, 2010
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Whilst I appreciate that there may be more professional writers about, who pride themselves on the ability to format, punctuate and weed out the salient points, As far as i am aware, this is a site for all things Gamer related, and not a place for creative critique. Not being a great writer doesnt invalidate my points, or my review, and if someone is truly interested in the game, then they will read it, warts and all. I cant stress enough that I'm not here to amuse people with humour. I'm not here to wow the masses with a Final Fantasy version of war and peace. I'm here solely to give information, and answer questions that I know will probably be through other gamer's minds prior to buying a title. In this case Being a big fan of the Final Fantasy series, and knowing what people expect from the new title, I feel that its only fair to warn people who haven't already paid for it, about the things that are missing, or things they will enjoy.
 

Onyx Oblivion

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Sep 9, 2008
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Hmm...I like the lack of exploring and grinding in this.

But that's what I hate about Mass Effect 2.

WHAT THE HELL IS GOING ON WITH ME?
 

Onyx Oblivion

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Tinq said:
Onyx Oblivion said:
Hmm...I like the lack of exploring and grinding in this.
Yeah, I always attempted to play FF games because they have killer visuals and interesting stories, but the free roam and mini-games and side quests usually frustrated me and took away from the experience. I don't want a game that plays itself, but I'm more than happy with a game that just wants to tell me a cool story.

And, besides this one, VIII was always my favorite, so I'm like the anti-Fantasy fanboy. But maybe they're not just making a game for people like me, maybe they're making a game that they want to play, too. Sure, it's not like all the others, but that, to me, was a point in the win column.
Go team 8!

Seriously, its hated on for no real reason other than its different. And broken. But you don't HAVE to break the game by abusing junction if you don't want to.
 

irishdude

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Feb 4, 2009
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to me:
the story is good not great.
the character are really good, alot more human.
the combat is great, really fun, anyone that finds ff games slow and boring the paradigm system really makes it fast and fun.
the level system isnt great, its a mix of ff10 and 12, which is weird because 10 let you make the character different and with 12 every one ended up the same.
 

TOGSolid

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Jul 15, 2008
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Honestly, everything I've read about FFX13 is leading me to believe that Square Enix has finally given up trying to pretend that they're making "expansive RPGs" and instead just said "fuck it" and have created the game that Final Fantasy has always been, a tightly directed story book experience in which you play through the path presented and have no real decision making power.

Surprise FF fans, everything you know is wrong!

maybe if i could get pics from my console to my pc then i would do.
Google image search gogogogogo.
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
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Tinq said:
Onyx Oblivion said:
Tinq said:
Onyx Oblivion said:
Hmm...I like the lack of exploring and grinding in this.
Yeah, I always attempted to play FF games because they have killer visuals and interesting stories, but the free roam and mini-games and side quests usually frustrated me and took away from the experience. I don't want a game that plays itself, but I'm more than happy with a game that just wants to tell me a cool story.

And, besides this one, VIII was always my favorite, so I'm like the anti-Fantasy fanboy. But maybe they're not just making a game for people like me, maybe they're making a game that they want to play, too. Sure, it's not like all the others, but that, to me, was a point in the win column.
Go team 8!

Seriously, its hated on for no real reason other than its different. And broken. But you don't HAVE to break the game by abusing junction if you don't want to.
It was hated for not being FFVII2.
Good. That didn't turn out too well. Advent Children, pretty but sucked. Dirge of...BLLLLLAAAAAG...

Crisis Core was okay, but wouldn't have been accepted then, with its fancy battle system.
 

Thundorn

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Feb 18, 2010
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Just to make a quick apology regarding the tone of my response to previous critiquing. Anyone who can criticise my review for content or lack thereof is more then welcome to do so without any abuse being hurled back at them. I really don't mind it if someone says, "You forgot to mention X" or "You spend too much time talking about Y". My only objection to criticism is when its regarding anally retentive stuff like minor punctuation errors. Wen I cum wiv stuff lyk dis den u can sai wot u wont.
 

ReincarnatedFTP

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Jun 13, 2009
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My only complaint with FF13 is that when I heard "no random encounters" I thought "Like Tales of Vesperia!?!?!"

But no, while the random encounters aren't there, it's because they've been translated into forced encounters. You can skip most of the fights and just battle when you feel like strutting your stuff, but when you get to the next big boss, they're gonna turn you around and force you to grind anyway. Last half of disc 2 and first half of disc 3 are notorious for this. Surprisingly, the last six boss fights or so were pretty easy.

So "no random encounters" just meant "we're gonna force you to make alot of intentional encounters".

I liked the storyline though (and was actually halfway surprised by the ending), I liked all the characters by the end of the game (Even if Vanille and Hope are really easy to hate at the beginning), and graphics were nicely done. I also enjoyed the Paradigm system for combat.

I don't mind losing mini games and open world in FF anyway, since the point of most RPGs has always been storyline to me. I mean, essentially mini games and open world are nothing but pointless distractions like the TV shows in GTA4. Unless open world entails sandbox style kill-whoever-you-want-destroy-whatever-you-want-change-the-outcome-of-the-world-like action.
 

Thundorn

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Feb 18, 2010
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I agree to a certain extent that in some cases the mini games and open world are a distraction. But those are the things that set Final Fantasy titles apart from the other RPG's. Being able to spend hours messing about doing silly little bits and bobs on the side almost helps with the immersion because you feel more like a little part of yourself has been added to the character. Removing that from this game hasn't made it any less of a game, but it has made it one of the worst Final Fantasy titles I've ever played, because with the name Final Fantasy comes a certain amount of expectation, which this game failed to achieve. In short, Good Game? yes, Final Fantasy game? no.