So I've tried to make this topic three times already, but everytime I make it my internet decides to spaz out and not post...so here we go again.
As far as fighting games go, I feel as if we've been playing the same ones for the past decade. The last one I remember playing was Fight Night Round 3 and something that got me thinking was the damage system they had in it. If you took too many punches to the head or chest, your own punches were slowed/weakened. So why can't we expand this to more fighting games?
In order to move forward for (some) fighting games, wouldn't this be a logical step? For example, if you've taken too many kicks to your shin, wouldn't it make sense that it would be hard to walk with said leg/use it to kick back? Or maybe you've taken a couple good punches to the face and now your character is sluggish/dazed and can barely stand up? I think that if you came back and actually beat another player after all this has happened to you, would you not be the better player as well? It just seems much more rewarding that after I was considered down and out that I'd come back and win in Fight Night.
What do you guys and gals think about this? I feel that its a step in the right direction for fighters that want to add a different twist on the gameplay. There are arcade fighters and then there could be these fighters. *shrug* just food for the thought.
As far as fighting games go, I feel as if we've been playing the same ones for the past decade. The last one I remember playing was Fight Night Round 3 and something that got me thinking was the damage system they had in it. If you took too many punches to the head or chest, your own punches were slowed/weakened. So why can't we expand this to more fighting games?
In order to move forward for (some) fighting games, wouldn't this be a logical step? For example, if you've taken too many kicks to your shin, wouldn't it make sense that it would be hard to walk with said leg/use it to kick back? Or maybe you've taken a couple good punches to the face and now your character is sluggish/dazed and can barely stand up? I think that if you came back and actually beat another player after all this has happened to you, would you not be the better player as well? It just seems much more rewarding that after I was considered down and out that I'd come back and win in Fight Night.
What do you guys and gals think about this? I feel that its a step in the right direction for fighters that want to add a different twist on the gameplay. There are arcade fighters and then there could be these fighters. *shrug* just food for the thought.