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DustyDrB

Made of ticky tacky
Jan 19, 2010
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MuppeTeN said:
I got MvsC3 last week, and it's fun as hell, very balance(most of the characters), but when you play and every idiot is desperate to win uses Sentinel+Hulk+Phoenix it's almost impossible to win thanks to the laser spamming they do.
Are people already complaining about how others want to play the game? You've just got to deal with it [footnote]This coming from a guy whose only online win so far has come from someone being away from the controller.[/footnote]
 

Dreiko_v1legacy

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Aug 28, 2008
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DustyDrB said:
MuppeTeN said:
I got MvsC3 last week, and it's fun as hell, very balance(most of the characters), but when you play and every idiot is desperate to win uses Sentinel+Hulk+Phoenix it's almost impossible to win thanks to the laser spamming they do.
Are people already complaining about how others want to play the game? You've just got to deal with it [footnote]This coming from a guy whose only online win so far has come from someone being away from the controller.[/footnote]
All day every day man, the game is a bit more spam friendly, sure, but punishing spam is that much easier as well.
 

MuppeTeN

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Feb 20, 2011
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Dreiko said:
MuppeTeN said:
Dreiko said:
MuppeTeN said:
Dreiko said:
MuppeTeN said:
I got MvsC3 last week, and it's fun as hell, very balance(most of the characters), but when you play and every idiot is desperate to win uses Sentinel+Hulk+Phoenix it's almost impossible to win thanks to the laser spamming they do.
It's not impossible, nowhere near that, just use a long-range super right as he's about to use it and then combo him with quick long combos so he'll die right away. Sentinel dies in 2-3 combos max, it's not that bad.
Probably in local matches, but online with lag( as it is now) it's barely imposible to me since it's laggy, plus they call in support like hell, and if they have a long attack support it becomes annoying, and so they use Xfactor and with 3 lasers my character is gone, 5-6 if i'm blocking.
You're right, it's not impossible, but it's annoying, just as Hadouken/shoryuken spammers in SSF4, and that was the reason i Sold that game cause it pisses me off every online fight i had to fight against Ken T_T
If they spam assists catch both of them with a super, if they chip you with x-factor activate your own, it completely negates chip damage.
I know i can do that, and have won a couple of matches, but my point is, It shouldn't be this way, everyone trying to Cheap win a match, i Play always with the same, Ryu,X-23,Gouky( I'ts Gouky not AKUMA!)or wolverine, even if i can spam haouken and those sort of attacks, i don't cause it less fun to me just so that i get better stats, when I play and lose i don't care it's a fair fight, i have even loss almost perfect when i barely touch the guy, but i don't get mad cause it was a good fight and he is just awesome. But that style of play, anoys me, like campers in MW2.

In fighting games winning is fun, if the person legitimately thinks he is doing his best to out-maneuver you by repeatedly using the same move and he wins, guess what, he is RIGHT!

There is nothing intrinsically "fair" or "unfair", to magically divine such definitions is the mark of the scrub, you have no right to decree your opponent's way of having fun unfair for being opposed to yours cause he could do the same and we'd be suck going nowhere.

Instead, everything is fair (as long as you don't use infinite life cheats or something), spamming is just one more strategy and it's your metal that's being tested when you're facing it, if you can't beat that I guarantee you, you stand no chance against a more esoteric style of confusing pressure gameplay and combos that kill you in one go.
I never said it was "wrong" it just annoys me, and to most people also, it is a tactic, fair enough, but it's just cheap, and that's my point and those characters are annoying just as the one in MvsC2 that had an infinite loop, or iceman who took no damage when blocking and deliver extra damage if the oponent was blocking, those type of character that for some reason have an "extra edge" unbalance the game when they are overuse.

The point of this is that if you buy a fighting game, are you are not a supersasian player that can advance block every kick of Chun-li's attack, you are gonna get bored of this, since a vast number of players( in the early level) use this tactic and to a newcomer it's terrible, just like MW matching style where a lvl1 had to fight a full team of lvl 1 but in their 15th prestige, and sadly that happened, and no one like to get raped every time they play.

I know i have to suck up to this player's, but it's annoying as hell.
 

MasterWhatever

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Mar 6, 2009
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Super Street Fighter 4, a great fighter. Their are a lot of great games out there in the market and you really can't go wrong with any of the choices.
 

Dreiko_v1legacy

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Aug 28, 2008
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I never said it was "wrong" it just annoys me, and to most people also, it is a tactic, fair enough, but it's just cheap, and that's my point and those characters are annoying just as the one in MvsC2 that had an infinite loop, or iceman who took no damage when blocking and deliver extra damage if the oponent was blocking, those type of character that for some reason have an "extra edge" unbalance the game when they are overuse.

The point of this is that if you buy a fighting game, are you are not a supersasian player that can advance block every kick of Chun-li's attack, you are gonna get bored of this, since a vast number of players( in the early level) use this tactic and to a newcomer it's terrible, just like MW matching style where a lvl1 had to fight a full team of lvl 1 but in their 15th prestige, and sadly that happened, and no one like to get raped every time they play.

I know i have to suck up to this player's, but it's annoying as hell.
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Everyone has an extra edge, some of them are less obvious than others and not as integrated in the mechanics as something like negating chip damage was.

MvC2 is legendarily unbalanced so it's kinda moot to list it, it had 50some chars and out of them only 8 were viable, this is not so in this game.


Advance guarding isn't hard to do btw, it takes no timing....just mash 2 buttons as quick as you can lol.


Newcomers will either die to "cheap" spam or skilled epic awesome combos, which do you feel happier about? Not being able to do anything and feeling confused about how you got destroyed or understanding that you need to watch for that damn move next time?
 

MuppeTeN

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Feb 20, 2011
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Dreiko said:
I never said it was "wrong" it just annoys me, and to most people also, it is a tactic, fair enough, but it's just cheap, and that's my point and those characters are annoying just as the one in MvsC2 that had an infinite loop, or iceman who took no damage when blocking and deliver extra damage if the oponent was blocking, those type of character that for some reason have an "extra edge" unbalance the game when they are overuse.

The point of this is that if you buy a fighting game, are you are not a supersasian player that can advance block every kick of Chun-li's attack, you are gonna get bored of this, since a vast number of players( in the early level) use this tactic and to a newcomer it's terrible, just like MW matching style where a lvl1 had to fight a full team of lvl 1 but in their 15th prestige, and sadly that happened, and no one like to get raped every time they play.

I know i have to suck up to this player's, but it's annoying as hell.
report
Quote Reply
Everyone has an extra edge, some of them are less obvious than others and not as integrated in the mechanics as something like negating chip damage was.

MvC2 is legendarily unbalanced so it's kinda moot to list it, it had 50some chars and out of them only 8 were viable, this is not so in this game.


Advance guarding isn't hard to do btw, it takes no timing....just mash 2 buttons as quick as you can lol.


Newcomers will either die to "cheap" spam or skilled epic awesome combos, which do you feel happier about? Not being able to do anything and feeling confused about how you got destroyed or understanding that you need to watch for that damn move next time?
If I'm a newcomer i preffer the awesome way, cause that encourages you to play like that and learn the moves and combos that the creator made for the game and some are awesome the other way, you start playing cheap to just... win. For a reason there's a mission mode.

Also another unbalance game is DS2 multiplayer :p
I was a lvl 7, and had to play againt a team of 40+, the bad side, is that upgrades, equipment and that stuff are passive abilities :O so basically a lvl 40 has:
Extra Damge
Extra Range
Faster Fire
That... is BS
 

Dreiko_v1legacy

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Aug 28, 2008
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MuppeTeN said:
Dreiko said:
I never said it was "wrong" it just annoys me, and to most people also, it is a tactic, fair enough, but it's just cheap, and that's my point and those characters are annoying just as the one in MvsC2 that had an infinite loop, or iceman who took no damage when blocking and deliver extra damage if the oponent was blocking, those type of character that for some reason have an "extra edge" unbalance the game when they are overuse.

The point of this is that if you buy a fighting game, are you are not a supersasian player that can advance block every kick of Chun-li's attack, you are gonna get bored of this, since a vast number of players( in the early level) use this tactic and to a newcomer it's terrible, just like MW matching style where a lvl1 had to fight a full team of lvl 1 but in their 15th prestige, and sadly that happened, and no one like to get raped every time they play.

I know i have to suck up to this player's, but it's annoying as hell.
report
Quote Reply
Everyone has an extra edge, some of them are less obvious than others and not as integrated in the mechanics as something like negating chip damage was.

MvC2 is legendarily unbalanced so it's kinda moot to list it, it had 50some chars and out of them only 8 were viable, this is not so in this game.


Advance guarding isn't hard to do btw, it takes no timing....just mash 2 buttons as quick as you can lol.


Newcomers will either die to "cheap" spam or skilled epic awesome combos, which do you feel happier about? Not being able to do anything and feeling confused about how you got destroyed or understanding that you need to watch for that damn move next time?
If I'm a newcomer i preffer the awesome way, cause that encourages you to play like that and learn the moves and combos that the creator made for the game and some are awesome the other way, you start playing cheap to just... win. For a reason there's a mission mode.

Also another unbalance game is DS2 multiplayer :p
I was a lvl 7, and had to play againt a team of 40+, the bad side, is that upgrades, equipment and that stuff are passive abilities :O so basically a lvl 40 has:
Extra Damge
Extra Range
Faster Fire
That... is BS
I only wish more newcomers were like that.

Sadly that will intimidate and scare away or turn off more people that it'll inspire.
 

HontooNoNeko

No more parties?
Nov 29, 2009
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I'm a far bigger fan of BlazBlue Continuum shift personally so I would recommend that.

(avatar signifies obvious bias)
 

Lord Beautiful

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Aug 13, 2008
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Dreiko said:
Newcomers will either die to "cheap" spam or skilled epic awesome combos, which do you feel happier about? Not being able to do anything and feeling confused about how you got destroyed or understanding that you need to watch for that damn move next time?
Who'd rather die from a cheap death? When I die from some prick using cheap-ass tactics, not only do I hate the other player for being such a ******, I hate myself even more than I hate him because I didn't immediately think of ways to counter and punish his tactics.

I'm disappointed when losing to a more skilled player, yeah, but only disappointed in my inadequate skill. At least I don't loathe my opponent; rather I respect him and try to bear in mind the reasons why he beat me so I can improve.
 

Dreiko_v1legacy

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Aug 28, 2008
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-Zen- said:
Dreiko said:
Newcomers will either die to "cheap" spam or skilled epic awesome combos, which do you feel happier about? Not being able to do anything and feeling confused about how you got destroyed or understanding that you need to watch for that damn move next time?
Who'd rather die from a cheap death? When I die from some prick using cheap-ass tactics, not only do I hate the other player for being such a ******, I hate myself even more than I hate him because I didn't immediately think of ways to counter and punish his tactics.

I'm disappointed when losing to a more skilled player, yeah, but only disappointed in my inadequate skill. At least I don't loathe my opponent; rather I respect him and try to bear in mind the reasons why he beat me so I can improve.
You learn more and get better by understanding how to beat a tactic or move one at a time.

Again, you guys are the exception, in my over 600 games so far most newcomers have left after a single game so they obviously weren't inspired to stick around and figure out how I do these 100-hit combos and stuff.
 

pyrosaw

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Mar 18, 2010
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Whatever you do, don't get regular Street Fighter 4. Although, I do agree on Blazblue:CS.
 

Just_A_Glitch

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Dec 10, 2009
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Onyx Oblivion said:
Blazblue: Continuum Shift!

Just to spice things up.
Dreiko said:
Blazblue: CS
pyrosaw said:
Although, I do agree on Blazblue:CS.
HontooNoNeko said:
I'm a far bigger fan of BlazBlue Continuum shift personally so I would recommend that.

(avatar signifies obvious bias)
These men speak truth. You'd all be wise to listen to them.

OT: Just in case somebody didn't get what I was hinting at, I'd recommend Blazblue: Continuum Shift. I loved it enough to put out $130 on the damn Arcade Stick.
 

Gigaguy64

Special Zero Unit
Apr 22, 2009
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Id go with TvC.
Its got a lot of Obscure characters and a fighting style that's pretty fast but slower paced than MvC.
Its an absolute blast.

SF4 is a very Technical slower paced fighter with a lot of great characters.

It really just depends on your fighting tastes op.
 

Aura Guardian

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Apr 23, 2008
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damocles23 said:
So, i got some money on my hand and i can buy Marvel vs Capcom 3 and another game. Should i pick Super Street Fighter IV or Tatsunoko vs Capcom?
Verdict...get both.
 

pyrosaw

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Mar 18, 2010
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damocles23 said:
pyrosaw said:
Whatever you do, don't get regular Street Fighter 4. Although, I do agree on Blazblue:CS.
What's wrong with the regular one?
I thought it was really unbalanced, and the people online had been practicing for eons, and kicked my ass instantly. One guy just spammed the throw button. I'd b e one thing if I just sucked, because then I wouldn't complain. but I talked to alot of people about it, and they agreed. The game has an impossible learning curve. I heard Capcom balanced things out in SSF4.
 

damocles23

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pyrosaw said:
damocles23 said:
pyrosaw said:
Whatever you do, don't get regular Street Fighter 4. Although, I do agree on Blazblue:CS.
What's wrong with the regular one?
I thought it was really unbalanced, and the people online had been practicing for eons, and kicked my ass instantly. One guy just spammed the throw button. I'd b e one thing if I just sucked, because then I wouldn't complain. but I talked to alot of people about it, and they agreed. The game has an impossible learning curve. I heard Capcom balanced things out in SSF4.
If they fixed the learning curve, then maybe i could give this a chance.
 

Durxom

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May 12, 2009
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damocles23 said:
pyrosaw said:
damocles23 said:
pyrosaw said:
Whatever you do, don't get regular Street Fighter 4. Although, I do agree on Blazblue:CS.
What's wrong with the regular one?
I thought it was really unbalanced, and the people online had been practicing for eons, and kicked my ass instantly. One guy just spammed the throw button. I'd b e one thing if I just sucked, because then I wouldn't complain. but I talked to alot of people about it, and they agreed. The game has an impossible learning curve. I heard Capcom balanced things out in SSF4.
If they fixed the learning curve, then maybe i could give this a chance.
The only really imbalanced thing about SF4 was Sagat, but since nearly everyone got balanced out in Super Street Fighter 4, everyone is ok for the most part.

And how does it have an impossible learning curve? Capcom went out of their way to make the game more casual friendly, adding in the trial modes, move shortcuts and etc., so much so that there have actually been complaints about the game from the higher-up players, which is why SF3 is being remade.

The thing that most people don't understand is, that these games have the same sort of player base as say..something like Starcraft has. The games have been out for 10+ years, and with the newer versions really not changing that much except for trying to appeal to newer players. If you go into something like MvC3, you aren't always going to find people "your level", you are going to find people who been playing the game and/or its predecessor for 1-5-10+ years, and they are going to know the ins and outs of it.
 

The Rockerfly

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Dec 31, 2008
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I hated Street Fighter IV, I have no idea about super street fighter but I hated Street Fighter IV
Marvel Vs Capcom 3 ftw!
 

Nutcase

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Durxom said:
And how does it have an impossible learning curve? Capcom went out of their way to make the game more casual friendly, adding in the trial modes, move shortcuts and etc., so much so that there have actually been complaints about the game from the higher-up players, which is why SF3 is being remade.
SFIV is one of the least casual friendly fighting games around. You have to be a champion joystick-twirler before you can start playing the actual core of the game which is about reading and out-thinking the opponent.

For comparison, in Virtua Fighter you can always use simple inputs and do a guaranteed large fraction of the maximum damage that a good player would be able to do with hard inputs. Likewise, defensive and movement inputs are "stacked" in such a fashion that you can add more on top as your skills grow, and you never *have* to perform a complicated input in response to any given opponent action. These things create a very smooth learning curve where everyone can be immediately playing the same game. SFIV's learning curve is more like two right angles.

Some analysis of the needlessly difficult inputs and other problems of SFIV here:
http://www.sirlin.net/blog/2009/2/22/a-few-things-about-street-fighter-4.html