Fighting games and the evolution thereof...

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Mr.Pandah

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Jul 20, 2008
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So I've tried to make this topic three times already, but everytime I make it my internet decides to spaz out and not post...so here we go again.

As far as fighting games go, I feel as if we've been playing the same ones for the past decade. The last one I remember playing was Fight Night Round 3 and something that got me thinking was the damage system they had in it. If you took too many punches to the head or chest, your own punches were slowed/weakened. So why can't we expand this to more fighting games?

In order to move forward for (some) fighting games, wouldn't this be a logical step? For example, if you've taken too many kicks to your shin, wouldn't it make sense that it would be hard to walk with said leg/use it to kick back? Or maybe you've taken a couple good punches to the face and now your character is sluggish/dazed and can barely stand up? I think that if you came back and actually beat another player after all this has happened to you, would you not be the better player as well? It just seems much more rewarding that after I was considered down and out that I'd come back and win in Fight Night.

What do you guys and gals think about this? I feel that its a step in the right direction for fighters that want to add a different twist on the gameplay. There are arcade fighters and then there could be these fighters. *shrug* just food for the thought.
 

Space Spoons

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Aug 21, 2008
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I seem to recall an Xbox fighting game that used the concept of broken bones and such. It's title escapes me at the moment, but I remember thinking it was pretty revolutionary.

Yeah, I completely agree with you. As pumped as I am for Street Fighter IV, I pretty much know it's going to be III with a facelift and gameplay tweaks so small that even a purist would be hard pressed to notice them. I never had a problem with the original gameplay, so this isn't necessarily a bad thing to me. Nonetheless, I can acknowledge that the genre needs to be moving forward, rather than simply expanding on what's already been established. A damage system like you described would definitely be a welcome change.
 

Bakery

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Jul 15, 2008
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I'm pretty sure the Fight Club game had broken bones and such but I didn't really play it enough to give a fair judgement on it's quality.

I definately agree with you though, I played the latest Virtua Fighter game not that long ago and it was just like a cookie cutter copy of most other standard fighting games. At least Soul Calibur has weapons and associated strategies of using those weapons (range, vertical attacks as opposed to horizontal attacks etc).

To tell you the truth, I'm a little surprised that new fighting games haven't adopted the FPS 'rebounding health meters'. Surprised and glad.
 

Mr.Pandah

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Jul 20, 2008
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Bakery post=9.72567.764813 said:
To tell you the truth, I'm a little surprised that new fighting games haven't adopted the FPS 'rebounding health meters'. Surprised and glad.
Hehe, it at least would help mix it up a bit. =P

But yeah, at least you guys see where I'm coming from, and apologies ahead of time for not knowing if there was another game that intergrated some of these features more so then Fight Night.

Thats basically what I'm getting at, all the games just feel the same to me. *spam this move to win* sort of games. Now, what if after a while, your fist started to hurt because you've just been pummeling the guy so much and you took damage for using that fist or it gave you a momentary stun as in shaking your hand because it hurt so much and then it opened up for an attack from your adversary? Stuff like that would be pretty cool in my opinion.
 

Mr.Pandah

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Jul 20, 2008
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Nobody else? Okay, I shall let this topic die in peace, AFTER THIS SHAMELESS BUMP! =P
 

Terramax

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Jan 11, 2008
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Mr.Pandah post=9.72567.764771 said:
So why can't we expand this to more fighting games?
Probably because it wouldn't be fun. I'd find it simply annoying if my character started slowing right down tilting left and right, missing punches, not doing enough damage, etc.

I can see how you might like it in a boxing game, something that's going directly for realism, but frankley I wouldn't care if there weren't any more fighting games made again. We have Soul Calibur on the Dreamcast and Dead or Alive Ultimate on the Xbox. Both are perfect in my eyes (better than their sequels) so no need for anything more.