Played a little more but only against the comp because online matches are terrible in waiting times and performance unfortunately. Squall seems pretty decent once you time his brave attacks which is pretty easy to do he can do huge amounts of brave damage very quickly but his HP attacks are not the best but they get the job done. Overall he seems a pretty simple character in his game plan and execution bit like Cloud. His Ex allows him to junction stuff which basically just means a random status boost either to str or speed or defence which admittedly can be very handy especially speed.Dreiko said:How's Squall?
Tried SFV again recently just for Menat. She's interesting, but still not a top favorite for me.PurplePonyArcade said:This thread is still here? Wow. Menat is cute but so much for that "family friendly" bullshit Capcom was going on about. The target demographic for Marvel VS Capcom Infinite(most of the competitive side) can eat uranium but I am curious what they think about how good Jedah is because he's the only reason I would touch that damn game to begin with.
Ori from Ori and The Blind Forest finally came to Rivals Of Aether a month or so ago and I currently can't play as her being DLC.
Overall, MvC:I is thoroughly "meh". Jedah is not bad at all, and there a few interesting characters. The story is really overall bad, but the presentation is nice. Can't really comment on the gameplay yet, but one thing that IS chaffing people is not only the DLC characters being announced already and how much they cost, but how much better they look than the main cast.Maximum Bert said:Marvel Vs Capcom Infinite is out and seems to be fairly well received from a gameplay standpoint anyone played it?
I personally am still a bit to stung over SFV and disappointed in the roster and art direction to bother to get it not to mention the already announced character DLC which I hate no matter who does it.
I will be giving it a look when the price goes way down however but Gundam Vs is coming soon so will be hopefully chilling in that when it hits.
Also butthurt Psylocke is not in who is my favourite Marvel character by far.
Havent checked it out to see if true but I would not be surprised. Honestly MVCI is probably a much better game than battle of the gods but its also almost certainly missed expectations a lot harder so I guess people are more reviewing what they thought should be there rather than what actually is. Cant be to sorry for them however as if you have a market that has expectations of you it means they hold you to a standard and you have an audience to market to quite easily as long as you can hit that standard which will almost certainly have been set by past examples of your work.PurplePonyArcade said:https://twitter.com/KM_Atma/status/911381605230551040
Eyyy. A friend found this little bit interesting enough to show me. If real that is hilarious.
Thanks for the opinion on the game. I still dont have it but I did something I almost never do and that is watch the story mode on youtube and yeah its pretty bad. It is better than SFVs story that is for sure and probably better than T7s but its trash tbh feels like a weak fanfic with some nice presentation. Also does X have a soul? im not up on my megaman lore because if not that end makes even less sense but im guessing he is supposed to have one.Paragon Fury said:The story is really overall bad, but the presentation is nice *snip*.
You beat me to it and I failed to notice.Maximum Bert said:Just to let people know Killer Instinct is now available on steam. I have only played a brief few matches when it launched on Xbox 1 years ago in a state that made SFV look fully featured but looks like a potentially good proposition atm providing it works.
Also plan to try out Fight of The Gods with a few friends over beers see if its a laugh.
Havent watched many finals yet just GG and BB so far and BB was awesome not as good as that Evo GF in 2014 I think which is my favourite GF of any game ever but still really good. As for Evo imo it has gotten to big and lost a lot of its excitement. For me it feels like it puts marketing and making money way way ahead of the games nowadays.K-sha said:ceotaku just happenned, just watched the arcana stuff(short) and a bit of bbcf.
this stuff was pretty awesome, and way better than evo, imo, as an anime fg fan. missing aquapazza and nitroplus to make it better than animevo though.
Xrd's story mode is pathetic and does not engage the player at all.Maximum Bert said:Havent watched many finals yet just GG and BB so far and BB was awesome not as good as that Evo GF in 2014 I think which is my favourite GF of any game ever but still really good. As for Evo imo it has gotten to big and lost a lot of its excitement. For me it feels like it puts marketing and making money way way ahead of the games nowadays.K-sha said:ceotaku just happenned, just watched the arcana stuff(short) and a bit of bbcf.
this stuff was pretty awesome, and way better than evo, imo, as an anime fg fan. missing aquapazza and nitroplus to make it better than animevo though.
Just came here to post an update finally got to play Killer Instinct on PC but have literally only played for about an hour so this is very much tentative thoughts on its current state but my impressions are much more positive than I thought they would be. It runs well on my crappy PC and I have only played 1 online match so hardly a good barometer but it ran silky smooth so will be looking to play a lot more.
Tutorial seems decent not as good as something like GG Rev but cant really complain about it tbh. Story mode is a little disappointing in that I thought there was an actual story. Maybe its in Shadow Lords which I have not had chance to try yet but its just arcade enders in story mode (its an arcade mode not story really) and they did not even bother having any for season 3 characters.
The fighting certainly has its own distinct flavour and whiff punishing feels very strange Id usually end up waiting until my opponents move had finished online before going in because it felt like specials had a sort of vacuum effect that pulled you in i.e he would be whiffing a special which I had back dashed then I would attempt to hit him out of it with my heavy but instead I would end up getting hit when mine connected and he could continue the combo. Obviously I am doing it wrong but just feels weird that is the case although if you jump in and avoid the hitbox of the move altogether its all good. Most likely its just got a very long active time and huge priority.
My main gripes with the game when it was being released were exclusivity, poor initial value for money, its roll out plans that also imo were very expensive, some character models, lack of ultimates and weird animation also I dont think its a very fun fighter to watch tbh due to the way the combo system works.
With this release the most concerning of these complaints of mine were fixed (the value for money) imo its worth what they are asking on steam atm and there are ultimates now but damn they are terrible a far cry from the fun ones of the original KI here they just feel very lazy and unimaginative.
Playing it is honestly good fun however and I do like the combo breaker system much like I like the counter system in DOA but while I feel they finally correctly balanced the counter system in DOA5 the system here does not feel quite there just a little too guess heavy for my taste with that counter breaker system.
One thing I think it does very well for a 2D fighter is entry level is very low if you cannot do a hadoken in SF you will still be able to do something at least in this although obviously dont expect to beat better players very often. This means players can at least start to get more into actually playing the game sooner rather than spending time in training in order to get basic BnBs down.