Fighting Game AI and My Issues With It.

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Johnnyallstar

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Didn't Ed Boon of Mortal Kombat fame once say that if it didn't feel like the computer is cheating, it's not right? Or something along those lines?
 

TrevHead

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Apr 10, 2011
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Legion IV said:
Am sorry the fact your complaining about easy mode in SSF4? thats just silly. High level players can pull of anything Easy level computers. AI in any fighting game even on the hardest is EXTREMMLY easy unless its original Super turbo because theres always predictable.

My friend i suggest you return to fighting game bootcamp for a few weeks, play with a human player please.
^This. honestly mate you need to learn to play the game. Find out as much as you can online and learn how to apply it yourself, watch YT vids as well, Join a SSFIV fan forum, dont go against the grain, learn and above all adopt the correct mentality to approach competative arcade games. Been part of a fan community will enhance your enjoyment of the games tenfold.

If you are sick of getting your arse handed to you playing a human then ask them to pick a charcter they are unfamilar with.

Learn from your mistakes (Analyze your failures, learn how to overcome them) Pratice, pratice, pratice :)
 

GrimHeaper

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In other words copy what other people do, no thank you.
Self learning is far better in the long run.
 

josemlopes

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SonicKaos said:
In reality, the computer is acting like a real person would. If you can't figure out a way around what he's doing, he'll keep doing it because it's clearly working. No reason to stop until the other person figures out a way to punish for his predictability.
I actually dont like to spam the same attack, even if its working, I prefer to have a fight worthy of a movie with variety and twists.
 

DarkTenka

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Apr 7, 2010
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AI in fighting games is the way it is for one simple reason, AI cannot have creativity. An AI will never be able to successfully "feint" "change strategies" or do anything to keep the player on their toes. Currently this is beyond the capability of any given AI, to ask it to do any more would be to ask it to become sentient.

Giving Fighting AI anything less than the ability to cheat would result in AI so predictable and easy that the game wouldnt be worth playing.

Instead it is far more cost effective to make AI a cheater, with the power to cheat just enough so that it is difficult to defeat but not impossible. No video game developer is going to go to the lengths of inventing revolutionary new AI that can imitate the way a human thinks just to beat you at a fighting game .. those people would probably be working at NASA.

However consider that with any given fighting games you have two options:

1. Is to play against the AI: The aim of the game is to identify the AI pattern that is used and exploit it as cheaply as possible.

2. Play against a Human: The aim of the game mix up your fighting style to throw off your opponent whilst trying to foresee his next move (which is much harder to predict than vs an AI).

It's 2 different styles of the same game, the sooner you identify that the sooner you start enjoying this genre for what it is.
 

Ninjamedic

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TrevHead said:
Legion IV said:
Am sorry the fact your complaining about easy mode in SSF4? thats just silly. High level players can pull of anything Easy level computers. AI in any fighting game even on the hardest is EXTREMMLY easy unless its original Super turbo because theres always predictable.

My friend i suggest you return to fighting game bootcamp for a few weeks, play with a human player please.
^This. honestly mate you need to learn to play the game. Find out as much as you can online and learn how to apply it yourself, watch YT vids as well, Join a SSFIV fan forum, dont go against the grain, learn and above all adopt the correct mentality to approach competative arcade games. Been part of a fan community will enhance your enjoyment of the games tenfold.

If you are sick of getting your arse handed to you playing a human then ask them to pick a charcter they are unfamilar with.

Learn from your mistakes (Analyze your failures, learn how to overcome them) Pratice, pratice, pratice :)
I was just pointing out how the AI was able to spam at an alarming rate (fire a second fireball as the first one hit) and how he was able to use a shoryuken faster than any normal player aloowing it to counter most of my moves. I am good at fighting games and as I said I was just easing myself back into SSFIV to get used to it again, I can counter zoning (beat
Rose on that playthrough I was talking about). I just think its cheap for the game's AI to become so fast it can time a shoryuken so it hits on the first frame after it is hit while I am recovering preventing me from blocking.
 

Sleepy Sol

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Feb 15, 2011
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If they can somehow simulate the delay a human player would have executing the move (which is basically what you're proposing, I think), I'm all for the idea. I really don't fight AI opponents in fighting games anymore for this reason. I find it much more fun playing against human opponents.
 

Pedro The Hutt

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Apr 1, 2009
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When push comes to shove, fighting AI opponents in many fighting games boils down to finding the loopholes and flaws in their AI rather than doing any sort of real strategy, don't even try and pull mindgames on them, they don't have enough of a mind for that to work.
 

StriderShinryu

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Grabbin Keelz said:
In the new Mortal Kombat, I found it kind of strange how special moves that require like 5 buttons to execute can be done instantly by A.I.'s. Not only that, but when you're about to do a special move, they can tell by the buttons your pressing and react before you even execute it. However, I was able to find a few flaws on some opponents. When fighting Shao Kahn (the final boss) if you stand just the right distance he'll taunt you, allowing you to hit him.
A.I.'s are just weird.
That`s MK AI for you. It`s been exactly the same since the very first game. It`s not about knowing your moves or strategies, it`s about abusing the holes they had to program into the AI to get around how garbage it is at actually playing the game properly.
 

StriderShinryu

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Ninjamedic said:
TrevHead said:
Legion IV said:
Am sorry the fact your complaining about easy mode in SSF4? thats just silly. High level players can pull of anything Easy level computers. AI in any fighting game even on the hardest is EXTREMMLY easy unless its original Super turbo because theres always predictable.

My friend i suggest you return to fighting game bootcamp for a few weeks, play with a human player please.
^This. honestly mate you need to learn to play the game. Find out as much as you can online and learn how to apply it yourself, watch YT vids as well, Join a SSFIV fan forum, dont go against the grain, learn and above all adopt the correct mentality to approach competative arcade games. Been part of a fan community will enhance your enjoyment of the games tenfold.

If you are sick of getting your arse handed to you playing a human then ask them to pick a charcter they are unfamilar with.

Learn from your mistakes (Analyze your failures, learn how to overcome them) Pratice, pratice, pratice :)
I was just pointing out how the AI was able to spam at an alarming rate (fire a second fireball as the first one hit) and how he was able to use a shoryuken faster than any normal player aloowing it to counter most of my moves. I am good at fighting games and as I said I was just easing myself back into SSFIV to get used to it again, I can counter zoning (beat
Rose on that playthrough I was talking about). I just think its cheap for the game's AI to become so fast it can time a shoryuken so it hits on the first frame after it is hit while I am recovering preventing me from blocking.
Actually, high level players hit perfect one frame links. wake-up specials and supers in SSF4 all the time. It may not have been appropriate for whatever difficulty level you were playing on, but it`s incorrect to say that can`t be done by human players.

You are quite right about input reading though, even if it`s much more prevalent in MK AI than in SF AI. A few SF characters AI certainly abuses it though (most notably Ken and Akuma).
 

RivFader86

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Jul 3, 2009
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Don't have a lot of expirience with fighting games (don't have a console...so go figure ;P) but i played SFIV and imo there were a lot of fights in arcade mode that were actually easier on a harder difficulty....which sucks if you get pummeled in the next fight^^

As for another one flying before the first one hits...maybe this helps?!?
 

LoFr3Eq

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Oct 15, 2008
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Who remembers Tekken 1?

You probably had a better chance against the AI if you just had a dice throwing game that gets less and less favoured for the player as the difficulty increases. Although I did perfect Heihachi on Ultra Hard one time, I don't have a clue how I did it.
 

Ninjamedic

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StriderShinryu said:
Actually, high level players hit perfect one frame links. wake-up specials and supers in SSF4 all the time. It may not have been appropriate for whatever difficulty level you were playing on, but it`s incorrect to say that can`t be done by human players.
Guess I worded it wrong, sorry.
 

Dreiko_v1legacy

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Aug 28, 2008
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Just block as ssoon as you get up. You have no vunerable frames right after standing up again. You're just slow to block.