Fighting games and difficulty

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DSD12

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We all know this happened before, you play a fighting game and all of sudden you hate the game maybe it was a unfair boss,A.I. or difficulty with controls. What i am saying here is do you think developers like having high difficulty in fighting games or do they just do it for a way challenge the player?
 

Julianking93

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That happens with all fighting games for me.

I'll do pretty good until the second to last fight and I'll get my ass kicked by the unfair bosses.
Most recent example would be Blazblue.

Hakumen can go fuck himself.


As for why they do it... I dunno. To fuck with people?
 

Legion IV

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Julianking93 said:
That happens with all fighting games for me.

I'll do pretty good until the second to last fight and I'll get my ass kicked by the unfair bosses.
Most recent example would be Blazblue.

Hakumen can go fuck himself.


As for why they do it... I dunno. To fuck with people?
Uhg blazblue, i hate that game yet enjoy it, yet its still one of the biggest disappointments ever....

To think they made this as a spirtaul sucsessor to guilty gear! The greatest game on earth? makes me so upset.

Sorry for going off, its not at you, just whenever bb gets mentioned lol.

OP: Dont ever play any oldschool snk games EVER.

Omg rugal, i have nightmares of this guy. I just bolt up in a gold sweat, RUGAL NOOOO.
 

Julianking93

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Legion IV said:
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Uhg blazblue, i hate that game yet enjoy it, yet its still one of the biggest disappointments ever....

To think they made this as a spirtaul sucsessor to guilty gear! The greatest game on earth? makes me so upset.

Sorry for going off, its not at you, just whenever bb gets mentioned lol.
Haha, totally understand but... I actually never played the Guilty Gear series. I guess it's just my fear of fighting games that keep me from actually playing it but... I like the soundtrack. Does that count? :D

Seriously though, Blazblue was a bit of a disappointment only because it looked awesome from what I initially saw. The learning curve and the steep rise in difficulty just made it annoying for me to play. I've spent too many times trying to get my controller out of the drywall because of that game to say it's good >.>
 

yanipheonu

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Well, the biggest problem is the entry level, in that the entry level is NON-EXISTENT.

Any help to a beginner is usually just handicaps and an easy control scheme. Enemy AI at Easy levels are usually terrible, either barely attacking at all, or being just too hard for beginners. Of course, there's always the last boss that makes the game much harder than it should be (seriously Seth, you BROKE easy mode for anyone I've ever tried to get to play)

A lot of games will feature tutorial modes. I sometimes like to try and take myself through them but... often they're don't really teach well at all.

For example, a usual challenge mode meant to teach a player combos usually consists of:
Specials
Supers/Ultras
Simple Combo
Some sort of crazy combo that in no way transitons from the previous level and demands timing that was never needed at previous levels.
5 or more challenges that seem to require entering a Zen-like state.

It would be nice if had a bit more of "here's a simple combo for now you can use, then we'll show you something a little more advanced" rather than "URGH MEMORIZE THIS COMBO. Have you? NOW DO THIS ONE WHICH IS A LOT HARDER." Makes entering into the game much harder than it should...

And bear in mind, a lot of people have NEVER played a fighting game before. You know how hard it is to explain a dragon punch to someone who has never done the maneuver before?

It just feels like more can be done to help new players along...
 

Legion IV

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Julianking93 said:
Legion IV said:
[

Uhg blazblue, i hate that game yet enjoy it, yet its still one of the biggest disappointments ever....

To think they made this as a spirtaul sucsessor to guilty gear! The greatest game on earth? makes me so upset.

Sorry for going off, its not at you, just whenever bb gets mentioned lol.
Haha, totally understand but... I actually never played the Guilty Gear series. I guess it's just my fear of fighting games that keep me from actually playing it but... I like the soundtrack. Does that count? :D

Seriously though, Blazblue was a bit of a disappointment only because it looked awesome from what I initially saw. The learning curve and the steep rise in difficulty just made it annoying for me to play. I've spent too many times trying to get my controller out of the drywall because of that game to say it's good >.>
Oh well... mabey you wouldnt like gg then. THe reason am mad at BB is they simply made everything far to easy to do i always get flak for this but, BB is pretty much a way more waterd and shallower GG.

GG is in my oppinion the most well desighned game ever, its the pinnacle of games. People say a game is art because of the story or art style. Na this game is art just by desighn, the gameplay the ENDLESS depth, the difficulty, the fact that you can be playing it for 5 years and still not fully master a character. Just thinking about it is making me teary eyed :p. Soryr i could gush about it forever. THe music is awsome, Listen to Exsitance if you havent. I could gush about this game for hours. Greatest thing is, all we need is a XBLA or PSN release, we dont need a new version we'll keep playing accent core for years :).

Well sorry if i sounded rude was int directed at you in the slightest :). Just you get mad about things your passionate about ya know? Since BB came out, local GG tournys are vanishing :(

PS: did i even mention the balance of this game Oh my god!..... (drones off)
 

Julianking93

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Legion IV said:
Hahaha, it's quite alright, man don't worry. You haven't been rude here at all :p
I understand and the thing is, it isn't the difficulty of Blazblue I don't like. It's that the game goes from being piss easy to impossibly difficult at the last boss, only relying on cheap wins and kills.
I can't stand games like that and, unfortunately, it seems that a lot of fighting games suffer from this :/
I'd like to give Guilty Gear a try though if I can find it around somewhere :3
 

gamer_parent

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most fighting games are designed really for the competitive multiplayer experience really.

With playing against computers though, writing good AI that is both challenging but still do-able is really hard. Let's not forget different players have different levels of skill so you need to make sure that the end level boss has to be adjustable in terms of difficulty.

When you're playing single player, the experience is totally different from multiplayer. In single player, you're looking for two things. 1. Holes in the AI you can exploit and 2. combos. The first one is trying to spot patterns and moves that leaves openings. while the second part is where you practice practice and practice muscle memory. Beyond that, there is really not much you can do in single player mode. You can't do things like a 50/50 mixup because the computer will read through it every single time. You can't do things like corner trap set up because again, the computer will probably just break the trap every single time with perfect execution. That or the comp will fall for it every single time, rendering the entire challenge too easy.

And also, in single player mode, there is no such thing as high risk, high reward gambits. That just doesn't happen, as the AI will either 1. fall for it every single time, making it not a gamble but just a trained response or 2. never fall for it and interrupt your move before it can finish.

So a lot of the interesting things you can do in fighting games you pretty much have to save for the multiplayer portion.

BlazBlue (and it's predecessor Guilty Gear) have the distinction of being insanely hard to learn too, which makes me never want to touch the stuff.
 

-Seraph-

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Julianking93 said:
Legion IV said:
Hahaha, it's quite alright, man don't worry. You haven't been rude here at all :p
I understand and the thing is, it isn't the difficulty of Blazblue I don't like. It's that the game goes from being piss easy to impossibly difficult at the last boss, only relying on cheap wins and kills.
I can't stand games like that and, unfortunately, it seems that a lot of fighting games suffer from this :/
I'd like to give Guilty Gear a try though if I can find it around somewhere :3
...Hakumen and the Nu were hard? Perish the thought of fighting against I-NO then lad. I never understood why people had such a hard time against the liked of Hakumen, Nu, and Hazama in terms of bosses; they were pretty damn easy compared to some other challenges. Unlimited Ragna from Calamity Trigger is still one of the most annoying fights in that series hands down; if he lands one distortion drive on you, just restart.

I get annoyed too by the spike in difficulty sometimes, but more often than not there are AI traps that you can use to make the fight not so difficult. I remember going through "Confessions of the Creator" scenario in Duodecim and the sections leading to Feral Chaos are just full of really bullshit opponents that can kill you ina few smacks. They also commit the fighting game sin of "button reading" which is one of the most annoying aspects of fighting game difficulty.